/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glheader.h"
#include "api_arrayelt.h"
#include "context.h"
-#include "glapi.h"
#include "imports.h"
#include "macros.h"
-#include "mtypes.h"
+#include "glapi/glapioffsets.h"
+#include "glapi/dispatch.h"
typedef void (GLAPIENTRY *array_func)( const void * );
typedef struct {
const struct gl_client_array *array;
- array_func func;
+ int offset;
} AEarray;
typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
AEarray arrays[32];
AEattrib attribs[VERT_ATTRIB_MAX + 1];
GLuint NewState;
+
+ struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
+ GLuint nr_vbos;
+ GLboolean mapped_vbos;
+
} AEcontext;
#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
+
/*
* Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
* in the range [0, 7]. Luckily these type tokens are sequentially
- * numbered in gl.h
+ * numbered in gl.h, except for GL_DOUBLE.
*/
-#define TYPE_IDX(t) ((t) & 0xf)
-
-
-static void (GLAPIENTRY *colorfuncs[2][8])( const void * ) = {
- { (array_func)glColor3bv,
- (array_func)glColor3ubv,
- (array_func)glColor3sv,
- (array_func)glColor3usv,
- (array_func)glColor3iv,
- (array_func)glColor3uiv,
- (array_func)glColor3fv,
- (array_func)glColor3dv },
-
- { (array_func)glColor4bv,
- (array_func)glColor4ubv,
- (array_func)glColor4sv,
- (array_func)glColor4usv,
- (array_func)glColor4iv,
- (array_func)glColor4uiv,
- (array_func)glColor4fv,
- (array_func)glColor4dv }
+#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
+
+static const int ColorFuncs[2][8] = {
+ {
+ _gloffset_Color3bv,
+ _gloffset_Color3ubv,
+ _gloffset_Color3sv,
+ _gloffset_Color3usv,
+ _gloffset_Color3iv,
+ _gloffset_Color3uiv,
+ _gloffset_Color3fv,
+ _gloffset_Color3dv,
+ },
+ {
+ _gloffset_Color4bv,
+ _gloffset_Color4ubv,
+ _gloffset_Color4sv,
+ _gloffset_Color4usv,
+ _gloffset_Color4iv,
+ _gloffset_Color4uiv,
+ _gloffset_Color4fv,
+ _gloffset_Color4dv,
+ },
};
-static void (GLAPIENTRY *vertexfuncs[3][8])( const void * ) = {
- { 0,
- 0,
- (array_func)glVertex2sv,
- 0,
- (array_func)glVertex2iv,
- 0,
- (array_func)glVertex2fv,
- (array_func)glVertex2dv },
-
- { 0,
- 0,
- (array_func)glVertex3sv,
- 0,
- (array_func)glVertex3iv,
- 0,
- (array_func)glVertex3fv,
- (array_func)glVertex3dv },
-
- { 0,
- 0,
- (array_func)glVertex4sv,
- 0,
- (array_func)glVertex4iv,
- 0,
- (array_func)glVertex4fv,
- (array_func)glVertex4dv }
+static const int VertexFuncs[3][8] = {
+ {
+ -1,
+ -1,
+ _gloffset_Vertex2sv,
+ -1,
+ _gloffset_Vertex2iv,
+ -1,
+ _gloffset_Vertex2fv,
+ _gloffset_Vertex2dv,
+ },
+ {
+ -1,
+ -1,
+ _gloffset_Vertex3sv,
+ -1,
+ _gloffset_Vertex3iv,
+ -1,
+ _gloffset_Vertex3fv,
+ _gloffset_Vertex3dv,
+ },
+ {
+ -1,
+ -1,
+ _gloffset_Vertex4sv,
+ -1,
+ _gloffset_Vertex4iv,
+ -1,
+ _gloffset_Vertex4fv,
+ _gloffset_Vertex4dv,
+ },
};
-static void (GLAPIENTRY *indexfuncs[8])( const void * ) = {
- 0,
- (array_func)glIndexubv,
- (array_func)glIndexsv,
- 0,
- (array_func)glIndexiv,
- 0,
- (array_func)glIndexfv,
- (array_func)glIndexdv
+static const int IndexFuncs[8] = {
+ -1,
+ _gloffset_Indexubv,
+ _gloffset_Indexsv,
+ -1,
+ _gloffset_Indexiv,
+ -1,
+ _gloffset_Indexfv,
+ _gloffset_Indexdv,
};
-static void (GLAPIENTRY *normalfuncs[8])( const void * ) = {
- (array_func)glNormal3bv,
- 0,
- (array_func)glNormal3sv,
- 0,
- (array_func)glNormal3iv,
- 0,
- (array_func)glNormal3fv,
- (array_func)glNormal3dv,
+static const int NormalFuncs[8] = {
+ _gloffset_Normal3bv,
+ -1,
+ _gloffset_Normal3sv,
+ -1,
+ _gloffset_Normal3iv,
+ -1,
+ _gloffset_Normal3fv,
+ _gloffset_Normal3dv,
};
+/* Note: _gloffset_* for these may not be a compile-time constant. */
+static int SecondaryColorFuncs[8];
+static int FogCoordFuncs[8];
+
+
+/**
+ ** GL_NV_vertex_program
+ **/
+
+/* GL_BYTE attributes */
-/* Wrapper functions in case glSecondaryColor*EXT doesn't exist */
-static void SecondaryColor3bvEXT(const GLbyte *c)
+static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->SecondaryColor3bvEXT(c);
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
-static void SecondaryColor3ubvEXT(const GLubyte *c)
+static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->SecondaryColor3ubvEXT(c);
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
-static void SecondaryColor3svEXT(const GLshort *c)
+static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->SecondaryColor3svEXT(c);
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
-static void SecondaryColor3usvEXT(const GLushort *c)
+static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->SecondaryColor3usvEXT(c);
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void SecondaryColor3ivEXT(const GLint *c)
+static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->SecondaryColor3ivEXT(c);
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2])));
}
-static void SecondaryColor3uivEXT(const GLuint *c)
+static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->SecondaryColor3uivEXT(c);
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void SecondaryColor3fvEXT(const GLfloat *c)
+static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->SecondaryColor3fvEXT(c);
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]),
+ BYTE_TO_FLOAT(v[3])));
}
-static void SecondaryColor3dvEXT(const GLdouble *c)
+static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->SecondaryColor3dvEXT(c);
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
-static void (GLAPIENTRY *secondarycolorfuncs[8])( const void * ) = {
- (array_func) SecondaryColor3bvEXT,
- (array_func) SecondaryColor3ubvEXT,
- (array_func) SecondaryColor3svEXT,
- (array_func) SecondaryColor3usvEXT,
- (array_func) SecondaryColor3ivEXT,
- (array_func) SecondaryColor3uivEXT,
- (array_func) SecondaryColor3fvEXT,
- (array_func) SecondaryColor3dvEXT,
-};
+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
+}
+static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
+}
-/* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */
-static void FogCoordfvEXT(const GLfloat *f)
+static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
- _glapi_Dispatch->FogCoordfvEXT(f);
+ CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
}
-static void FogCoorddvEXT(const GLdouble *f)
+static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
- _glapi_Dispatch->FogCoorddvEXT(f);
+ CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
}
-static void (GLAPIENTRY *fogcoordfuncs[8])( const void * ) = {
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- (array_func) FogCoordfvEXT,
- (array_func) FogCoorddvEXT
+
+/*
+ * Array [size][type] of VertexAttrib functions
+ */
+static attrib_func AttribFuncsNV[2][4][8] = {
+ {
+ /* non-normalized */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1bvNV,
+ (attrib_func) VertexAttrib1ubvNV,
+ (attrib_func) VertexAttrib1svNV,
+ (attrib_func) VertexAttrib1usvNV,
+ (attrib_func) VertexAttrib1ivNV,
+ (attrib_func) VertexAttrib1uivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2bvNV,
+ (attrib_func) VertexAttrib2ubvNV,
+ (attrib_func) VertexAttrib2svNV,
+ (attrib_func) VertexAttrib2usvNV,
+ (attrib_func) VertexAttrib2ivNV,
+ (attrib_func) VertexAttrib2uivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3bvNV,
+ (attrib_func) VertexAttrib3ubvNV,
+ (attrib_func) VertexAttrib3svNV,
+ (attrib_func) VertexAttrib3usvNV,
+ (attrib_func) VertexAttrib3ivNV,
+ (attrib_func) VertexAttrib3uivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4bvNV,
+ (attrib_func) VertexAttrib4ubvNV,
+ (attrib_func) VertexAttrib4svNV,
+ (attrib_func) VertexAttrib4usvNV,
+ (attrib_func) VertexAttrib4ivNV,
+ (attrib_func) VertexAttrib4uivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
+ }
+ },
+ {
+ /* normalized (except for float/double) */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1NbvNV,
+ (attrib_func) VertexAttrib1NubvNV,
+ (attrib_func) VertexAttrib1NsvNV,
+ (attrib_func) VertexAttrib1NusvNV,
+ (attrib_func) VertexAttrib1NivNV,
+ (attrib_func) VertexAttrib1NuivNV,
+ (attrib_func) VertexAttrib1fvNV,
+ (attrib_func) VertexAttrib1dvNV
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2NbvNV,
+ (attrib_func) VertexAttrib2NubvNV,
+ (attrib_func) VertexAttrib2NsvNV,
+ (attrib_func) VertexAttrib2NusvNV,
+ (attrib_func) VertexAttrib2NivNV,
+ (attrib_func) VertexAttrib2NuivNV,
+ (attrib_func) VertexAttrib2fvNV,
+ (attrib_func) VertexAttrib2dvNV
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3NbvNV,
+ (attrib_func) VertexAttrib3NubvNV,
+ (attrib_func) VertexAttrib3NsvNV,
+ (attrib_func) VertexAttrib3NusvNV,
+ (attrib_func) VertexAttrib3NivNV,
+ (attrib_func) VertexAttrib3NuivNV,
+ (attrib_func) VertexAttrib3fvNV,
+ (attrib_func) VertexAttrib3dvNV
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4NbvNV,
+ (attrib_func) VertexAttrib4NubvNV,
+ (attrib_func) VertexAttrib4NsvNV,
+ (attrib_func) VertexAttrib4NusvNV,
+ (attrib_func) VertexAttrib4NivNV,
+ (attrib_func) VertexAttrib4NuivNV,
+ (attrib_func) VertexAttrib4fvNV,
+ (attrib_func) VertexAttrib4dvNV
+ }
+ }
};
-/**********************************************************************/
+/**
+ ** GL_ARB_vertex_program
+ **/
/* GL_BYTE attributes */
-static void VertexAttrib1Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, BYTE_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
-static void VertexAttrib1bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
}
-static void VertexAttrib2Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
-static void VertexAttrib2bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void VertexAttrib3Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2])));
}
-static void VertexAttrib3bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void VertexAttrib4Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]),
- BYTE_TO_FLOAT(v[1]),
- BYTE_TO_FLOAT(v[2]),
- BYTE_TO_FLOAT(v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]),
+ BYTE_TO_FLOAT(v[3])));
}
-static void VertexAttrib4bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_BYTE attributes */
-static void VertexAttrib1Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, UBYTE_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}
-static void VertexAttrib1ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
}
-static void VertexAttrib2Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
}
-static void VertexAttrib2ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void VertexAttrib3Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, UBYTE_TO_FLOAT(v[0]),
- UBYTE_TO_FLOAT(v[1]),
- UBYTE_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
}
-static void VertexAttrib3ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void VertexAttrib4Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]),
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]),
- UBYTE_TO_FLOAT(v[3]));
+ UBYTE_TO_FLOAT(v[3])));
}
-static void VertexAttrib4ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_SHORT attributes */
-static void VertexAttrib1Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, SHORT_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}
-static void VertexAttrib1sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
}
-static void VertexAttrib2Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
}
-static void VertexAttrib2sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void VertexAttrib3Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
}
-static void VertexAttrib3sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void VertexAttrib4Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]),
- SHORT_TO_FLOAT(v[1]),
- SHORT_TO_FLOAT(v[2]),
- SHORT_TO_FLOAT(v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
}
-static void VertexAttrib4sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_SHORT attributes */
-static void VertexAttrib1Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, USHORT_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}
-static void VertexAttrib1usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
}
-static void VertexAttrib2Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
}
-static void VertexAttrib2usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void VertexAttrib3Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
}
-static void VertexAttrib3usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void VertexAttrib4Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]),
- USHORT_TO_FLOAT(v[1]),
- USHORT_TO_FLOAT(v[2]),
- USHORT_TO_FLOAT(v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
}
-static void VertexAttrib4usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_INT attributes */
-static void VertexAttrib1Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, INT_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}
-static void VertexAttrib1iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
}
-static void VertexAttrib2Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
}
-static void VertexAttrib2iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void VertexAttrib3Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
}
-static void VertexAttrib3iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void VertexAttrib4Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]),
- INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]),
- INT_TO_FLOAT(v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
}
-static void VertexAttrib4iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_INT attributes */
-static void VertexAttrib1Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, UINT_TO_FLOAT(v[0]));
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}
-static void VertexAttrib1uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
{
- _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
}
-static void VertexAttrib2Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]));
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
}
-static void VertexAttrib2uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
{
- _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
}
-static void VertexAttrib3Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]));
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
}
-static void VertexAttrib3uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
{
- _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
-static void VertexAttrib4Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]),
- UINT_TO_FLOAT(v[1]),
- UINT_TO_FLOAT(v[2]),
- UINT_TO_FLOAT(v[3]));
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
}
-static void VertexAttrib4uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
{
- _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_FLOAT attributes */
-static void VertexAttrib1fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v)
{
- _glapi_Dispatch->VertexAttrib1fvNV(index, v);
+ CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
}
-static void VertexAttrib2fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v)
{
- _glapi_Dispatch->VertexAttrib2fvNV(index, v);
+ CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
}
-static void VertexAttrib3fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v)
{
- _glapi_Dispatch->VertexAttrib3fvNV(index, v);
+ CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
}
-static void VertexAttrib4fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v)
{
- _glapi_Dispatch->VertexAttrib4fvNV(index, v);
+ CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
}
/* GL_DOUBLE attributes */
-static void VertexAttrib1dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v)
{
- _glapi_Dispatch->VertexAttrib1dvNV(index, v);
+ CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
}
-static void VertexAttrib2dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v)
{
- _glapi_Dispatch->VertexAttrib2dvNV(index, v);
+ CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
}
-static void VertexAttrib3dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v)
{
- _glapi_Dispatch->VertexAttrib3dvNV(index, v);
+ CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
}
-static void VertexAttrib4dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v)
{
- _glapi_Dispatch->VertexAttrib4dvNV(index, v);
+ CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
}
/*
* Array [size][type] of VertexAttrib functions
*/
-static void (GLAPIENTRY *attribfuncs[2][4][8])( GLuint, const void * ) = {
+static attrib_func AttribFuncsARB[2][4][8] = {
{
/* non-normalized */
{
/* size 1 */
- (attrib_func) VertexAttrib1bv,
- (attrib_func) VertexAttrib1ubv,
- (attrib_func) VertexAttrib1sv,
- (attrib_func) VertexAttrib1usv,
- (attrib_func) VertexAttrib1iv,
- (attrib_func) VertexAttrib1uiv,
- (attrib_func) VertexAttrib1fv,
- (attrib_func) VertexAttrib1dv
+ (attrib_func) VertexAttrib1bvARB,
+ (attrib_func) VertexAttrib1ubvARB,
+ (attrib_func) VertexAttrib1svARB,
+ (attrib_func) VertexAttrib1usvARB,
+ (attrib_func) VertexAttrib1ivARB,
+ (attrib_func) VertexAttrib1uivARB,
+ (attrib_func) VertexAttrib1fvARB,
+ (attrib_func) VertexAttrib1dvARB
},
{
/* size 2 */
- (attrib_func) VertexAttrib2bv,
- (attrib_func) VertexAttrib2ubv,
- (attrib_func) VertexAttrib2sv,
- (attrib_func) VertexAttrib2usv,
- (attrib_func) VertexAttrib2iv,
- (attrib_func) VertexAttrib2uiv,
- (attrib_func) VertexAttrib2fv,
- (attrib_func) VertexAttrib2dv
+ (attrib_func) VertexAttrib2bvARB,
+ (attrib_func) VertexAttrib2ubvARB,
+ (attrib_func) VertexAttrib2svARB,
+ (attrib_func) VertexAttrib2usvARB,
+ (attrib_func) VertexAttrib2ivARB,
+ (attrib_func) VertexAttrib2uivARB,
+ (attrib_func) VertexAttrib2fvARB,
+ (attrib_func) VertexAttrib2dvARB
},
{
/* size 3 */
- (attrib_func) VertexAttrib3bv,
- (attrib_func) VertexAttrib3ubv,
- (attrib_func) VertexAttrib3sv,
- (attrib_func) VertexAttrib3usv,
- (attrib_func) VertexAttrib3iv,
- (attrib_func) VertexAttrib3uiv,
- (attrib_func) VertexAttrib3fv,
- (attrib_func) VertexAttrib3dv
+ (attrib_func) VertexAttrib3bvARB,
+ (attrib_func) VertexAttrib3ubvARB,
+ (attrib_func) VertexAttrib3svARB,
+ (attrib_func) VertexAttrib3usvARB,
+ (attrib_func) VertexAttrib3ivARB,
+ (attrib_func) VertexAttrib3uivARB,
+ (attrib_func) VertexAttrib3fvARB,
+ (attrib_func) VertexAttrib3dvARB
},
{
/* size 4 */
- (attrib_func) VertexAttrib4bv,
- (attrib_func) VertexAttrib4ubv,
- (attrib_func) VertexAttrib4sv,
- (attrib_func) VertexAttrib4usv,
- (attrib_func) VertexAttrib4iv,
- (attrib_func) VertexAttrib4uiv,
- (attrib_func) VertexAttrib4fv,
- (attrib_func) VertexAttrib4dv
+ (attrib_func) VertexAttrib4bvARB,
+ (attrib_func) VertexAttrib4ubvARB,
+ (attrib_func) VertexAttrib4svARB,
+ (attrib_func) VertexAttrib4usvARB,
+ (attrib_func) VertexAttrib4ivARB,
+ (attrib_func) VertexAttrib4uivARB,
+ (attrib_func) VertexAttrib4fvARB,
+ (attrib_func) VertexAttrib4dvARB
}
},
{
/* normalized (except for float/double) */
{
/* size 1 */
- (attrib_func) VertexAttrib1Nbv,
- (attrib_func) VertexAttrib1Nubv,
- (attrib_func) VertexAttrib1Nsv,
- (attrib_func) VertexAttrib1Nusv,
- (attrib_func) VertexAttrib1Niv,
- (attrib_func) VertexAttrib1Nuiv,
- (attrib_func) VertexAttrib1fv,
- (attrib_func) VertexAttrib1dv
+ (attrib_func) VertexAttrib1NbvARB,
+ (attrib_func) VertexAttrib1NubvARB,
+ (attrib_func) VertexAttrib1NsvARB,
+ (attrib_func) VertexAttrib1NusvARB,
+ (attrib_func) VertexAttrib1NivARB,
+ (attrib_func) VertexAttrib1NuivARB,
+ (attrib_func) VertexAttrib1fvARB,
+ (attrib_func) VertexAttrib1dvARB
},
{
/* size 2 */
- (attrib_func) VertexAttrib2Nbv,
- (attrib_func) VertexAttrib2Nubv,
- (attrib_func) VertexAttrib2Nsv,
- (attrib_func) VertexAttrib2Nusv,
- (attrib_func) VertexAttrib2Niv,
- (attrib_func) VertexAttrib2Nuiv,
- (attrib_func) VertexAttrib2fv,
- (attrib_func) VertexAttrib2dv
+ (attrib_func) VertexAttrib2NbvARB,
+ (attrib_func) VertexAttrib2NubvARB,
+ (attrib_func) VertexAttrib2NsvARB,
+ (attrib_func) VertexAttrib2NusvARB,
+ (attrib_func) VertexAttrib2NivARB,
+ (attrib_func) VertexAttrib2NuivARB,
+ (attrib_func) VertexAttrib2fvARB,
+ (attrib_func) VertexAttrib2dvARB
},
{
/* size 3 */
- (attrib_func) VertexAttrib3Nbv,
- (attrib_func) VertexAttrib3Nubv,
- (attrib_func) VertexAttrib3Nsv,
- (attrib_func) VertexAttrib3Nusv,
- (attrib_func) VertexAttrib3Niv,
- (attrib_func) VertexAttrib3Nuiv,
- (attrib_func) VertexAttrib3fv,
- (attrib_func) VertexAttrib3dv
+ (attrib_func) VertexAttrib3NbvARB,
+ (attrib_func) VertexAttrib3NubvARB,
+ (attrib_func) VertexAttrib3NsvARB,
+ (attrib_func) VertexAttrib3NusvARB,
+ (attrib_func) VertexAttrib3NivARB,
+ (attrib_func) VertexAttrib3NuivARB,
+ (attrib_func) VertexAttrib3fvARB,
+ (attrib_func) VertexAttrib3dvARB
},
{
/* size 4 */
- (attrib_func) VertexAttrib4Nbv,
- (attrib_func) VertexAttrib4Nubv,
- (attrib_func) VertexAttrib4Nsv,
- (attrib_func) VertexAttrib4Nusv,
- (attrib_func) VertexAttrib4Niv,
- (attrib_func) VertexAttrib4Nuiv,
- (attrib_func) VertexAttrib4fv,
- (attrib_func) VertexAttrib4dv
+ (attrib_func) VertexAttrib4NbvARB,
+ (attrib_func) VertexAttrib4NubvARB,
+ (attrib_func) VertexAttrib4NsvARB,
+ (attrib_func) VertexAttrib4NusvARB,
+ (attrib_func) VertexAttrib4NivARB,
+ (attrib_func) VertexAttrib4NuivARB,
+ (attrib_func) VertexAttrib4fvARB,
+ (attrib_func) VertexAttrib4dvARB
}
}
};
if (ctx->aelt_context)
return GL_TRUE;
- ctx->aelt_context = MALLOC( sizeof(AEcontext) );
+ /* These _gloffset_* values may not be compile-time constants */
+ SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
+ SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
+ SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
+ SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
+ SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
+ SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
+ SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
+ SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
+
+ FogCoordFuncs[0] = -1;
+ FogCoordFuncs[1] = -1;
+ FogCoordFuncs[2] = -1;
+ FogCoordFuncs[3] = -1;
+ FogCoordFuncs[4] = -1;
+ FogCoordFuncs[5] = -1;
+ FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
+ FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
+
+ ctx->aelt_context = CALLOC( sizeof(AEcontext) );
if (!ctx->aelt_context)
return GL_FALSE;
{
if ( AE_CONTEXT( ctx ) ) {
FREE( ctx->aelt_context );
- ctx->aelt_context = 0;
+ ctx->aelt_context = NULL;
+ }
+}
+
+static void check_vbo( AEcontext *actx,
+ struct gl_buffer_object *vbo )
+{
+ if (vbo->Name && !vbo->Pointer) {
+ GLuint i;
+ for (i = 0; i < actx->nr_vbos; i++)
+ if (actx->vbo[i] == vbo)
+ return;
+ assert(actx->nr_vbos < VERT_ATTRIB_MAX);
+ actx->vbo[actx->nr_vbos++] = vbo;
}
}
/**
* Make a list of per-vertex functions to call for each glArrayElement call.
- * These functions access the array data (i.e. glVertex, glColor, glNormal, etc);
+ * These functions access the array data (i.e. glVertex, glColor, glNormal,
+ * etc).
+ * Note: this may be called during display list construction.
*/
static void _ae_update_state( GLcontext *ctx )
{
AEattrib *at = actx->attribs;
GLuint i;
- /* yuck, no generic array to correspond to color index or edge flag */
- if (ctx->Array.Index.Enabled) {
- aa->array = &ctx->Array.Index;
- aa->func = indexfuncs[TYPE_IDX(aa->array->Type)];
+ actx->nr_vbos = 0;
+
+ /* conventional vertex arrays */
+ if (ctx->Array.ArrayObj->Index.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Index;
+ aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (ctx->Array.EdgeFlag.Enabled) {
- aa->array = &ctx->Array.EdgeFlag;
- aa->func = (array_func) glEdgeFlagv;
+ if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->EdgeFlag;
+ aa->offset = _gloffset_EdgeFlagv;
+ check_vbo(actx, aa->array->BufferObj);
aa++;
}
-
- /* all other arrays handled here */
- for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- /* Note: we count down to zero so glVertex (attrib 0) is last!!! */
- const GLuint index = VERT_ATTRIB_MAX - i - 1;
- struct gl_client_array *attribArray = NULL;
-
- /* Generic arrays take priority over conventional arrays if vertex program
- * mode is enabled.
- */
- if (ctx->VertexProgram.Enabled
- && ctx->Array.VertexAttrib[index].Enabled) {
- if (index == 0) {
- /* Special case: use glVertex() for vertex position so
- * that it's always executed last.
- */
- aa->array = &ctx->Array.VertexAttrib[0];
- aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
- aa++;
- }
- else {
- attribArray = &ctx->Array.VertexAttrib[index];
- }
- }
- else {
- switch (index) {
- case VERT_ATTRIB_POS:
- if (ctx->Array.Vertex.Enabled) {
- aa->array = &ctx->Array.Vertex;
- aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
- aa++;
- }
- break;
- case VERT_ATTRIB_NORMAL:
- if (ctx->Array.Normal.Enabled) {
- aa->array = &ctx->Array.Normal;
- aa->func = normalfuncs[TYPE_IDX(aa->array->Type)];
- aa++;
- }
- break;
- case VERT_ATTRIB_COLOR0:
- if (ctx->Array.Color.Enabled) {
- aa->array = &ctx->Array.Color;
- aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
- aa++;
- }
- break;
- case VERT_ATTRIB_COLOR1:
- if (ctx->Array.SecondaryColor.Enabled) {
- aa->array = &ctx->Array.SecondaryColor;
- aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)];
- aa++;
- }
- break;
- case VERT_ATTRIB_FOG:
- if (ctx->Array.FogCoord.Enabled) {
- aa->array = &ctx->Array.FogCoord;
- aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)];
- aa++;
- }
- break;
- case VERT_ATTRIB_TEX0:
- case VERT_ATTRIB_TEX1:
- case VERT_ATTRIB_TEX2:
- case VERT_ATTRIB_TEX3:
- case VERT_ATTRIB_TEX4:
- case VERT_ATTRIB_TEX5:
- case VERT_ATTRIB_TEX6:
- case VERT_ATTRIB_TEX7:
- /* use generic vertex attribs for texcoords */
- if (ctx->Array.TexCoord[index - VERT_ATTRIB_TEX0].Enabled) {
- attribArray = &ctx->Array.TexCoord[index - VERT_ATTRIB_TEX0];
- }
- default:
- /* nothing */;
- }
+ if (ctx->Array.ArrayObj->Normal.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Normal;
+ aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (ctx->Array.ArrayObj->Color.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Color;
+ aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->SecondaryColor;
+ aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ if (ctx->Array.ArrayObj->FogCoord.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->FogCoord;
+ aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i];
+ if (attribArray->Enabled) {
+ /* NOTE: we use generic glVertexAttribNV functions here.
+ * If we ever remove GL_NV_vertex_program this will have to change.
+ */
+ at->array = attribArray;
+ ASSERT(!at->array->Normalized);
+ at->func = AttribFuncsNV[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ at->index = VERT_ATTRIB_TEX0 + i;
+ check_vbo(actx, at->array->BufferObj);
+ at++;
}
+ }
- /* Save glVertexAttrib call (may be for glMultiTexCoord) */
- if (attribArray) {
+ /* generic vertex attribute arrays */
+ for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
+ struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i];
+ if (attribArray->Enabled) {
at->array = attribArray;
- if (attribArray->Type == GL_FLOAT) {
- switch (attribArray->Size) {
- case 1:
- at->func = (attrib_func) _glapi_Dispatch->VertexAttrib1fvNV;
- break;
- case 2:
- at->func = (attrib_func) _glapi_Dispatch->VertexAttrib2fvNV;
- break;
- case 3:
- at->func = (attrib_func) _glapi_Dispatch->VertexAttrib3fvNV;
- break;
- case 4:
- at->func = (attrib_func) _glapi_Dispatch->VertexAttrib4fvNV;
- break;
- }
+ /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
+ * function pointer here (for float arrays) since the pointer may
+ * change from one execution of _ae_loopback_array_elt() to
+ * the next. Doing so caused UT to break.
+ */
+ if (ctx->VertexProgram._Enabled
+ && ctx->VertexProgram.Current->IsNVProgram) {
+ at->func = AttribFuncsNV[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
}
- else
- {
- at->func = attribfuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
+ else {
+ at->func = AttribFuncsARB[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
}
-
- at->index = index;
+ at->index = i;
+ check_vbo(actx, at->array->BufferObj);
at++;
}
}
+
+ /* finally, vertex position */
+ if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) {
+ /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
+ * issued as the last (provoking) attribute).
+ */
+ aa->array = &ctx->Array.ArrayObj->VertexAttrib[0];
+ assert(aa->array->Size >= 2); /* XXX fix someday? */
+ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+ else if (ctx->Array.ArrayObj->Vertex.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Vertex;
+ aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+ check_vbo(actx, aa->array->BufferObj);
+ aa++;
+ }
+
+ check_vbo(actx, ctx->Array.ElementArrayBufferObj);
+
ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
ASSERT(aa - actx->arrays < 32);
at->func = NULL; /* terminate the list */
- aa->func = NULL; /* terminate the list */
+ aa->offset = -1; /* terminate the list */
actx->NewState = 0;
}
+void _ae_map_vbos( GLcontext *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ GLuint i;
+
+ if (actx->mapped_vbos)
+ return;
+
+ if (actx->NewState)
+ _ae_update_state(ctx);
+
+ for (i = 0; i < actx->nr_vbos; i++)
+ ctx->Driver.MapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ GL_DYNAMIC_DRAW_ARB,
+ actx->vbo[i]);
+
+ if (actx->nr_vbos)
+ actx->mapped_vbos = GL_TRUE;
+}
+
+void _ae_unmap_vbos( GLcontext *ctx )
+{
+ AEcontext *actx = AE_CONTEXT(ctx);
+ GLuint i;
+ if (!actx->mapped_vbos)
+ return;
+
+ assert (!actx->NewState);
+
+ for (i = 0; i < actx->nr_vbos; i++)
+ ctx->Driver.UnmapBuffer(ctx,
+ GL_ARRAY_BUFFER_ARB,
+ actx->vbo[i]);
+
+ actx->mapped_vbos = GL_FALSE;
+}
+
+
+/**
+ * Called via glArrayElement() and glDrawArrays().
+ * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
+ * for all enabled vertex arrays (for elt-th element).
+ * Note: this may be called during display list construction.
+ */
void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
{
GET_CURRENT_CONTEXT(ctx);
const AEcontext *actx = AE_CONTEXT(ctx);
const AEarray *aa;
const AEattrib *at;
+ const struct _glapi_table * const disp = GET_DISPATCH();
+ GLboolean do_map;
- if (actx->NewState)
+ if (actx->NewState) {
+ assert(!actx->mapped_vbos);
_ae_update_state( ctx );
+ }
+ do_map = actx->nr_vbos && !actx->mapped_vbos;
+
+ /*
+ */
+ if (do_map)
+ _ae_map_vbos(ctx);
+
/* generic attributes */
for (at = actx->attribs; at->func; at++) {
- const GLubyte *src = at->array->BufferObj->Data
- + (GLuint) at->array->Ptr
- + elt * at->array->StrideB;
+ const GLubyte *src
+ = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
+ + elt * at->array->StrideB;
at->func( at->index, src );
}
/* conventional arrays */
- for (aa = actx->arrays; aa->func ; aa++) {
- const GLubyte *src = aa->array->BufferObj->Data
- + (GLuint) aa->array->Ptr
- + elt * aa->array->StrideB;
- aa->func( src );
+ for (aa = actx->arrays; aa->offset != -1 ; aa++) {
+ const GLubyte *src
+ = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
+ + elt * aa->array->StrideB;
+ CALL_by_offset( disp, (array_func), aa->offset,
+ ((const void *) src) );
}
-}
+ if (do_map)
+ _ae_unmap_vbos(ctx);
+}
void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
{
- AE_CONTEXT(ctx)->NewState |= new_state;
+ AEcontext *actx = AE_CONTEXT(ctx);
+
+
+ /* Only interested in this subset of mesa state. Need to prune
+ * this down as both tnl/ and the drivers can raise statechanges
+ * for arcane reasons in the middle of seemingly atomic operations
+ * like DrawElements, over which we'd like to keep a known set of
+ * arrays and vbo's mapped.
+ *
+ * Luckily, neither the drivers nor tnl muck with the state that
+ * concerns us here:
+ */
+ new_state &= _NEW_ARRAY | _NEW_PROGRAM;
+ if (new_state) {
+ assert(!actx->mapped_vbos);
+ actx->NewState |= new_state;
+ }
}