[965] Replace the state cache suballocator with direct dri_bufmgr use.
[mesa.git] / src / mesa / main / api_arrayelt.c
index e22f4bb75d69fd909b92345ea5cb2f2864606d61..72091b0789c4727aa485d84dda1524534dfd059a 100644 (file)
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5
+ * Version:  6.5.1
  *
- * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
 #include "glheader.h"
 #include "api_arrayelt.h"
 #include "context.h"
-#include "glapi.h"
 #include "imports.h"
 #include "macros.h"
-#include "mtypes.h"
-#include "glapioffsets.h"
-#include "dispatch.h"
+#include "glapi/glapioffsets.h"
+#include "glapi/dispatch.h"
 
 typedef void (GLAPIENTRY *array_func)( const void * );
 
@@ -55,6 +53,11 @@ typedef struct {
    AEarray arrays[32];
    AEattrib attribs[VERT_ATTRIB_MAX + 1];
    GLuint NewState;
+
+   struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
+   GLuint nr_vbos;
+   GLboolean mapped_vbos;
+
 } AEcontext;
 
 #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
@@ -145,43 +148,14 @@ static const int NormalFuncs[8] = {
    _gloffset_Normal3dv,
 };
 
-#if defined(IN_DRI_DRIVER)
+/* Note: _gloffset_* for these may not be a compile-time constant. */
 static int SecondaryColorFuncs[8];
-static int FogCoordFuncs[8] = {
-   -1,
-   -1,
-   -1,
-   -1,
-   -1,
-   -1,
-    0,
-    0,
-};
-#else
-static const int SecondaryColorFuncs[8] = {
-   _gloffset_SecondaryColor3bvEXT,
-   _gloffset_SecondaryColor3ubvEXT,
-   _gloffset_SecondaryColor3svEXT,
-   _gloffset_SecondaryColor3usvEXT,
-   _gloffset_SecondaryColor3ivEXT,
-   _gloffset_SecondaryColor3uivEXT,
-   _gloffset_SecondaryColor3fvEXT,
-   _gloffset_SecondaryColor3dvEXT,
-};
+static int FogCoordFuncs[8];
 
-static const int FogCoordFuncs[8] = {
-   -1,
-   -1,
-   -1,
-   -1,
-   -1,
-   -1,
-   _gloffset_FogCoordfvEXT,
-   _gloffset_FogCoorddvEXT
-};
-#endif
 
-/**********************************************************************/
+/**
+ ** GL_NV_vertex_program
+ **/
 
 /* GL_BYTE attributes */
 
@@ -614,6 +588,442 @@ static attrib_func AttribFuncsNV[2][4][8] = {
    }
 };
 
+
+/**
+ ** GL_ARB_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+                                              BYTE_TO_FLOAT(v[1]),
+                                              BYTE_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+                                              BYTE_TO_FLOAT(v[1]),
+                                              BYTE_TO_FLOAT(v[2]),
+                                              BYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                              UBYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                              UBYTE_TO_FLOAT(v[1]),
+                                              UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                     UBYTE_TO_FLOAT(v[1]),
+                                     UBYTE_TO_FLOAT(v[2]),
+                                     UBYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                                              SHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                            SHORT_TO_FLOAT(v[1]),
+                            SHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                            SHORT_TO_FLOAT(v[1]),
+                            SHORT_TO_FLOAT(v[2]),
+                            SHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                            USHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                                              USHORT_TO_FLOAT(v[1]),
+                                              USHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                                              USHORT_TO_FLOAT(v[1]),
+                                              USHORT_TO_FLOAT(v[2]),
+                                              USHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1]),
+                                              INT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1]),
+                                              INT_TO_FLOAT(v[2]),
+                                              INT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1]),
+                                              UINT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1]),
+                                              UINT_TO_FLOAT(v[2]),
+                                              UINT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
+}
+
+
+/*
+ * Array [size][type] of VertexAttrib functions
+ */
+static attrib_func AttribFuncsARB[2][4][8] = {
+   {
+      /* non-normalized */
+      {
+         /* size 1 */
+         (attrib_func) VertexAttrib1bvARB,
+         (attrib_func) VertexAttrib1ubvARB,
+         (attrib_func) VertexAttrib1svARB,
+         (attrib_func) VertexAttrib1usvARB,
+         (attrib_func) VertexAttrib1ivARB,
+         (attrib_func) VertexAttrib1uivARB,
+         (attrib_func) VertexAttrib1fvARB,
+         (attrib_func) VertexAttrib1dvARB
+      },
+      {
+         /* size 2 */
+         (attrib_func) VertexAttrib2bvARB,
+         (attrib_func) VertexAttrib2ubvARB,
+         (attrib_func) VertexAttrib2svARB,
+         (attrib_func) VertexAttrib2usvARB,
+         (attrib_func) VertexAttrib2ivARB,
+         (attrib_func) VertexAttrib2uivARB,
+         (attrib_func) VertexAttrib2fvARB,
+         (attrib_func) VertexAttrib2dvARB
+      },
+      {
+         /* size 3 */
+         (attrib_func) VertexAttrib3bvARB,
+         (attrib_func) VertexAttrib3ubvARB,
+         (attrib_func) VertexAttrib3svARB,
+         (attrib_func) VertexAttrib3usvARB,
+         (attrib_func) VertexAttrib3ivARB,
+         (attrib_func) VertexAttrib3uivARB,
+         (attrib_func) VertexAttrib3fvARB,
+         (attrib_func) VertexAttrib3dvARB
+      },
+      {
+         /* size 4 */
+         (attrib_func) VertexAttrib4bvARB,
+         (attrib_func) VertexAttrib4ubvARB,
+         (attrib_func) VertexAttrib4svARB,
+         (attrib_func) VertexAttrib4usvARB,
+         (attrib_func) VertexAttrib4ivARB,
+         (attrib_func) VertexAttrib4uivARB,
+         (attrib_func) VertexAttrib4fvARB,
+         (attrib_func) VertexAttrib4dvARB
+      }
+   },
+   {
+      /* normalized (except for float/double) */
+      {
+         /* size 1 */
+         (attrib_func) VertexAttrib1NbvARB,
+         (attrib_func) VertexAttrib1NubvARB,
+         (attrib_func) VertexAttrib1NsvARB,
+         (attrib_func) VertexAttrib1NusvARB,
+         (attrib_func) VertexAttrib1NivARB,
+         (attrib_func) VertexAttrib1NuivARB,
+         (attrib_func) VertexAttrib1fvARB,
+         (attrib_func) VertexAttrib1dvARB
+      },
+      {
+         /* size 2 */
+         (attrib_func) VertexAttrib2NbvARB,
+         (attrib_func) VertexAttrib2NubvARB,
+         (attrib_func) VertexAttrib2NsvARB,
+         (attrib_func) VertexAttrib2NusvARB,
+         (attrib_func) VertexAttrib2NivARB,
+         (attrib_func) VertexAttrib2NuivARB,
+         (attrib_func) VertexAttrib2fvARB,
+         (attrib_func) VertexAttrib2dvARB
+      },
+      {
+         /* size 3 */
+         (attrib_func) VertexAttrib3NbvARB,
+         (attrib_func) VertexAttrib3NubvARB,
+         (attrib_func) VertexAttrib3NsvARB,
+         (attrib_func) VertexAttrib3NusvARB,
+         (attrib_func) VertexAttrib3NivARB,
+         (attrib_func) VertexAttrib3NuivARB,
+         (attrib_func) VertexAttrib3fvARB,
+         (attrib_func) VertexAttrib3dvARB
+      },
+      {
+         /* size 4 */
+         (attrib_func) VertexAttrib4NbvARB,
+         (attrib_func) VertexAttrib4NubvARB,
+         (attrib_func) VertexAttrib4NsvARB,
+         (attrib_func) VertexAttrib4NusvARB,
+         (attrib_func) VertexAttrib4NivARB,
+         (attrib_func) VertexAttrib4NuivARB,
+         (attrib_func) VertexAttrib4fvARB,
+         (attrib_func) VertexAttrib4dvARB
+      }
+   }
+};
+
 /**********************************************************************/
 
 
@@ -622,7 +1032,7 @@ GLboolean _ae_create_context( GLcontext *ctx )
    if (ctx->aelt_context)
       return GL_TRUE;
 
-#if defined(IN_DRI_DRIVER)
+   /* These _gloffset_* values may not be compile-time constants */
    SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
    SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
    SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
@@ -632,11 +1042,16 @@ GLboolean _ae_create_context( GLcontext *ctx )
    SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
    SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
 
+   FogCoordFuncs[0] = -1;
+   FogCoordFuncs[1] = -1;
+   FogCoordFuncs[2] = -1;
+   FogCoordFuncs[3] = -1;
+   FogCoordFuncs[4] = -1;
+   FogCoordFuncs[5] = -1;
    FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
    FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
-#endif
 
-   ctx->aelt_context = MALLOC( sizeof(AEcontext) );
+   ctx->aelt_context = CALLOC( sizeof(AEcontext) );
    if (!ctx->aelt_context)
       return GL_FALSE;
 
@@ -653,6 +1068,19 @@ void _ae_destroy_context( GLcontext *ctx )
    }
 }
 
+static void check_vbo( AEcontext *actx,
+                      struct gl_buffer_object *vbo )
+{
+   if (vbo->Name && !vbo->Pointer) {
+      GLuint i;
+      for (i = 0; i < actx->nr_vbos; i++)
+        if (actx->vbo[i] == vbo)
+           return;
+      assert(actx->nr_vbos < VERT_ATTRIB_MAX);
+      actx->vbo[actx->nr_vbos++] = vbo;
+   }
+}
+
 
 /**
  * Make a list of per-vertex functions to call for each glArrayElement call.
@@ -667,84 +1095,109 @@ static void _ae_update_state( GLcontext *ctx )
    AEattrib *at = actx->attribs;
    GLuint i;
 
+   actx->nr_vbos = 0;
+
    /* conventional vertex arrays */
-  if (ctx->Array.Index.Enabled) {
-      aa->array = &ctx->Array.Index;
+  if (ctx->Array.ArrayObj->Index.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->Index;
       aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   if (ctx->Array.EdgeFlag.Enabled) {
-      aa->array = &ctx->Array.EdgeFlag;
+   if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->EdgeFlag;
       aa->offset = _gloffset_EdgeFlagv;
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   if (ctx->Array.Normal.Enabled) {
-      aa->array = &ctx->Array.Normal;
+   if (ctx->Array.ArrayObj->Normal.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->Normal;
       aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   if (ctx->Array.Color.Enabled) {
-      aa->array = &ctx->Array.Color;
+   if (ctx->Array.ArrayObj->Color.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->Color;
       aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   if (ctx->Array.SecondaryColor.Enabled) {
-      aa->array = &ctx->Array.SecondaryColor;
+   if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->SecondaryColor;
       aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   if (ctx->Array.FogCoord.Enabled) {
-      aa->array = &ctx->Array.FogCoord;
+   if (ctx->Array.ArrayObj->FogCoord.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->FogCoord;
       aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
-      if (ctx->Array.TexCoord[i].Enabled && ctx->Array.TexCoord[i].Ptr) {
-         /* NOTE: we use generic glVertexAttrib functions here.
-          * If we ever de-alias conventional/generic vertex attribs this
-          * will have to change.
+      struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i];
+      if (attribArray->Enabled) {
+         /* NOTE: we use generic glVertexAttribNV functions here.
+          * If we ever remove GL_NV_vertex_program this will have to change.
           */
-         struct gl_client_array *attribArray = &ctx->Array.TexCoord[i];
          at->array = attribArray;
-         at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
+         ASSERT(!at->array->Normalized);
+         at->func = AttribFuncsNV[at->array->Normalized]
+                                 [at->array->Size-1]
+                                 [TYPE_IDX(at->array->Type)];
          at->index = VERT_ATTRIB_TEX0 + i;
+        check_vbo(actx, at->array->BufferObj);
          at++;
       }
    }
 
-   /* generic vertex attribute arrays */
+   /* generic vertex attribute arrays */   
    for (i = 1; i < VERT_ATTRIB_MAX; i++) {  /* skip zero! */
-      if (ctx->Array.VertexAttrib[i].Enabled &&
-            ctx->Array.VertexAttrib[i].Ptr) {
-         struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i];
+      struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i];
+      if (attribArray->Enabled) {
          at->array = attribArray;
          /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
           * function pointer here (for float arrays) since the pointer may
           * change from one execution of _ae_loopback_array_elt() to
           * the next.  Doing so caused UT to break.
           */
-         at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
+         if (ctx->VertexProgram._Enabled
+             && ctx->VertexProgram.Current->IsNVProgram) {
+            at->func = AttribFuncsNV[at->array->Normalized]
+                                    [at->array->Size-1]
+                                    [TYPE_IDX(at->array->Type)];
+         }
+         else {
+            at->func = AttribFuncsARB[at->array->Normalized]
+                                     [at->array->Size-1]
+                                     [TYPE_IDX(at->array->Type)];
+         }
          at->index = i;
+        check_vbo(actx, at->array->BufferObj);
          at++;
       }
    }
 
    /* finally, vertex position */
-   if (ctx->Array.VertexAttrib[0].Enabled) {
+   if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) {
       /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
-       * issued as the last (proviking) attribute).
+       * issued as the last (provoking) attribute).
        */
-      aa->array = &ctx->Array.VertexAttrib[0];
+      aa->array = &ctx->Array.ArrayObj->VertexAttrib[0];
       assert(aa->array->Size >= 2); /* XXX fix someday? */
       aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
-   else if (ctx->Array.Vertex.Enabled) {
-      aa->array = &ctx->Array.Vertex;
+   else if (ctx->Array.ArrayObj->Vertex.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->Vertex;
       aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+      check_vbo(actx, aa->array->BufferObj);
       aa++;
    }
 
+   check_vbo(actx, ctx->Array.ElementArrayBufferObj);
+
    ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
    ASSERT(aa - actx->arrays < 32);
    at->func = NULL;  /* terminate the list */
@@ -753,6 +1206,45 @@ static void _ae_update_state( GLcontext *ctx )
    actx->NewState = 0;
 }
 
+void _ae_map_vbos( GLcontext *ctx )
+{
+   AEcontext *actx = AE_CONTEXT(ctx);
+   GLuint i;
+   
+   if (actx->mapped_vbos)
+      return;
+
+   if (actx->NewState)
+      _ae_update_state(ctx);
+
+   for (i = 0; i < actx->nr_vbos; i++)
+      ctx->Driver.MapBuffer(ctx,
+                           GL_ARRAY_BUFFER_ARB,
+                           GL_DYNAMIC_DRAW_ARB,
+                           actx->vbo[i]);
+
+   if (actx->nr_vbos)
+      actx->mapped_vbos = GL_TRUE;
+}
+
+void _ae_unmap_vbos( GLcontext *ctx )
+{
+   AEcontext *actx = AE_CONTEXT(ctx);
+   GLuint i;
+
+   if (!actx->mapped_vbos)
+      return;
+
+   assert (!actx->NewState);
+
+   for (i = 0; i < actx->nr_vbos; i++)
+      ctx->Driver.UnmapBuffer(ctx,
+                             GL_ARRAY_BUFFER_ARB,
+                             actx->vbo[i]);
+
+   actx->mapped_vbos = GL_FALSE;
+}
+
 
 /**
  * Called via glArrayElement() and glDrawArrays().
@@ -767,15 +1259,24 @@ void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
    const AEarray *aa;
    const AEattrib *at;
    const struct _glapi_table * const disp = GET_DISPATCH();
+   GLboolean do_map;
 
-
-   if (actx->NewState)
+   if (actx->NewState) {
+      assert(!actx->mapped_vbos);
       _ae_update_state( ctx );
+   }
+
+   do_map = actx->nr_vbos && !actx->mapped_vbos;
 
+   /* 
+    */
+   if (do_map)
+      _ae_map_vbos(ctx);
+   
    /* generic attributes */
    for (at = actx->attribs; at->func; at++) {
       const GLubyte *src
-         = ADD_POINTERS(at->array->BufferObj->Data, at->array->Ptr)
+         = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
          + elt * at->array->StrideB;
       at->func( at->index, src );
    }
@@ -783,15 +1284,34 @@ void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
    /* conventional arrays */
    for (aa = actx->arrays; aa->offset != -1 ; aa++) {
       const GLubyte *src
-         = ADD_POINTERS(aa->array->BufferObj->Data, aa->array->Ptr)
+         = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
          + elt * aa->array->StrideB;
       CALL_by_offset( disp, (array_func), aa->offset, 
                      ((const void *) src) );
    }
+
+   if (do_map)
+      _ae_unmap_vbos(ctx);
 }
 
 
 void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
 {
-   AE_CONTEXT(ctx)->NewState |= new_state;
+   AEcontext *actx = AE_CONTEXT(ctx);
+
+   
+   /* Only interested in this subset of mesa state.  Need to prune
+    * this down as both tnl/ and the drivers can raise statechanges
+    * for arcane reasons in the middle of seemingly atomic operations
+    * like DrawElements, over which we'd like to keep a known set of
+    * arrays and vbo's mapped.  
+    *
+    * Luckily, neither the drivers nor tnl muck with the state that
+    * concerns us here:
+    */
+   new_state &= _NEW_ARRAY | _NEW_PROGRAM;
+   if (new_state) {
+      assert(!actx->mapped_vbos);
+      actx->NewState |= new_state;
+   }
 }