#include "format_unpack.h"
#include "format_pack.h"
#include "framebuffer.h"
-#include "imports.h"
+
#include "macros.h"
#include "state.h"
#include "mtypes.h"
for (j = 0; j < height; j++) {
GLshort *row = (GLshort *) accMap;
-
+
for (i = 0; i < width; i++) {
row[i * 4 + 0] = clearR;
row[i * 4 + 1] = clearG;
}
-void
+void
_mesa_init_accum( struct gl_context *ctx )
{
/* Accumulate buffer group */