-/* $Id: accum.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/**
+ * \file accum.h
+ * Accumulation buffer operations.
+ *
+ * \if subset
+ * (No-op)
+ *
+ * \endif
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
-
-
#ifndef ACCUM_H
#define ACCUM_H
+#include "main/glheader.h"
-#include "types.h"
-
-
-extern void gl_alloc_accum_buffer( GLcontext *ctx );
-
-
-extern void gl_Accum( GLcontext *ctx, GLenum op, GLfloat value );
-
+struct _glapi_table;
+struct gl_context;
+struct gl_renderbuffer;
-extern void gl_ClearAccum( GLcontext *ctx, GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
+extern void GLAPIENTRY
+_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+void GLAPIENTRY
+_mesa_Accum( GLenum op, GLfloat value );
+extern void
+_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
-extern void gl_clear_accum_buffer( GLcontext *ctx );
+extern void
+_mesa_clear_accum_buffer(struct gl_context *ctx);
+extern void
+_mesa_init_accum( struct gl_context *ctx );
-#endif
+#endif /* ACCUM_H */