Added OpenGL 2.1 entrypoints.
[mesa.git] / src / mesa / main / api_arrayelt.c
index 626c92eca25366cf0cfde8000ae13520f66438e4..dda659bbc3f7d8e9e74a21156605cb1c4feaef3a 100644 (file)
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.5.1
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
 #include "glheader.h"
 #include "api_arrayelt.h"
 #include "context.h"
-#include "glapi.h"
 #include "imports.h"
 #include "macros.h"
-#include "mtypes.h"
+#include "glapioffsets.h"
+#include "dispatch.h"
 
 typedef void (GLAPIENTRY *array_func)( const void * );
 
 typedef struct {
    const struct gl_client_array *array;
-   array_func func;
+   int offset;
 } AEarray;
 
 typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
@@ -57,6 +57,7 @@ typedef struct {
 
 #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
 
+
 /*
  * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
  * in the range [0, 7].  Luckily these type tokens are sequentially
@@ -64,787 +65,960 @@ typedef struct {
  */
 #define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
 
-static void GLAPIENTRY Color3bv(const GLbyte *v)
+static const int ColorFuncs[2][8] = {
+   {
+      _gloffset_Color3bv,
+      _gloffset_Color3ubv,
+      _gloffset_Color3sv,
+      _gloffset_Color3usv,
+      _gloffset_Color3iv,
+      _gloffset_Color3uiv,
+      _gloffset_Color3fv,
+      _gloffset_Color3dv,
+   },
+   {
+      _gloffset_Color4bv,
+      _gloffset_Color4ubv,
+      _gloffset_Color4sv,
+      _gloffset_Color4usv,
+      _gloffset_Color4iv,
+      _gloffset_Color4uiv,
+      _gloffset_Color4fv,
+      _gloffset_Color4dv,
+   },
+};
+
+static const int VertexFuncs[3][8] = {
+   {
+      -1,
+      -1,
+      _gloffset_Vertex2sv,
+      -1,
+      _gloffset_Vertex2iv,
+      -1,
+      _gloffset_Vertex2fv,
+      _gloffset_Vertex2dv,
+   },
+   {
+      -1,
+      -1,
+      _gloffset_Vertex3sv,
+      -1,
+      _gloffset_Vertex3iv,
+      -1,
+      _gloffset_Vertex3fv,
+      _gloffset_Vertex3dv,
+   },
+   {
+      -1,
+      -1,
+      _gloffset_Vertex4sv,
+      -1,
+      _gloffset_Vertex4iv,
+      -1,
+      _gloffset_Vertex4fv,
+      _gloffset_Vertex4dv,
+   },
+};
+
+static const int IndexFuncs[8] = {
+   -1,
+   _gloffset_Indexubv,
+   _gloffset_Indexsv,
+   -1,
+   _gloffset_Indexiv,
+   -1,
+   _gloffset_Indexfv,
+   _gloffset_Indexdv,
+};
+
+static const int NormalFuncs[8] = {
+   _gloffset_Normal3bv,
+   -1,
+   _gloffset_Normal3sv,
+   -1,
+   _gloffset_Normal3iv,
+   -1,
+   _gloffset_Normal3fv,
+   _gloffset_Normal3dv,
+};
+
+/* Note: _gloffset_* for these may not be a compile-time constant. */
+static int SecondaryColorFuncs[8];
+static int FogCoordFuncs[8];
+
+
+/**
+ ** GL_NV_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
 {
-   GL_CALL(Color3bv)(v);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY Color3ubv(const GLubyte *v)
+static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
 {
-   GL_CALL(Color3ubv)(v);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
 }
 
-static void GLAPIENTRY Color3sv(const GLshort *v)
+static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
 {
-   GL_CALL(Color3sv)(v);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY Color3usv(const GLushort *v)
+static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
 {
-   GL_CALL(Color3usv)(v);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY Color3iv(const GLint *v)
+static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
 {
-   GL_CALL(Color3iv)(v);
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+                                              BYTE_TO_FLOAT(v[1]),
+                                              BYTE_TO_FLOAT(v[2])));
 }
 
-static void GLAPIENTRY Color3uiv(const GLuint *v)
+static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
 {
-   GL_CALL(Color3uiv)(v);
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY Color3fv(const GLfloat *v)
+static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
 {
-   GL_CALL(Color3fv)(v);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+                                              BYTE_TO_FLOAT(v[1]),
+                                              BYTE_TO_FLOAT(v[2]),
+                                              BYTE_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY Color3dv(const GLdouble *v)
+static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
 {
-   GL_CALL(Color3dv)(v);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
-static void GLAPIENTRY Color4bv(const GLbyte *v)
+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
 {
-   GL_CALL(Color4bv)(v);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY Color4ubv(const GLubyte *v)
+static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
 {
-   GL_CALL(Color4ubv)(v);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
 }
 
-static void GLAPIENTRY Color4sv(const GLshort *v)
+static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
 {
-   GL_CALL(Color4sv)(v);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                              UBYTE_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY Color4usv(const GLushort *v)
+static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
 {
-   GL_CALL(Color4usv)(v);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY Color4iv(const GLint *v)
+static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
 {
-   GL_CALL(Color4iv)(v);
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                              UBYTE_TO_FLOAT(v[1]),
+                                              UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY Color4uiv(const GLuint *v)
+static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
 {
-   GL_CALL(Color4uiv)(v);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                     UBYTE_TO_FLOAT(v[1]),
+                                     UBYTE_TO_FLOAT(v[2]),
+                                     UBYTE_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY Color4fv(const GLfloat *v)
+static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
 {
-   GL_CALL(Color4fv)(v);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
-static void GLAPIENTRY Color4dv(const GLdouble *v)
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
 {
-   GL_CALL(Color4dv)(v);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
 }
 
-static const array_func ColorFuncs[2][8] = {
-   {
-      (array_func) Color3bv,
-      (array_func) Color3ubv,
-      (array_func) Color3sv,
-      (array_func) Color3usv,
-      (array_func) Color3iv,
-      (array_func) Color3uiv,
-      (array_func) Color3fv,
-      (array_func) Color3dv,
-   },
-   {
-      (array_func) Color4bv,
-      (array_func) Color4ubv,
-      (array_func) Color4sv,
-      (array_func) Color4usv,
-      (array_func) Color4iv,
-      (array_func) Color4uiv,
-      (array_func) Color4fv,
-      (array_func) Color4dv,
-   },
-};
+static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
+{
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
+}
 
-static void GLAPIENTRY Vertex2sv(const GLshort *v)
+static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
 {
-   GL_CALL(Vertex2sv)(v);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                                              SHORT_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY Vertex2iv(const GLint *v)
+static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
 {
-   GL_CALL(Vertex2iv)(v);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY Vertex2fv(const GLfloat *v)
+static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
 {
-   GL_CALL(Vertex2fv)(v);
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                            SHORT_TO_FLOAT(v[1]),
+                            SHORT_TO_FLOAT(v[2])));
 }
 
-static void GLAPIENTRY Vertex2dv(const GLdouble *v)
+static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
 {
-   GL_CALL(Vertex2dv)(v);
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY Vertex3sv(const GLshort *v)
+static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
 {
-   GL_CALL(Vertex3sv)(v);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                            SHORT_TO_FLOAT(v[1]),
+                            SHORT_TO_FLOAT(v[2]),
+                            SHORT_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY Vertex3iv(const GLint *v)
+static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
 {
-   GL_CALL(Vertex3iv)(v);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
-static void GLAPIENTRY Vertex3fv(const GLfloat *v)
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
 {
-   GL_CALL(Vertex3fv)(v);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY Vertex3dv(const GLdouble *v)
+static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
 {
-   GL_CALL(Vertex3dv)(v);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
 }
 
-static void GLAPIENTRY Vertex4sv(const GLshort *v)
+static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
 {
-   GL_CALL(Vertex4sv)(v);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                            USHORT_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY Vertex4iv(const GLint *v)
+static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
 {
-   GL_CALL(Vertex4iv)(v);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY Vertex4fv(const GLfloat *v)
+static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
 {
-   GL_CALL(Vertex4fv)(v);
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                                              USHORT_TO_FLOAT(v[1]),
+                                              USHORT_TO_FLOAT(v[2])));
 }
 
-static void GLAPIENTRY Vertex4dv(const GLdouble *v)
+static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
 {
-   GL_CALL(Vertex4dv)(v);
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static const array_func VertexFuncs[3][8] = {
-   {
-      0,
-      0,
-      (array_func) Vertex2sv,
-      0,
-      (array_func) Vertex2iv,
-      0,
-      (array_func) Vertex2fv,
-      (array_func) Vertex2dv,
-   },
-   {
-      0,
-      0,
-      (array_func) Vertex3sv,
-      0,
-      (array_func) Vertex3iv,
-      0,
-      (array_func) Vertex3fv,
-      (array_func) Vertex3dv,
-   },
-   {
-      0,
-      0,
-      (array_func) Vertex4sv,
-      0,
-      (array_func) Vertex4iv,
-      0,
-      (array_func) Vertex4fv,
-      (array_func) Vertex4dv,
-   },
-};
+static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
+{
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                                              USHORT_TO_FLOAT(v[1]),
+                                              USHORT_TO_FLOAT(v[2]),
+                                              USHORT_TO_FLOAT(v[3])));
+}
 
-static void GLAPIENTRY Indexubv(const GLubyte *c)
+static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
 {
-   GL_CALL(Indexubv)(c);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
-static void GLAPIENTRY Indexsv(const GLshort *c)
+/* GL_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
 {
-   GL_CALL(Indexsv)(c);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY Indexiv(const GLint *c)
+static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
 {
-   GL_CALL(Indexiv)(c);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
 }
 
-static void GLAPIENTRY Indexfv(const GLfloat *c)
+static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
 {
-   GL_CALL(Indexfv)(c);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY Indexdv(const GLdouble *c)
+static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
 {
-   GL_CALL(Indexdv)(c);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static const array_func IndexFuncs[8] = {
-   0,
-   (array_func) Indexubv,
-   (array_func) Indexsv,
-   0,
-   (array_func) Indexiv,
-   0,
-   (array_func) Indexfv,
-   (array_func) Indexdv,
-};
+static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
+{
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1]),
+                                              INT_TO_FLOAT(v[2])));
+}
 
-static void GLAPIENTRY Normal3bv(const GLbyte *v)
+static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
 {
-   GL_CALL(Normal3bv)(v);
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY Normal3sv(const GLshort *v)
+static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
 {
-   GL_CALL(Normal3sv)(v);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1]),
+                                              INT_TO_FLOAT(v[2]),
+                                              INT_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY Normal3iv(const GLint *v)
+static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
 {
-   GL_CALL(Normal3iv)(v);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
-static void GLAPIENTRY Normal3fv(const GLfloat *v)
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
 {
-   GL_CALL(Normal3fv)(v);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY Normal3dv(const GLdouble *v)
+static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
 {
-   GL_CALL(Normal3dv)(v);
+   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
 }
 
-static const array_func NormalFuncs[8] = {
-   (array_func) Normal3bv,
-   0,
-   (array_func) Normal3sv,
-   0,
-   (array_func) Normal3iv,
-   0,
-   (array_func) Normal3fv,
-   (array_func) Normal3dv,
-};
+static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
+{
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1])));
+}
 
-/* Wrapper functions in case glSecondaryColor*EXT doesn't exist */
-static void GLAPIENTRY SecondaryColor3bvEXT(const GLbyte *c)
+static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
 {
-   GL_CALL(SecondaryColor3bvEXT)(c);
+   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY SecondaryColor3ubvEXT(const GLubyte *c)
+static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
 {
-   GL_CALL(SecondaryColor3ubvEXT)(c);
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1]),
+                                              UINT_TO_FLOAT(v[2])));
 }
 
-static void GLAPIENTRY SecondaryColor3svEXT(const GLshort *c)
+static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
 {
-   GL_CALL(SecondaryColor3svEXT)(c);
+   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY SecondaryColor3usvEXT(const GLushort *c)
+static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
 {
-   GL_CALL(SecondaryColor3usvEXT)(c);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1]),
+                                              UINT_TO_FLOAT(v[2]),
+                                              UINT_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY SecondaryColor3ivEXT(const GLint *c)
+static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
 {
-   GL_CALL(SecondaryColor3ivEXT)(c);
+   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
-static void GLAPIENTRY SecondaryColor3uivEXT(const GLuint *c)
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
 {
-   GL_CALL(SecondaryColor3uivEXT)(c);
+   CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
 }
 
-static void GLAPIENTRY SecondaryColor3fvEXT(const GLfloat *c)
+static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
 {
-   GL_CALL(SecondaryColor3fvEXT)(c);
+   CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
 }
 
-static void GLAPIENTRY SecondaryColor3dvEXT(const GLdouble *c)
+static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
 {
-   GL_CALL(SecondaryColor3dvEXT)(c);
+   CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
 }
 
-static const array_func SecondaryColorFuncs[8] = {
-   (array_func) SecondaryColor3bvEXT,
-   (array_func) SecondaryColor3ubvEXT,
-   (array_func) SecondaryColor3svEXT,
-   (array_func) SecondaryColor3usvEXT,
-   (array_func) SecondaryColor3ivEXT,
-   (array_func) SecondaryColor3uivEXT,
-   (array_func) SecondaryColor3fvEXT,
-   (array_func) SecondaryColor3dvEXT,
-};
+static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
+{
+   CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
 
+static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
+{
+   CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
+}
 
-/* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */
-static void GLAPIENTRY FogCoordfvEXT(const GLfloat *f)
+static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
 {
-   GL_CALL(FogCoordfvEXT)(f);
+   CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
 }
 
-static void GLAPIENTRY FogCoorddvEXT(const GLdouble *f)
+static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
 {
-   GL_CALL(FogCoorddvEXT)(f);
+   CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
 }
 
-static const array_func FogCoordFuncs[8] = {
-   0,
-   0,
-   0,
-   0,
-   0,
-   0,
-   (array_func) FogCoordfvEXT,
-   (array_func) FogCoorddvEXT
+
+/*
+ * Array [size][type] of VertexAttrib functions
+ */
+static attrib_func AttribFuncsNV[2][4][8] = {
+   {
+      /* non-normalized */
+      {
+         /* size 1 */
+         (attrib_func) VertexAttrib1bvNV,
+         (attrib_func) VertexAttrib1ubvNV,
+         (attrib_func) VertexAttrib1svNV,
+         (attrib_func) VertexAttrib1usvNV,
+         (attrib_func) VertexAttrib1ivNV,
+         (attrib_func) VertexAttrib1uivNV,
+         (attrib_func) VertexAttrib1fvNV,
+         (attrib_func) VertexAttrib1dvNV
+      },
+      {
+         /* size 2 */
+         (attrib_func) VertexAttrib2bvNV,
+         (attrib_func) VertexAttrib2ubvNV,
+         (attrib_func) VertexAttrib2svNV,
+         (attrib_func) VertexAttrib2usvNV,
+         (attrib_func) VertexAttrib2ivNV,
+         (attrib_func) VertexAttrib2uivNV,
+         (attrib_func) VertexAttrib2fvNV,
+         (attrib_func) VertexAttrib2dvNV
+      },
+      {
+         /* size 3 */
+         (attrib_func) VertexAttrib3bvNV,
+         (attrib_func) VertexAttrib3ubvNV,
+         (attrib_func) VertexAttrib3svNV,
+         (attrib_func) VertexAttrib3usvNV,
+         (attrib_func) VertexAttrib3ivNV,
+         (attrib_func) VertexAttrib3uivNV,
+         (attrib_func) VertexAttrib3fvNV,
+         (attrib_func) VertexAttrib3dvNV
+      },
+      {
+         /* size 4 */
+         (attrib_func) VertexAttrib4bvNV,
+         (attrib_func) VertexAttrib4ubvNV,
+         (attrib_func) VertexAttrib4svNV,
+         (attrib_func) VertexAttrib4usvNV,
+         (attrib_func) VertexAttrib4ivNV,
+         (attrib_func) VertexAttrib4uivNV,
+         (attrib_func) VertexAttrib4fvNV,
+         (attrib_func) VertexAttrib4dvNV
+      }
+   },
+   {
+      /* normalized (except for float/double) */
+      {
+         /* size 1 */
+         (attrib_func) VertexAttrib1NbvNV,
+         (attrib_func) VertexAttrib1NubvNV,
+         (attrib_func) VertexAttrib1NsvNV,
+         (attrib_func) VertexAttrib1NusvNV,
+         (attrib_func) VertexAttrib1NivNV,
+         (attrib_func) VertexAttrib1NuivNV,
+         (attrib_func) VertexAttrib1fvNV,
+         (attrib_func) VertexAttrib1dvNV
+      },
+      {
+         /* size 2 */
+         (attrib_func) VertexAttrib2NbvNV,
+         (attrib_func) VertexAttrib2NubvNV,
+         (attrib_func) VertexAttrib2NsvNV,
+         (attrib_func) VertexAttrib2NusvNV,
+         (attrib_func) VertexAttrib2NivNV,
+         (attrib_func) VertexAttrib2NuivNV,
+         (attrib_func) VertexAttrib2fvNV,
+         (attrib_func) VertexAttrib2dvNV
+      },
+      {
+         /* size 3 */
+         (attrib_func) VertexAttrib3NbvNV,
+         (attrib_func) VertexAttrib3NubvNV,
+         (attrib_func) VertexAttrib3NsvNV,
+         (attrib_func) VertexAttrib3NusvNV,
+         (attrib_func) VertexAttrib3NivNV,
+         (attrib_func) VertexAttrib3NuivNV,
+         (attrib_func) VertexAttrib3fvNV,
+         (attrib_func) VertexAttrib3dvNV
+      },
+      {
+         /* size 4 */
+         (attrib_func) VertexAttrib4NbvNV,
+         (attrib_func) VertexAttrib4NubvNV,
+         (attrib_func) VertexAttrib4NsvNV,
+         (attrib_func) VertexAttrib4NusvNV,
+         (attrib_func) VertexAttrib4NivNV,
+         (attrib_func) VertexAttrib4NuivNV,
+         (attrib_func) VertexAttrib4fvNV,
+         (attrib_func) VertexAttrib4dvNV
+      }
+   }
 };
 
-/**********************************************************************/
+
+/**
+ ** GL_ARB_vertex_program
+ **/
 
 /* GL_BYTE attributes */
 
-static void GLAPIENTRY VertexAttrib1Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, BYTE_TO_FLOAT(v[0]));
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY VertexAttrib1bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, v[0]);
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
 }
 
-static void GLAPIENTRY VertexAttrib2Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]));
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY VertexAttrib2bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY VertexAttrib3Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, BYTE_TO_FLOAT(v[0]),
-                            BYTE_TO_FLOAT(v[1]),
-                            BYTE_TO_FLOAT(v[2]));
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+                                              BYTE_TO_FLOAT(v[1]),
+                                              BYTE_TO_FLOAT(v[2])));
 }
 
-static void GLAPIENTRY VertexAttrib3bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, BYTE_TO_FLOAT(v[0]),
-                            BYTE_TO_FLOAT(v[1]),
-                            BYTE_TO_FLOAT(v[2]),
-                            BYTE_TO_FLOAT(v[3]));
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+                                              BYTE_TO_FLOAT(v[1]),
+                                              BYTE_TO_FLOAT(v[2]),
+                                              BYTE_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v)
+static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
 /* GL_UNSIGNED_BYTE attributes */
 
-static void GLAPIENTRY VertexAttrib1Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, UBYTE_TO_FLOAT(v[0]));
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY VertexAttrib1ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, v[0]);
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
 }
 
-static void GLAPIENTRY VertexAttrib2Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, UBYTE_TO_FLOAT(v[0]),
-                            UBYTE_TO_FLOAT(v[1]));
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                              UBYTE_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY VertexAttrib2ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY VertexAttrib3Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, UBYTE_TO_FLOAT(v[0]),
-                            UBYTE_TO_FLOAT(v[1]),
-                            UBYTE_TO_FLOAT(v[2]));
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+                                              UBYTE_TO_FLOAT(v[1]),
+                                              UBYTE_TO_FLOAT(v[2])));
 }
-static void GLAPIENTRY VertexAttrib3ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, UBYTE_TO_FLOAT(v[0]),
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
                                      UBYTE_TO_FLOAT(v[1]),
                                      UBYTE_TO_FLOAT(v[2]),
-                                     UBYTE_TO_FLOAT(v[3]));
+                                     UBYTE_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v)
+static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
 /* GL_SHORT attributes */
 
-static void GLAPIENTRY VertexAttrib1Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, SHORT_TO_FLOAT(v[0]));
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY VertexAttrib1sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, v[0]);
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
 }
 
-static void GLAPIENTRY VertexAttrib2Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, SHORT_TO_FLOAT(v[0]),
-                            SHORT_TO_FLOAT(v[1]));
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+                                              SHORT_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY VertexAttrib2sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY VertexAttrib3Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, SHORT_TO_FLOAT(v[0]),
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
                             SHORT_TO_FLOAT(v[1]),
-                            SHORT_TO_FLOAT(v[2]));
+                            SHORT_TO_FLOAT(v[2])));
 }
 
-static void GLAPIENTRY VertexAttrib3sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, SHORT_TO_FLOAT(v[0]),
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
                             SHORT_TO_FLOAT(v[1]),
                             SHORT_TO_FLOAT(v[2]),
-                            SHORT_TO_FLOAT(v[3]));
+                            SHORT_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY VertexAttrib4sv(GLuint index, const GLshort *v)
+static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
 /* GL_UNSIGNED_SHORT attributes */
 
-static void GLAPIENTRY VertexAttrib1Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, USHORT_TO_FLOAT(v[0]));
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY VertexAttrib1usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, v[0]);
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
 }
 
-static void GLAPIENTRY VertexAttrib2Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, USHORT_TO_FLOAT(v[0]),
-                            USHORT_TO_FLOAT(v[1]));
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                            USHORT_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY VertexAttrib2usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY VertexAttrib3Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, USHORT_TO_FLOAT(v[0]),
-                            USHORT_TO_FLOAT(v[1]),
-                            USHORT_TO_FLOAT(v[2]));
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                                              USHORT_TO_FLOAT(v[1]),
+                                              USHORT_TO_FLOAT(v[2])));
 }
 
-static void GLAPIENTRY VertexAttrib3usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, USHORT_TO_FLOAT(v[0]),
-                            USHORT_TO_FLOAT(v[1]),
-                            USHORT_TO_FLOAT(v[2]),
-                            USHORT_TO_FLOAT(v[3]));
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+                                              USHORT_TO_FLOAT(v[1]),
+                                              USHORT_TO_FLOAT(v[2]),
+                                              USHORT_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY VertexAttrib4usv(GLuint index, const GLushort *v)
+static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
 /* GL_INT attributes */
 
-static void GLAPIENTRY VertexAttrib1Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, INT_TO_FLOAT(v[0]));
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY VertexAttrib1iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, v[0]);
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
 }
 
-static void GLAPIENTRY VertexAttrib2Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, INT_TO_FLOAT(v[0]),
-                            INT_TO_FLOAT(v[1]));
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY VertexAttrib2iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY VertexAttrib3Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, INT_TO_FLOAT(v[0]),
-                            INT_TO_FLOAT(v[1]),
-                            INT_TO_FLOAT(v[2]));
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1]),
+                                              INT_TO_FLOAT(v[2])));
 }
 
-static void GLAPIENTRY VertexAttrib3iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY VertexAttrib4Niv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, INT_TO_FLOAT(v[0]),
-                            INT_TO_FLOAT(v[1]),
-                            INT_TO_FLOAT(v[2]),
-                            INT_TO_FLOAT(v[3]));
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+                                              INT_TO_FLOAT(v[1]),
+                                              INT_TO_FLOAT(v[2]),
+                                              INT_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY VertexAttrib4iv(GLuint index, const GLint *v)
+static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
 /* GL_UNSIGNED_INT attributes */
 
-static void GLAPIENTRY VertexAttrib1Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, UINT_TO_FLOAT(v[0]));
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
 }
 
-static void GLAPIENTRY VertexAttrib1uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
 {
-   GL_CALL(VertexAttrib1fNV)(index, v[0]);
+   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
 }
 
-static void GLAPIENTRY VertexAttrib2Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, UINT_TO_FLOAT(v[0]),
-                            UINT_TO_FLOAT(v[1]));
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1])));
 }
 
-static void GLAPIENTRY VertexAttrib2uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
 {
-   GL_CALL(VertexAttrib2fNV)(index, v[0], v[1]);
+   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
 }
 
-static void GLAPIENTRY VertexAttrib3Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, UINT_TO_FLOAT(v[0]),
-                            UINT_TO_FLOAT(v[1]),
-                            UINT_TO_FLOAT(v[2]));
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1]),
+                                              UINT_TO_FLOAT(v[2])));
 }
 
-static void GLAPIENTRY VertexAttrib3uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
 {
-   GL_CALL(VertexAttrib3fNV)(index, v[0], v[1], v[2]);
+   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
 }
 
-static void GLAPIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, UINT_TO_FLOAT(v[0]),
-                            UINT_TO_FLOAT(v[1]),
-                            UINT_TO_FLOAT(v[2]),
-                            UINT_TO_FLOAT(v[3]));
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+                                              UINT_TO_FLOAT(v[1]),
+                                              UINT_TO_FLOAT(v[2]),
+                                              UINT_TO_FLOAT(v[3])));
 }
 
-static void GLAPIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v)
+static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
 {
-   GL_CALL(VertexAttrib4fNV)(index, v[0], v[1], v[2], v[3]);
+   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
 }
 
 /* GL_FLOAT attributes */
 
-static void GLAPIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v)
 {
-   GL_CALL(VertexAttrib1fvNV)(index, v);
+   CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
 }
 
-static void GLAPIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v)
 {
-   GL_CALL(VertexAttrib2fvNV)(index, v);
+   CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
 }
 
-static void GLAPIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v)
 {
-   GL_CALL(VertexAttrib3fvNV)(index, v);
+   CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
 }
 
-static void GLAPIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v)
+static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v)
 {
-   GL_CALL(VertexAttrib4fvNV)(index, v);
+   CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
 }
 
 /* GL_DOUBLE attributes */
 
-static void GLAPIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v)
 {
-   GL_CALL(VertexAttrib1dvNV)(index, v);
+   CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
 }
 
-static void GLAPIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v)
 {
-   GL_CALL(VertexAttrib2dvNV)(index, v);
+   CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
 }
 
-static void GLAPIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v)
 {
-   GL_CALL(VertexAttrib3dvNV)(index, v);
+   CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
 }
 
-static void GLAPIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v)
+static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v)
 {
-   GL_CALL(VertexAttrib4dvNV)(index, v);
+   CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
 }
 
 
 /*
  * Array [size][type] of VertexAttrib functions
  */
-static const attrib_func AttribFuncs[2][4][8] = {
+static attrib_func AttribFuncsARB[2][4][8] = {
    {
       /* non-normalized */
       {
          /* size 1 */
-         (attrib_func) VertexAttrib1bv,
-         (attrib_func) VertexAttrib1ubv,
-         (attrib_func) VertexAttrib1sv,
-         (attrib_func) VertexAttrib1usv,
-         (attrib_func) VertexAttrib1iv,
-         (attrib_func) VertexAttrib1uiv,
-         (attrib_func) VertexAttrib1fv,
-         (attrib_func) VertexAttrib1dv
+         (attrib_func) VertexAttrib1bvARB,
+         (attrib_func) VertexAttrib1ubvARB,
+         (attrib_func) VertexAttrib1svARB,
+         (attrib_func) VertexAttrib1usvARB,
+         (attrib_func) VertexAttrib1ivARB,
+         (attrib_func) VertexAttrib1uivARB,
+         (attrib_func) VertexAttrib1fvARB,
+         (attrib_func) VertexAttrib1dvARB
       },
       {
          /* size 2 */
-         (attrib_func) VertexAttrib2bv,
-         (attrib_func) VertexAttrib2ubv,
-         (attrib_func) VertexAttrib2sv,
-         (attrib_func) VertexAttrib2usv,
-         (attrib_func) VertexAttrib2iv,
-         (attrib_func) VertexAttrib2uiv,
-         (attrib_func) VertexAttrib2fv,
-         (attrib_func) VertexAttrib2dv
+         (attrib_func) VertexAttrib2bvARB,
+         (attrib_func) VertexAttrib2ubvARB,
+         (attrib_func) VertexAttrib2svARB,
+         (attrib_func) VertexAttrib2usvARB,
+         (attrib_func) VertexAttrib2ivARB,
+         (attrib_func) VertexAttrib2uivARB,
+         (attrib_func) VertexAttrib2fvARB,
+         (attrib_func) VertexAttrib2dvARB
       },
       {
          /* size 3 */
-         (attrib_func) VertexAttrib3bv,
-         (attrib_func) VertexAttrib3ubv,
-         (attrib_func) VertexAttrib3sv,
-         (attrib_func) VertexAttrib3usv,
-         (attrib_func) VertexAttrib3iv,
-         (attrib_func) VertexAttrib3uiv,
-         (attrib_func) VertexAttrib3fv,
-         (attrib_func) VertexAttrib3dv
+         (attrib_func) VertexAttrib3bvARB,
+         (attrib_func) VertexAttrib3ubvARB,
+         (attrib_func) VertexAttrib3svARB,
+         (attrib_func) VertexAttrib3usvARB,
+         (attrib_func) VertexAttrib3ivARB,
+         (attrib_func) VertexAttrib3uivARB,
+         (attrib_func) VertexAttrib3fvARB,
+         (attrib_func) VertexAttrib3dvARB
       },
       {
          /* size 4 */
-         (attrib_func) VertexAttrib4bv,
-         (attrib_func) VertexAttrib4ubv,
-         (attrib_func) VertexAttrib4sv,
-         (attrib_func) VertexAttrib4usv,
-         (attrib_func) VertexAttrib4iv,
-         (attrib_func) VertexAttrib4uiv,
-         (attrib_func) VertexAttrib4fv,
-         (attrib_func) VertexAttrib4dv
+         (attrib_func) VertexAttrib4bvARB,
+         (attrib_func) VertexAttrib4ubvARB,
+         (attrib_func) VertexAttrib4svARB,
+         (attrib_func) VertexAttrib4usvARB,
+         (attrib_func) VertexAttrib4ivARB,
+         (attrib_func) VertexAttrib4uivARB,
+         (attrib_func) VertexAttrib4fvARB,
+         (attrib_func) VertexAttrib4dvARB
       }
    },
    {
       /* normalized (except for float/double) */
       {
          /* size 1 */
-         (attrib_func) VertexAttrib1Nbv,
-         (attrib_func) VertexAttrib1Nubv,
-         (attrib_func) VertexAttrib1Nsv,
-         (attrib_func) VertexAttrib1Nusv,
-         (attrib_func) VertexAttrib1Niv,
-         (attrib_func) VertexAttrib1Nuiv,
-         (attrib_func) VertexAttrib1fv,
-         (attrib_func) VertexAttrib1dv
+         (attrib_func) VertexAttrib1NbvARB,
+         (attrib_func) VertexAttrib1NubvARB,
+         (attrib_func) VertexAttrib1NsvARB,
+         (attrib_func) VertexAttrib1NusvARB,
+         (attrib_func) VertexAttrib1NivARB,
+         (attrib_func) VertexAttrib1NuivARB,
+         (attrib_func) VertexAttrib1fvARB,
+         (attrib_func) VertexAttrib1dvARB
       },
       {
          /* size 2 */
-         (attrib_func) VertexAttrib2Nbv,
-         (attrib_func) VertexAttrib2Nubv,
-         (attrib_func) VertexAttrib2Nsv,
-         (attrib_func) VertexAttrib2Nusv,
-         (attrib_func) VertexAttrib2Niv,
-         (attrib_func) VertexAttrib2Nuiv,
-         (attrib_func) VertexAttrib2fv,
-         (attrib_func) VertexAttrib2dv
+         (attrib_func) VertexAttrib2NbvARB,
+         (attrib_func) VertexAttrib2NubvARB,
+         (attrib_func) VertexAttrib2NsvARB,
+         (attrib_func) VertexAttrib2NusvARB,
+         (attrib_func) VertexAttrib2NivARB,
+         (attrib_func) VertexAttrib2NuivARB,
+         (attrib_func) VertexAttrib2fvARB,
+         (attrib_func) VertexAttrib2dvARB
       },
       {
          /* size 3 */
-         (attrib_func) VertexAttrib3Nbv,
-         (attrib_func) VertexAttrib3Nubv,
-         (attrib_func) VertexAttrib3Nsv,
-         (attrib_func) VertexAttrib3Nusv,
-         (attrib_func) VertexAttrib3Niv,
-         (attrib_func) VertexAttrib3Nuiv,
-         (attrib_func) VertexAttrib3fv,
-         (attrib_func) VertexAttrib3dv
+         (attrib_func) VertexAttrib3NbvARB,
+         (attrib_func) VertexAttrib3NubvARB,
+         (attrib_func) VertexAttrib3NsvARB,
+         (attrib_func) VertexAttrib3NusvARB,
+         (attrib_func) VertexAttrib3NivARB,
+         (attrib_func) VertexAttrib3NuivARB,
+         (attrib_func) VertexAttrib3fvARB,
+         (attrib_func) VertexAttrib3dvARB
       },
       {
          /* size 4 */
-         (attrib_func) VertexAttrib4Nbv,
-         (attrib_func) VertexAttrib4Nubv,
-         (attrib_func) VertexAttrib4Nsv,
-         (attrib_func) VertexAttrib4Nusv,
-         (attrib_func) VertexAttrib4Niv,
-         (attrib_func) VertexAttrib4Nuiv,
-         (attrib_func) VertexAttrib4fv,
-         (attrib_func) VertexAttrib4dv
+         (attrib_func) VertexAttrib4NbvARB,
+         (attrib_func) VertexAttrib4NubvARB,
+         (attrib_func) VertexAttrib4NsvARB,
+         (attrib_func) VertexAttrib4NusvARB,
+         (attrib_func) VertexAttrib4NivARB,
+         (attrib_func) VertexAttrib4NuivARB,
+         (attrib_func) VertexAttrib4fvARB,
+         (attrib_func) VertexAttrib4dvARB
       }
    }
 };
 
-static void GLAPIENTRY EdgeFlagv(const GLboolean *flag)
-{
-   GL_CALL(EdgeFlagv)(flag);
-}
-
 /**********************************************************************/
 
 
@@ -853,6 +1027,25 @@ GLboolean _ae_create_context( GLcontext *ctx )
    if (ctx->aelt_context)
       return GL_TRUE;
 
+   /* These _gloffset_* values may not be compile-time constants */
+   SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
+   SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
+   SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
+   SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
+   SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
+   SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
+   SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
+   SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
+
+   FogCoordFuncs[0] = -1;
+   FogCoordFuncs[1] = -1;
+   FogCoordFuncs[2] = -1;
+   FogCoordFuncs[3] = -1;
+   FogCoordFuncs[4] = -1;
+   FogCoordFuncs[5] = -1;
+   FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
+   FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
+
    ctx->aelt_context = MALLOC( sizeof(AEcontext) );
    if (!ctx->aelt_context)
       return GL_FALSE;
@@ -866,7 +1059,7 @@ void _ae_destroy_context( GLcontext *ctx )
 {
    if ( AE_CONTEXT( ctx ) ) {
       FREE( ctx->aelt_context );
-      ctx->aelt_context = 0;
+      ctx->aelt_context = NULL;
    }
 }
 
@@ -885,45 +1078,47 @@ static void _ae_update_state( GLcontext *ctx )
    GLuint i;
 
    /* conventional vertex arrays */
-  if (ctx->Array.Index.Enabled) {
-      aa->array = &ctx->Array.Index;
-      aa->func = IndexFuncs[TYPE_IDX(aa->array->Type)];
+  if (ctx->Array.ArrayObj->Index.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->Index;
+      aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
       aa++;
    }
-   if (ctx->Array.EdgeFlag.Enabled) {
-      aa->array = &ctx->Array.EdgeFlag;
-      aa->func = (array_func) EdgeFlagv;
+   if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->EdgeFlag;
+      aa->offset = _gloffset_EdgeFlagv;
       aa++;
    }
-   if (ctx->Array.Normal.Enabled) {
-      aa->array = &ctx->Array.Normal;
-      aa->func = NormalFuncs[TYPE_IDX(aa->array->Type)];
+   if (ctx->Array.ArrayObj->Normal.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->Normal;
+      aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
       aa++;
    }
-   if (ctx->Array.Color.Enabled) {
-      aa->array = &ctx->Array.Color;
-      aa->func = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
+   if (ctx->Array.ArrayObj->Color.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->Color;
+      aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
       aa++;
    }
-   if (ctx->Array.SecondaryColor.Enabled) {
-      aa->array = &ctx->Array.SecondaryColor;
-      aa->func = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
+   if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->SecondaryColor;
+      aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
       aa++;
    }
-   if (ctx->Array.FogCoord.Enabled) {
-      aa->array = &ctx->Array.FogCoord;
-      aa->func = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
+   if (ctx->Array.ArrayObj->FogCoord.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->FogCoord;
+      aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
       aa++;
    }
    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
-      if (ctx->Array.TexCoord[i].Enabled) {
-         /* NOTE: we use generic glVertexAttrib functions here.
-          * If we ever de-alias conventional/generic vertex attribs this
-          * will have to change.
+      struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i];
+      if (attribArray->Enabled) {
+         /* NOTE: we use generic glVertexAttribNV functions here.
+          * If we ever remove GL_NV_vertex_program this will have to change.
           */
-         struct gl_client_array *attribArray = &ctx->Array.TexCoord[i];
          at->array = attribArray;
-         at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
+         ASSERT(!at->array->Normalized);
+         at->func = AttribFuncsNV[at->array->Normalized]
+                                 [at->array->Size-1]
+                                 [TYPE_IDX(at->array->Type)];
          at->index = VERT_ATTRIB_TEX0 + i;
          at++;
       }
@@ -931,40 +1126,50 @@ static void _ae_update_state( GLcontext *ctx )
 
    /* generic vertex attribute arrays */
    for (i = 1; i < VERT_ATTRIB_MAX; i++) {  /* skip zero! */
-      if (ctx->Array.VertexAttrib[i].Enabled) {
-         struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i];
+      struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i];
+      if (attribArray->Enabled) {
          at->array = attribArray;
          /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
           * function pointer here (for float arrays) since the pointer may
           * change from one execution of _ae_loopback_array_elt() to
           * the next.  Doing so caused UT to break.
           */
-         at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
+         if (ctx->VertexProgram._Enabled
+             && ctx->VertexProgram.Current->IsNVProgram) {
+            at->func = AttribFuncsNV[at->array->Normalized]
+                                    [at->array->Size-1]
+                                    [TYPE_IDX(at->array->Type)];
+         }
+         else {
+            at->func = AttribFuncsARB[at->array->Normalized]
+                                     [at->array->Size-1]
+                                     [TYPE_IDX(at->array->Type)];
+         }
          at->index = i;
          at++;
       }
    }
 
    /* finally, vertex position */
-   if (ctx->Array.VertexAttrib[0].Enabled) {
+   if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) {
       /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
-       * issued as the last (proviking) attribute).
+       * issued as the last (provoking) attribute).
        */
-      aa->array = &ctx->Array.VertexAttrib[0];
+      aa->array = &ctx->Array.ArrayObj->VertexAttrib[0];
       assert(aa->array->Size >= 2); /* XXX fix someday? */
-      aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+      aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
       aa++;
    }
-   else if (ctx->Array.Vertex.Enabled) {
-      aa->array = &ctx->Array.Vertex;
-      aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
+   else if (ctx->Array.ArrayObj->Vertex.Enabled) {
+      aa->array = &ctx->Array.ArrayObj->Vertex;
+      aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
       aa++;
    }
 
    ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
    ASSERT(aa - actx->arrays < 32);
    at->func = NULL;  /* terminate the list */
-   aa->func = NULL;  /* terminate the list */
+   aa->offset = -1;  /* terminate the list */
 
    actx->NewState = 0;
 }
@@ -982,29 +1187,31 @@ void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
    const AEcontext *actx = AE_CONTEXT(ctx);
    const AEarray *aa;
    const AEattrib *at;
+   const struct _glapi_table * const disp = GET_DISPATCH();
+
 
    if (actx->NewState)
       _ae_update_state( ctx );
 
    /* generic attributes */
    for (at = actx->attribs; at->func; at++) {
-      const GLubyte *src = at->array->BufferObj->Data
-                         + (unsigned long) at->array->Ptr
-                         + elt * at->array->StrideB;
+      const GLubyte *src
+         = ADD_POINTERS(at->array->BufferObj->Data, at->array->Ptr)
+         + elt * at->array->StrideB;
       at->func( at->index, src );
    }
 
    /* conventional arrays */
-   for (aa = actx->arrays; aa->func ; aa++) {
-      const GLubyte *src = aa->array->BufferObj->Data
-                         + (unsigned long) aa->array->Ptr
-                         + elt * aa->array->StrideB;
-      aa->func( src );
+   for (aa = actx->arrays; aa->offset != -1 ; aa++) {
+      const GLubyte *src
+         = ADD_POINTERS(aa->array->BufferObj->Data, aa->array->Ptr)
+         + elt * aa->array->StrideB;
+      CALL_by_offset( disp, (array_func), aa->offset, 
+                     ((const void *) src) );
    }
 }
 
 
-
 void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
 {
    AE_CONTEXT(ctx)->NewState |= new_state;