#include "context.h"
#include "imports.h"
#include "macros.h"
-#include "glapi/glapioffsets.h"
-#include "glapi/dispatch.h"
+#include "main/dispatch.h"
typedef void (GLAPIENTRY *array_func)( const void * );
*/
#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
+
+#if FEATURE_arrayelt
+
+
static const int ColorFuncs[2][8] = {
{
_gloffset_Color3bv,
/**********************************************************************/
-GLboolean _ae_create_context( GLcontext *ctx )
+GLboolean _ae_create_context( struct gl_context *ctx )
{
if (ctx->aelt_context)
return GL_TRUE;
}
-void _ae_destroy_context( GLcontext *ctx )
+void _ae_destroy_context( struct gl_context *ctx )
{
if ( AE_CONTEXT( ctx ) ) {
FREE( ctx->aelt_context );
* etc).
* Note: this may be called during display list construction.
*/
-static void _ae_update_state( GLcontext *ctx )
+static void _ae_update_state( struct gl_context *ctx )
{
AEcontext *actx = AE_CONTEXT(ctx);
AEarray *aa = actx->arrays;
at->array = attribArray;
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
* function pointer here (for float arrays) since the pointer may
- * change from one execution of _ae_loopback_array_elt() to
+ * change from one execution of _ae_ArrayElement() to
* the next. Doing so caused UT to break.
*/
if (ctx->VertexProgram._Enabled
actx->NewState = 0;
}
-void _ae_map_vbos( GLcontext *ctx )
+void _ae_map_vbos( struct gl_context *ctx )
{
AEcontext *actx = AE_CONTEXT(ctx);
GLuint i;
actx->mapped_vbos = GL_TRUE;
}
-void _ae_unmap_vbos( GLcontext *ctx )
+void _ae_unmap_vbos( struct gl_context *ctx )
{
AEcontext *actx = AE_CONTEXT(ctx);
GLuint i;
* for all enabled vertex arrays (for elt-th element).
* Note: this may be called during display list construction.
*/
-void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
+void GLAPIENTRY _ae_ArrayElement( GLint elt )
{
GET_CURRENT_CONTEXT(ctx);
const AEcontext *actx = AE_CONTEXT(ctx);
}
-void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
+void _ae_invalidate_state( struct gl_context *ctx, GLuint new_state )
{
AEcontext *actx = AE_CONTEXT(ctx);
actx->NewState |= new_state;
}
}
+
+
+void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
+ const GLvertexformat *vfmt)
+{
+ SET_ArrayElement(disp, vfmt->ArrayElement);
+}
+
+
+#endif /* FEATURE_arrayelt */