#ifndef ACCUM_H
#define ACCUM_H
+#include "main/glheader.h"
+#include "main/mfeatures.h"
-#include "main/mtypes.h"
+struct _glapi_table;
+struct gl_context;
+struct gl_renderbuffer;
#if FEATURE_accum
extern void
_mesa_init_accum_dispatch(struct _glapi_table *disp);
+extern void
+_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
+
+extern void
+_mesa_clear_accum_buffer(struct gl_context *ctx);
+
#else /* FEATURE_accum */
#include "main/compiler.h"
-static INLINE void
+static inline void
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
{
/* this is used in _mesa_PopAttrib */
ASSERT_NO_FEATURE();
}
-static INLINE void
+static inline void
_mesa_init_accum_dispatch(struct _glapi_table *disp)
{
}
+static inline void
+_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
+{
+}
+
+static inline void
+_mesa_clear_accum_buffer(struct gl_context *ctx)
+{
+}
+
+
#endif /* FEATURE_accum */
extern void
-_mesa_init_accum( GLcontext *ctx );
+_mesa_init_accum( struct gl_context *ctx );
#endif /* ACCUM_H */