return;
}
- if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
+ if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
return;
}
- if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
+ if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
const GLshort incr = (GLshort) (value * 32767.0f);
GLint i, j;
if (bias) {
return;
}
- if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
+ if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
const GLfloat scale = value * 32767.0f;
GLint i, j;
GLfloat (*rgba)[4];
continue;
}
- if (accRb->Format == MESA_FORMAT_SIGNED_RGBA_16) {
+ if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
const GLfloat scale = value / 32767.0f;
GLint i, j;
GLfloat (*rgba)[4], (*dest)[4];