Merge remote branch 'origin/master' into gallium_draw_llvm
[mesa.git] / src / mesa / main / api_arrayelt.c
index 288735d3b0ecb9be1ca6959e2b3ba51fb38d0bb1..ffcd194240f37bc2f042ca11a44dbaf54bb366c1 100644 (file)
@@ -1,10 +1,8 @@
-/* $Id: api_arrayelt.c,v 1.3 2001/06/01 22:22:10 keithw Exp $ */
-
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  6.5.1
  *
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
+/* Author:
+ *    Keith Whitwell <keith@tungstengraphics.com>
+ */
+
 #include "glheader.h"
 #include "api_arrayelt.h"
+#include "bufferobj.h"
 #include "context.h"
-#include "mem.h"
+#include "imports.h"
 #include "macros.h"
-#include "mtypes.h"
+#include "main/dispatch.h"
 
+typedef void (GLAPIENTRY *array_func)( const void * );
 
 typedef struct {
-   GLint unit;
-   struct gl_client_array *array;
-   void (*func)( GLenum, const void * );
-} AEtexarray;
+   const struct gl_client_array *array;
+   int offset;
+} AEarray;
 
+typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
 
 typedef struct {
-   struct gl_client_array *array;
-   void (*func)( const void * );
-} AEarray;
+   const struct gl_client_array *array;
+   attrib_func func;
+   GLuint index;
+} AEattrib;
 
 typedef struct {
-   AEtexarray texarrays[MAX_TEXTURE_UNITS+1];
    AEarray arrays[32];
+   AEattrib attribs[VERT_ATTRIB_MAX + 1];
    GLuint NewState;
+
+   struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
+   GLuint nr_vbos;
+   GLboolean mapped_vbos;
+
 } AEcontext;
 
 #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
-#define TYPE_IDX(t) ((t) & 0xf)
-
-static void (*colorfuncs[2][8])( const void * ) = {
-   { (void (*)( const void * ))glColor3bv,
-     (void (*)( const void * ))glColor3ub,
-     (void (*)( const void * ))glColor3sv,
-     (void (*)( const void * ))glColor3usv,
-     (void (*)( const void * ))glColor3iv,
-     (void (*)( const void * ))glColor3uiv,
-     (void (*)( const void * ))glColor3fv,
-     (void (*)( const void * ))glColor3dv },
-
-   { (void (*)( const void * ))glColor4bv,
-     (void (*)( const void * ))glColor4ub,
-     (void (*)( const void * ))glColor4sv,
-     (void (*)( const void * ))glColor4usv,
-     (void (*)( const void * ))glColor4iv,
-     (void (*)( const void * ))glColor4uiv,
-     (void (*)( const void * ))glColor4fv,
-     (void (*)( const void * ))glColor4dv }
-};
 
-static void (*vertexfuncs[3][8])( const void * ) = {
-   { 0,
-     0,
-     (void (*)( const void * ))glVertex2sv,
-     0,
-     (void (*)( const void * ))glVertex2iv,
-     0,
-     (void (*)( const void * ))glVertex2fv,
-     (void (*)( const void * ))glVertex2dv },
-
-   { 0,
-     0,
-     (void (*)( const void * ))glVertex3sv,
-     0,
-     (void (*)( const void * ))glVertex3iv,
-     0,
-     (void (*)( const void * ))glVertex3fv,
-     (void (*)( const void * ))glVertex3dv },
-
-   { 0,
-     0,
-     (void (*)( const void * ))glVertex4sv,
-     0,
-     (void (*)( const void * ))glVertex4iv,
-     0,
-     (void (*)( const void * ))glVertex4fv,
-     (void (*)( const void * ))glVertex4dv }
-};
+
+/*
+ * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
+ * in the range [0, 7].  Luckily these type tokens are sequentially
+ * numbered in gl.h, except for GL_DOUBLE.
+ */
+#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
+
+
+#if FEATURE_arrayelt
 
 
-static void (*multitexfuncs[4][8])( GLenum, const void * ) = {
-   { 0,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord1svARB,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord1ivARB,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord1fvARB,
-     (void (*)( GLenum, const void * ))glMultiTexCoord1dvARB },
-
-   { 0,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord2svARB,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord2ivARB,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord2fvARB,
-     (void (*)( GLenum, const void * ))glMultiTexCoord2dvARB },
-
-   { 0,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord3svARB,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord3ivARB,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord3fvARB,
-     (void (*)( GLenum, const void * ))glMultiTexCoord3dvARB },
-
-   { 0,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord4svARB,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord4ivARB,
-     0,
-     (void (*)( GLenum, const void * ))glMultiTexCoord4fvARB,
-     (void (*)( GLenum, const void * ))glMultiTexCoord4dvARB }
+static const int ColorFuncs[2][8] = {
+   {
+      _gloffset_Color3bv,
+      _gloffset_Color3ubv,
+      _gloffset_Color3sv,
+      _gloffset_Color3usv,
+      _gloffset_Color3iv,
+      _gloffset_Color3uiv,
+      _gloffset_Color3fv,
+      _gloffset_Color3dv,
+   },
+   {
+      _gloffset_Color4bv,
+      _gloffset_Color4ubv,
+      _gloffset_Color4sv,
+      _gloffset_Color4usv,
+      _gloffset_Color4iv,
+      _gloffset_Color4uiv,
+      _gloffset_Color4fv,
+      _gloffset_Color4dv,
+   },
 };
 
-static void (*indexfuncs[8])( const void * ) = {
-   0,
-   (void (*)( const void * ))glIndexubv,
-   (void (*)( const void * ))glIndexsv,
-   0,
-   (void (*)( const void * ))glIndexiv,
-   0,
-   (void (*)( const void * ))glIndexfv,
-   (void (*)( const void * ))glIndexdv
+static const int VertexFuncs[3][8] = {
+   {
+      -1,
+      -1,
+      _gloffset_Vertex2sv,
+      -1,
+      _gloffset_Vertex2iv,
+      -1,
+      _gloffset_Vertex2fv,
+      _gloffset_Vertex2dv,
+   },
+   {
+      -1,
+      -1,
+      _gloffset_Vertex3sv,
+      -1,
+      _gloffset_Vertex3iv,
+      -1,
+      _gloffset_Vertex3fv,
+      _gloffset_Vertex3dv,
+   },
+   {
+      -1,
+      -1,
+      _gloffset_Vertex4sv,
+      -1,
+      _gloffset_Vertex4iv,
+      -1,
+      _gloffset_Vertex4fv,
+      _gloffset_Vertex4dv,
+   },
 };
 
+static const int IndexFuncs[8] = {
+   -1,
+   _gloffset_Indexubv,
+   _gloffset_Indexsv,
+   -1,
+   _gloffset_Indexiv,
+   -1,
+   _gloffset_Indexfv,
+   _gloffset_Indexdv,
+};
 
-static void (*normalfuncs[8])( const void * ) = {
-   (void (*)( const void * ))glNormal3bv,
-   0,
-   (void (*)( const void * ))glNormal3sv,
-   0,
-   (void (*)( const void * ))glNormal3iv,
-   0,
-   (void (*)( const void * ))glNormal3fv,
-   (void (*)( const void * ))glNormal3dv,
+static const int NormalFuncs[8] = {
+   _gloffset_Normal3bv,
+   -1,
+   _gloffset_Normal3sv,
+   -1,
+   _gloffset_Normal3iv,
+   -1,
+   _gloffset_Normal3fv,
+   _gloffset_Normal3dv,
 };
 
-static void (*fogcoordfuncs[8])( const void * ) = {
-   0,
-   0,
-   0,
-   0,
-   0,
-   0,
-   (void (*)( const void * ))glFogCoordfvEXT,
-   (void (*)( const void * ))glFogCoorddvEXT,
+/* Note: _gloffset_* for these may not be a compile-time constant. */
+static int SecondaryColorFuncs[8];
+static int FogCoordFuncs[8];
+
+
+/**
+ ** GL_NV_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+                                              BYTE_TO_FLOAT(v[1]),
+                                              BYTE_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+                                              BYTE_TO_FLOAT(v[1]),
+                                              BYTE_TO_FLOAT(v[2]),
+                                              BYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                              UBYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                              UBYTE_TO_FLOAT(v[1]),
+                                              UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                     UBYTE_TO_FLOAT(v[1]),
+                                     UBYTE_TO_FLOAT(v[2]),
+                                     UBYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                                              SHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                            SHORT_TO_FLOAT(v[1]),
+                            SHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                            SHORT_TO_FLOAT(v[1]),
+                            SHORT_TO_FLOAT(v[2]),
+                            SHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                            USHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                                              USHORT_TO_FLOAT(v[1]),
+                                              USHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                                              USHORT_TO_FLOAT(v[1]),
+                                              USHORT_TO_FLOAT(v[2]),
+                                              USHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1]),
+                                              INT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1]),
+                                              INT_TO_FLOAT(v[2]),
+                                              INT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1]),
+                                              UINT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1]),
+                                              UINT_TO_FLOAT(v[2]),
+                                              UINT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
+}
+
+
+/*
+ * Array [size][type] of VertexAttrib functions
+ */
+static attrib_func AttribFuncsNV[2][4][8] = {
+   {
+      /* non-normalized */
+      {
+         /* size 1 */
+         (attrib_func) VertexAttrib1bvNV,
+         (attrib_func) VertexAttrib1ubvNV,
+         (attrib_func) VertexAttrib1svNV,
+         (attrib_func) VertexAttrib1usvNV,
+         (attrib_func) VertexAttrib1ivNV,
+         (attrib_func) VertexAttrib1uivNV,
+         (attrib_func) VertexAttrib1fvNV,
+         (attrib_func) VertexAttrib1dvNV
+      },
+      {
+         /* size 2 */
+         (attrib_func) VertexAttrib2bvNV,
+         (attrib_func) VertexAttrib2ubvNV,
+         (attrib_func) VertexAttrib2svNV,
+         (attrib_func) VertexAttrib2usvNV,
+         (attrib_func) VertexAttrib2ivNV,
+         (attrib_func) VertexAttrib2uivNV,
+         (attrib_func) VertexAttrib2fvNV,
+         (attrib_func) VertexAttrib2dvNV
+      },
+      {
+         /* size 3 */
+         (attrib_func) VertexAttrib3bvNV,
+         (attrib_func) VertexAttrib3ubvNV,
+         (attrib_func) VertexAttrib3svNV,
+         (attrib_func) VertexAttrib3usvNV,
+         (attrib_func) VertexAttrib3ivNV,
+         (attrib_func) VertexAttrib3uivNV,
+         (attrib_func) VertexAttrib3fvNV,
+         (attrib_func) VertexAttrib3dvNV
+      },
+      {
+         /* size 4 */
+         (attrib_func) VertexAttrib4bvNV,
+         (attrib_func) VertexAttrib4ubvNV,
+         (attrib_func) VertexAttrib4svNV,
+         (attrib_func) VertexAttrib4usvNV,
+         (attrib_func) VertexAttrib4ivNV,
+         (attrib_func) VertexAttrib4uivNV,
+         (attrib_func) VertexAttrib4fvNV,
+         (attrib_func) VertexAttrib4dvNV
+      }
+   },
+   {
+      /* normalized (except for float/double) */
+      {
+         /* size 1 */
+         (attrib_func) VertexAttrib1NbvNV,
+         (attrib_func) VertexAttrib1NubvNV,
+         (attrib_func) VertexAttrib1NsvNV,
+         (attrib_func) VertexAttrib1NusvNV,
+         (attrib_func) VertexAttrib1NivNV,
+         (attrib_func) VertexAttrib1NuivNV,
+         (attrib_func) VertexAttrib1fvNV,
+         (attrib_func) VertexAttrib1dvNV
+      },
+      {
+         /* size 2 */
+         (attrib_func) VertexAttrib2NbvNV,
+         (attrib_func) VertexAttrib2NubvNV,
+         (attrib_func) VertexAttrib2NsvNV,
+         (attrib_func) VertexAttrib2NusvNV,
+         (attrib_func) VertexAttrib2NivNV,
+         (attrib_func) VertexAttrib2NuivNV,
+         (attrib_func) VertexAttrib2fvNV,
+         (attrib_func) VertexAttrib2dvNV
+      },
+      {
+         /* size 3 */
+         (attrib_func) VertexAttrib3NbvNV,
+         (attrib_func) VertexAttrib3NubvNV,
+         (attrib_func) VertexAttrib3NsvNV,
+         (attrib_func) VertexAttrib3NusvNV,
+         (attrib_func) VertexAttrib3NivNV,
+         (attrib_func) VertexAttrib3NuivNV,
+         (attrib_func) VertexAttrib3fvNV,
+         (attrib_func) VertexAttrib3dvNV
+      },
+      {
+         /* size 4 */
+         (attrib_func) VertexAttrib4NbvNV,
+         (attrib_func) VertexAttrib4NubvNV,
+         (attrib_func) VertexAttrib4NsvNV,
+         (attrib_func) VertexAttrib4NusvNV,
+         (attrib_func) VertexAttrib4NivNV,
+         (attrib_func) VertexAttrib4NuivNV,
+         (attrib_func) VertexAttrib4fvNV,
+         (attrib_func) VertexAttrib4dvNV
+      }
+   }
 };
 
-static void (*secondarycolorfuncs[8])( const void * ) = {
-   (void (*)( const void * ))glSecondaryColor3bvEXT,
-   (void (*)( const void * ))glSecondaryColor3ubvEXT,
-   (void (*)( const void * ))glSecondaryColor3svEXT,
-   (void (*)( const void * ))glSecondaryColor3usvEXT,
-   (void (*)( const void * ))glSecondaryColor3ivEXT,
-   (void (*)( const void * ))glSecondaryColor3uivEXT,
-   (void (*)( const void * ))glSecondaryColor3fvEXT,
-   (void (*)( const void * ))glSecondaryColor3dvEXT,
+
+/**
+ ** GL_ARB_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+                                              BYTE_TO_FLOAT(v[1]),
+                                              BYTE_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+                                              BYTE_TO_FLOAT(v[1]),
+                                              BYTE_TO_FLOAT(v[2]),
+                                              BYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                              UBYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                              UBYTE_TO_FLOAT(v[1]),
+                                              UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                     UBYTE_TO_FLOAT(v[1]),
+                                     UBYTE_TO_FLOAT(v[2]),
+                                     UBYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                                              SHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                            SHORT_TO_FLOAT(v[1]),
+                            SHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                            SHORT_TO_FLOAT(v[1]),
+                            SHORT_TO_FLOAT(v[2]),
+                            SHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                            USHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                                              USHORT_TO_FLOAT(v[1]),
+                                              USHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                                              USHORT_TO_FLOAT(v[1]),
+                                              USHORT_TO_FLOAT(v[2]),
+                                              USHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1]),
+                                              INT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1]),
+                                              INT_TO_FLOAT(v[2]),
+                                              INT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1]),
+                                              UINT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1]),
+                                              UINT_TO_FLOAT(v[2]),
+                                              UINT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
+}
+
+
+/*
+ * Array [size][type] of VertexAttrib functions
+ */
+static attrib_func AttribFuncsARB[2][4][8] = {
+   {
+      /* non-normalized */
+      {
+         /* size 1 */
+         (attrib_func) VertexAttrib1bvARB,
+         (attrib_func) VertexAttrib1ubvARB,
+         (attrib_func) VertexAttrib1svARB,
+         (attrib_func) VertexAttrib1usvARB,
+         (attrib_func) VertexAttrib1ivARB,
+         (attrib_func) VertexAttrib1uivARB,
+         (attrib_func) VertexAttrib1fvARB,
+         (attrib_func) VertexAttrib1dvARB
+      },
+      {
+         /* size 2 */
+         (attrib_func) VertexAttrib2bvARB,
+         (attrib_func) VertexAttrib2ubvARB,
+         (attrib_func) VertexAttrib2svARB,
+         (attrib_func) VertexAttrib2usvARB,
+         (attrib_func) VertexAttrib2ivARB,
+         (attrib_func) VertexAttrib2uivARB,
+         (attrib_func) VertexAttrib2fvARB,
+         (attrib_func) VertexAttrib2dvARB
+      },
+      {
+         /* size 3 */
+         (attrib_func) VertexAttrib3bvARB,
+         (attrib_func) VertexAttrib3ubvARB,
+         (attrib_func) VertexAttrib3svARB,
+         (attrib_func) VertexAttrib3usvARB,
+         (attrib_func) VertexAttrib3ivARB,
+         (attrib_func) VertexAttrib3uivARB,
+         (attrib_func) VertexAttrib3fvARB,
+         (attrib_func) VertexAttrib3dvARB
+      },
+      {
+         /* size 4 */
+         (attrib_func) VertexAttrib4bvARB,
+         (attrib_func) VertexAttrib4ubvARB,
+         (attrib_func) VertexAttrib4svARB,
+         (attrib_func) VertexAttrib4usvARB,
+         (attrib_func) VertexAttrib4ivARB,
+         (attrib_func) VertexAttrib4uivARB,
+         (attrib_func) VertexAttrib4fvARB,
+         (attrib_func) VertexAttrib4dvARB
+      }
+   },
+   {
+      /* normalized (except for float/double) */
+      {
+         /* size 1 */
+         (attrib_func) VertexAttrib1NbvARB,
+         (attrib_func) VertexAttrib1NubvARB,
+         (attrib_func) VertexAttrib1NsvARB,
+         (attrib_func) VertexAttrib1NusvARB,
+         (attrib_func) VertexAttrib1NivARB,
+         (attrib_func) VertexAttrib1NuivARB,
+         (attrib_func) VertexAttrib1fvARB,
+         (attrib_func) VertexAttrib1dvARB
+      },
+      {
+         /* size 2 */
+         (attrib_func) VertexAttrib2NbvARB,
+         (attrib_func) VertexAttrib2NubvARB,
+         (attrib_func) VertexAttrib2NsvARB,
+         (attrib_func) VertexAttrib2NusvARB,
+         (attrib_func) VertexAttrib2NivARB,
+         (attrib_func) VertexAttrib2NuivARB,
+         (attrib_func) VertexAttrib2fvARB,
+         (attrib_func) VertexAttrib2dvARB
+      },
+      {
+         /* size 3 */
+         (attrib_func) VertexAttrib3NbvARB,
+         (attrib_func) VertexAttrib3NubvARB,
+         (attrib_func) VertexAttrib3NsvARB,
+         (attrib_func) VertexAttrib3NusvARB,
+         (attrib_func) VertexAttrib3NivARB,
+         (attrib_func) VertexAttrib3NuivARB,
+         (attrib_func) VertexAttrib3fvARB,
+         (attrib_func) VertexAttrib3dvARB
+      },
+      {
+         /* size 4 */
+         (attrib_func) VertexAttrib4NbvARB,
+         (attrib_func) VertexAttrib4NubvARB,
+         (attrib_func) VertexAttrib4NsvARB,
+         (attrib_func) VertexAttrib4NusvARB,
+         (attrib_func) VertexAttrib4NivARB,
+         (attrib_func) VertexAttrib4NuivARB,
+         (attrib_func) VertexAttrib4fvARB,
+         (attrib_func) VertexAttrib4dvARB
+      }
+   }
 };
 
+/**********************************************************************/
+
 
 GLboolean _ae_create_context( GLcontext *ctx )
 {
-   ctx->aelt_context = MALLOC( sizeof(AEcontext) );
-   if (!ctx->aelt_context) 
+   if (ctx->aelt_context)
+      return GL_TRUE;
+
+   /* These _gloffset_* values may not be compile-time constants */
+   SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
+   SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
+   SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
+   SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
+   SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
+   SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
+   SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
+   SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
+
+   FogCoordFuncs[0] = -1;
+   FogCoordFuncs[1] = -1;
+   FogCoordFuncs[2] = -1;
+   FogCoordFuncs[3] = -1;
+   FogCoordFuncs[4] = -1;
+   FogCoordFuncs[5] = -1;
+   FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
+   FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
+
+   ctx->aelt_context = CALLOC( sizeof(AEcontext) );
+   if (!ctx->aelt_context)
       return GL_FALSE;
 
    AE_CONTEXT(ctx)->NewState = ~0;
@@ -202,101 +1068,265 @@ void _ae_destroy_context( GLcontext *ctx )
 {
    if ( AE_CONTEXT( ctx ) ) {
       FREE( ctx->aelt_context );
-      ctx->aelt_context = 0;
+      ctx->aelt_context = NULL;
+   }
+}
+
+static void check_vbo( AEcontext *actx,
+                      struct gl_buffer_object *vbo )
+{
+   if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
+      GLuint i;
+      for (i = 0; i < actx->nr_vbos; i++)
+        if (actx->vbo[i] == vbo)
+           return;
+      assert(actx->nr_vbos < VERT_ATTRIB_MAX);
+      actx->vbo[actx->nr_vbos++] = vbo;
    }
 }
 
 
+/**
+ * Make a list of per-vertex functions to call for each glArrayElement call.
+ * These functions access the array data (i.e. glVertex, glColor, glNormal,
+ * etc).
+ * Note: this may be called during display list construction.
+ */
 static void _ae_update_state( GLcontext *ctx )
 {
    AEcontext *actx = AE_CONTEXT(ctx);
-   AEtexarray *ta = actx->texarrays;
    AEarray *aa = actx->arrays;
-   int i;
-
-   for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
-      if (ctx->Array.TexCoord[i].Enabled) {
-        ta->unit = i;
-        ta->array = &ctx->Array.TexCoord[i];
-        ta->func = multitexfuncs[ta->array->Size-1][TYPE_IDX(ta->array->Type)];
-        ta++;
-      }
+   AEattrib *at = actx->attribs;
+   GLuint i;
+   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
 
-   ta->func = 0;
+   actx->nr_vbos = 0;
 
-   if (ctx->Array.Color.Enabled) {
-      aa->array = &ctx->Array.Color;
-      aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
+   /* conventional vertex arrays */
+   if (arrayObj->Index.Enabled) {
+      aa->array = &arrayObj->Index;
+      aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-
-   if (ctx->Array.Normal.Enabled) {
-      aa->array = &ctx->Array.Normal;
-      aa->func = normalfuncs[TYPE_IDX(aa->array->Type)];
+   if (arrayObj->EdgeFlag.Enabled) {
+      aa->array = &arrayObj->EdgeFlag;
+      aa->offset = _gloffset_EdgeFlagv;
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-
-   if (ctx->Array.Index.Enabled) {
-      aa->array = &ctx->Array.Index;
-      aa->func = indexfuncs[TYPE_IDX(aa->array->Type)];
+   if (arrayObj->Normal.Enabled) {
+      aa->array = &arrayObj->Normal;
+      aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-
-   if (ctx->Array.EdgeFlag.Enabled) {
-      aa->array = &ctx->Array.EdgeFlag;
-      aa->func = (void (*)( const void * ))glEdgeFlagv;
+   if (arrayObj->Color.Enabled) {
+      aa->array = &arrayObj->Color;
+      aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-
-   if (ctx->Array.FogCoord.Enabled) {
-      aa->array = &ctx->Array.FogCoord;
-      aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)];
+   if (arrayObj->SecondaryColor.Enabled) {
+      aa->array = &arrayObj->SecondaryColor;
+      aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-
-   if (ctx->Array.SecondaryColor.Enabled) {
-      aa->array = &ctx->Array.SecondaryColor;
-      aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)];
+   if (arrayObj->FogCoord.Enabled) {
+      aa->array = &arrayObj->FogCoord;
+      aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
+   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+      struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
+      if (attribArray->Enabled) {
+         /* NOTE: we use generic glVertexAttribNV functions here.
+          * If we ever remove GL_NV_vertex_program this will have to change.
+          */
+         at->array = attribArray;
+         ASSERT(!at->array->Normalized);
+         at->func = AttribFuncsNV[at->array->Normalized]
+                                 [at->array->Size-1]
+                                 [TYPE_IDX(at->array->Type)];
+         at->index = VERT_ATTRIB_TEX0 + i;
+        check_vbo(actx, at->array->BufferObj);
+         at++;
+      }
+   }
 
-   /* Must be last
-    */
-   if (ctx->Array.Vertex.Enabled) {
-      aa->array = &ctx->Array.Vertex;
-      aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+   /* generic vertex attribute arrays */   
+   for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) {  /* skip zero! */
+      struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
+      if (attribArray->Enabled) {
+         at->array = attribArray;
+         /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
+          * function pointer here (for float arrays) since the pointer may
+          * change from one execution of _ae_ArrayElement() to
+          * the next.  Doing so caused UT to break.
+          */
+         if (ctx->VertexProgram._Enabled
+             && ctx->VertexProgram.Current->IsNVProgram) {
+            at->func = AttribFuncsNV[at->array->Normalized]
+                                    [at->array->Size-1]
+                                    [TYPE_IDX(at->array->Type)];
+         }
+         else {
+            at->func = AttribFuncsARB[at->array->Normalized]
+                                     [at->array->Size-1]
+                                     [TYPE_IDX(at->array->Type)];
+         }
+         at->index = i;
+        check_vbo(actx, at->array->BufferObj);
+         at++;
+      }
+   }
+
+   /* finally, vertex position */
+   if (arrayObj->VertexAttrib[0].Enabled) {
+      /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
+       * issued as the last (provoking) attribute).
+       */
+      aa->array = &arrayObj->VertexAttrib[0];
+      assert(aa->array->Size >= 2); /* XXX fix someday? */
+      aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
+      aa++;
+   }
+   else if (arrayObj->Vertex.Enabled) {
+      aa->array = &arrayObj->Vertex;
+      aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
 
-   aa->func = 0;
+   check_vbo(actx, ctx->Array.ElementArrayBufferObj);
+
+   ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
+   ASSERT(aa - actx->arrays < 32);
+   at->func = NULL;  /* terminate the list */
+   aa->offset = -1;  /* terminate the list */
+
    actx->NewState = 0;
 }
 
-
-void _ae_loopback_array_elt( GLint elt )
+void _ae_map_vbos( GLcontext *ctx )
 {
-   GET_CURRENT_CONTEXT(ctx);
    AEcontext *actx = AE_CONTEXT(ctx);
-   AEtexarray *ta;
-   AEarray *aa;
+   GLuint i;
+   
+   if (actx->mapped_vbos)
+      return;
 
    if (actx->NewState)
-      _ae_update_state( ctx );
+      _ae_update_state(ctx);
 
-   for (ta = actx->texarrays ; ta->func ; ta++) {
-      ta->func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->StrideB );
+   for (i = 0; i < actx->nr_vbos; i++)
+      ctx->Driver.MapBuffer(ctx,
+                           GL_ARRAY_BUFFER_ARB,
+                           GL_DYNAMIC_DRAW_ARB,
+                           actx->vbo[i]);
+
+   if (actx->nr_vbos)
+      actx->mapped_vbos = GL_TRUE;
+}
+
+void _ae_unmap_vbos( GLcontext *ctx )
+{
+   AEcontext *actx = AE_CONTEXT(ctx);
+   GLuint i;
+
+   if (!actx->mapped_vbos)
+      return;
+
+   assert (!actx->NewState);
+
+   for (i = 0; i < actx->nr_vbos; i++)
+      ctx->Driver.UnmapBuffer(ctx,
+                             GL_ARRAY_BUFFER_ARB,
+                             actx->vbo[i]);
+
+   actx->mapped_vbos = GL_FALSE;
+}
+
+
+/**
+ * Called via glArrayElement() and glDrawArrays().
+ * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
+ * for all enabled vertex arrays (for elt-th element).
+ * Note: this may be called during display list construction.
+ */
+void GLAPIENTRY _ae_ArrayElement( GLint elt )
+{
+   GET_CURRENT_CONTEXT(ctx);
+   const AEcontext *actx = AE_CONTEXT(ctx);
+   const AEarray *aa;
+   const AEattrib *at;
+   const struct _glapi_table * const disp = GET_DISPATCH();
+   GLboolean do_map;
+
+   if (actx->NewState) {
+      assert(!actx->mapped_vbos);
+      _ae_update_state( ctx );
    }
 
-   /* Must be last
+   do_map = actx->nr_vbos && !actx->mapped_vbos;
+
+   /* 
     */
-   for (aa = actx->arrays ; aa->func ; aa++) {
-      aa->func( (char *)aa->array->Ptr + elt * aa->array->StrideB );
+   if (do_map)
+      _ae_map_vbos(ctx);
+   
+   /* generic attributes */
+   for (at = actx->attribs; at->func; at++) {
+      const GLubyte *src
+         = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
+         + elt * at->array->StrideB;
+      at->func( at->index, src );
    }
-}
 
+   /* conventional arrays */
+   for (aa = actx->arrays; aa->offset != -1 ; aa++) {
+      const GLubyte *src
+         = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
+         + elt * aa->array->StrideB;
+      CALL_by_offset( disp, (array_func), aa->offset, 
+                     ((const void *) src) );
+   }
+
+   if (do_map)
+      _ae_unmap_vbos(ctx);
+}
 
 
 void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
 {
-   AE_CONTEXT(ctx)->NewState |= new_state;
+   AEcontext *actx = AE_CONTEXT(ctx);
+
+   
+   /* Only interested in this subset of mesa state.  Need to prune
+    * this down as both tnl/ and the drivers can raise statechanges
+    * for arcane reasons in the middle of seemingly atomic operations
+    * like DrawElements, over which we'd like to keep a known set of
+    * arrays and vbo's mapped.  
+    *
+    * Luckily, neither the drivers nor tnl muck with the state that
+    * concerns us here:
+    */
+   new_state &= _NEW_ARRAY | _NEW_PROGRAM;
+   if (new_state) {
+      assert(!actx->mapped_vbos);
+      actx->NewState |= new_state;
+   }
 }
+
+
+void _mesa_install_arrayelt_vtxfmt(struct _glapi_table *disp,
+                                   const GLvertexformat *vfmt)
+{
+   SET_ArrayElement(disp, vfmt->ArrayElement);
+}
+
+
+#endif /* FEATURE_arrayelt */