typedef void (GLAPIENTRY *array_func)( const void * );
typedef struct {
- const struct gl_vertex_attrib_array *array;
+ const struct gl_array_attributes *array;
const struct gl_vertex_buffer_binding *binding;
int offset;
} AEarray;
typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
typedef struct {
- const struct gl_vertex_attrib_array *array;
+ const struct gl_array_attributes *array;
const struct gl_vertex_buffer_binding *binding;
attrib_func func;
GLuint index;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- struct gl_vertex_attrib_array *attribArray =
+ struct gl_array_attributes *attribArray =
&vao->VertexAttrib[VERT_ATTRIB_TEX(i)];
if (attribArray->Enabled) {
/* NOTE: we use generic glVertexAttribNV functions here.
/* generic vertex attribute arrays */
for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */
- struct gl_vertex_attrib_array *attribArray =
+ struct gl_array_attributes *attribArray =
&vao->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
if (attribArray->Enabled) {
GLint intOrNorm;