#include "main/glheader.h"
-struct _glapi_table;
struct gl_context;
-struct gl_renderbuffer;
extern void GLAPIENTRY
_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void GLAPIENTRY
_mesa_Accum( GLenum op, GLfloat value );
-extern void
-_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value);
-
extern void
_mesa_clear_accum_buffer(struct gl_context *ctx);