struct _glapi_table;
struct gl_context;
-
-#if FEATURE_accum
+struct gl_renderbuffer;
extern void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
extern void
_mesa_init_accum_dispatch(struct _glapi_table *disp);
-#else /* FEATURE_accum */
-
-#include "main/compiler.h"
-
-static INLINE void
-_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
-{
- /* this is used in _mesa_PopAttrib */
- ASSERT_NO_FEATURE();
-}
-
-static INLINE void
-_mesa_init_accum_dispatch(struct _glapi_table *disp)
-{
-}
+extern void
+_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
-#endif /* FEATURE_accum */
+extern void
+_mesa_clear_accum_buffer(struct gl_context *ctx);
extern void
_mesa_init_accum( struct gl_context *ctx );