/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "glheader.h"
#include "api_arrayelt.h"
#include "context.h"
-#include "glapi.h"
#include "imports.h"
#include "macros.h"
-#include "mtypes.h"
#include "glapioffsets.h"
#include "dispatch.h"
_gloffset_Normal3dv,
};
-#if defined(IN_DRI_DRIVER)
+/* Note: _gloffset_* for these may not be a compile-time constant. */
static int SecondaryColorFuncs[8];
-static int FogCoordFuncs[8] = {
- -1,
- -1,
- -1,
- -1,
- -1,
- -1,
- 0,
- 0,
-};
-#else
-static const int SecondaryColorFuncs[8] = {
- _gloffset_SecondaryColor3bvEXT,
- _gloffset_SecondaryColor3ubvEXT,
- _gloffset_SecondaryColor3svEXT,
- _gloffset_SecondaryColor3usvEXT,
- _gloffset_SecondaryColor3ivEXT,
- _gloffset_SecondaryColor3uivEXT,
- _gloffset_SecondaryColor3fvEXT,
- _gloffset_SecondaryColor3dvEXT,
-};
+static int FogCoordFuncs[8];
-static const int FogCoordFuncs[8] = {
- -1,
- -1,
- -1,
- -1,
- -1,
- -1,
- _gloffset_FogCoordfvEXT,
- _gloffset_FogCoorddvEXT
-};
-#endif
-/**********************************************************************/
+/**
+ ** GL_NV_vertex_program
+ **/
/* GL_BYTE attributes */
}
};
+
+/**
+ ** GL_ARB_vertex_program
+ **/
+
+/* GL_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
+ BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]),
+ BYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_UNSIGNED_BYTE attributes */
+
+static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2])));
+}
+static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]),
+ UBYTE_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
+ SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]),
+ SHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_UNSIGNED_SHORT attributes */
+
+static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
+ USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]),
+ USHORT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
+ INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]),
+ INT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_UNSIGNED_INT attributes */
+
+static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
+}
+
+static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0]));
+}
+
+static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1])));
+}
+
+static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
+}
+
+static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2])));
+}
+
+static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2]));
+}
+
+static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
+ UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]),
+ UINT_TO_FLOAT(v[3])));
+}
+
+static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
+{
+ CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
+}
+
+/* GL_FLOAT attributes */
+
+static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v)
+{
+ CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
+}
+
+/* GL_DOUBLE attributes */
+
+static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
+}
+
+static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+{
+ CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
+}
+
+
+/*
+ * Array [size][type] of VertexAttrib functions
+ */
+static attrib_func AttribFuncsARB[2][4][8] = {
+ {
+ /* non-normalized */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1bvARB,
+ (attrib_func) VertexAttrib1ubvARB,
+ (attrib_func) VertexAttrib1svARB,
+ (attrib_func) VertexAttrib1usvARB,
+ (attrib_func) VertexAttrib1ivARB,
+ (attrib_func) VertexAttrib1uivARB,
+ (attrib_func) VertexAttrib1fvARB,
+ (attrib_func) VertexAttrib1dvARB
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2bvARB,
+ (attrib_func) VertexAttrib2ubvARB,
+ (attrib_func) VertexAttrib2svARB,
+ (attrib_func) VertexAttrib2usvARB,
+ (attrib_func) VertexAttrib2ivARB,
+ (attrib_func) VertexAttrib2uivARB,
+ (attrib_func) VertexAttrib2fvARB,
+ (attrib_func) VertexAttrib2dvARB
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3bvARB,
+ (attrib_func) VertexAttrib3ubvARB,
+ (attrib_func) VertexAttrib3svARB,
+ (attrib_func) VertexAttrib3usvARB,
+ (attrib_func) VertexAttrib3ivARB,
+ (attrib_func) VertexAttrib3uivARB,
+ (attrib_func) VertexAttrib3fvARB,
+ (attrib_func) VertexAttrib3dvARB
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4bvARB,
+ (attrib_func) VertexAttrib4ubvARB,
+ (attrib_func) VertexAttrib4svARB,
+ (attrib_func) VertexAttrib4usvARB,
+ (attrib_func) VertexAttrib4ivARB,
+ (attrib_func) VertexAttrib4uivARB,
+ (attrib_func) VertexAttrib4fvARB,
+ (attrib_func) VertexAttrib4dvARB
+ }
+ },
+ {
+ /* normalized (except for float/double) */
+ {
+ /* size 1 */
+ (attrib_func) VertexAttrib1NbvARB,
+ (attrib_func) VertexAttrib1NubvARB,
+ (attrib_func) VertexAttrib1NsvARB,
+ (attrib_func) VertexAttrib1NusvARB,
+ (attrib_func) VertexAttrib1NivARB,
+ (attrib_func) VertexAttrib1NuivARB,
+ (attrib_func) VertexAttrib1fvARB,
+ (attrib_func) VertexAttrib1dvARB
+ },
+ {
+ /* size 2 */
+ (attrib_func) VertexAttrib2NbvARB,
+ (attrib_func) VertexAttrib2NubvARB,
+ (attrib_func) VertexAttrib2NsvARB,
+ (attrib_func) VertexAttrib2NusvARB,
+ (attrib_func) VertexAttrib2NivARB,
+ (attrib_func) VertexAttrib2NuivARB,
+ (attrib_func) VertexAttrib2fvARB,
+ (attrib_func) VertexAttrib2dvARB
+ },
+ {
+ /* size 3 */
+ (attrib_func) VertexAttrib3NbvARB,
+ (attrib_func) VertexAttrib3NubvARB,
+ (attrib_func) VertexAttrib3NsvARB,
+ (attrib_func) VertexAttrib3NusvARB,
+ (attrib_func) VertexAttrib3NivARB,
+ (attrib_func) VertexAttrib3NuivARB,
+ (attrib_func) VertexAttrib3fvARB,
+ (attrib_func) VertexAttrib3dvARB
+ },
+ {
+ /* size 4 */
+ (attrib_func) VertexAttrib4NbvARB,
+ (attrib_func) VertexAttrib4NubvARB,
+ (attrib_func) VertexAttrib4NsvARB,
+ (attrib_func) VertexAttrib4NusvARB,
+ (attrib_func) VertexAttrib4NivARB,
+ (attrib_func) VertexAttrib4NuivARB,
+ (attrib_func) VertexAttrib4fvARB,
+ (attrib_func) VertexAttrib4dvARB
+ }
+ }
+};
+
/**********************************************************************/
if (ctx->aelt_context)
return GL_TRUE;
-#if defined(IN_DRI_DRIVER)
+ /* These _gloffset_* values may not be compile-time constants */
SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
+ FogCoordFuncs[0] = -1;
+ FogCoordFuncs[1] = -1;
+ FogCoordFuncs[2] = -1;
+ FogCoordFuncs[3] = -1;
+ FogCoordFuncs[4] = -1;
+ FogCoordFuncs[5] = -1;
FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
-#endif
ctx->aelt_context = MALLOC( sizeof(AEcontext) );
if (!ctx->aelt_context)
GLuint i;
/* conventional vertex arrays */
- if (ctx->Array.Index.Enabled) {
- aa->array = &ctx->Array.Index;
+ if (ctx->Array.ArrayObj->Index.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Index;
aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
- if (ctx->Array.EdgeFlag.Enabled) {
- aa->array = &ctx->Array.EdgeFlag;
+ if (ctx->Array.ArrayObj->EdgeFlag.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->EdgeFlag;
aa->offset = _gloffset_EdgeFlagv;
aa++;
}
- if (ctx->Array.Normal.Enabled) {
- aa->array = &ctx->Array.Normal;
+ if (ctx->Array.ArrayObj->Normal.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Normal;
aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
- if (ctx->Array.Color.Enabled) {
- aa->array = &ctx->Array.Color;
+ if (ctx->Array.ArrayObj->Color.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Color;
aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
aa++;
}
- if (ctx->Array.SecondaryColor.Enabled) {
- aa->array = &ctx->Array.SecondaryColor;
+ if (ctx->Array.ArrayObj->SecondaryColor.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->SecondaryColor;
aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
- if (ctx->Array.FogCoord.Enabled) {
- aa->array = &ctx->Array.FogCoord;
+ if (ctx->Array.ArrayObj->FogCoord.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->FogCoord;
aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- if (ctx->Array.TexCoord[i].Enabled && ctx->Array.TexCoord[i].Ptr) {
- /* NOTE: we use generic glVertexAttrib functions here.
- * If we ever de-alias conventional/generic vertex attribs this
- * will have to change.
+ struct gl_client_array *attribArray = &ctx->Array.ArrayObj->TexCoord[i];
+ if (attribArray->Enabled) {
+ /* NOTE: we use generic glVertexAttribNV functions here.
+ * If we ever remove GL_NV_vertex_program this will have to change.
*/
- struct gl_client_array *attribArray = &ctx->Array.TexCoord[i];
at->array = attribArray;
- at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
+ ASSERT(!at->array->Normalized);
+ at->func = AttribFuncsNV[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
at->index = VERT_ATTRIB_TEX0 + i;
at++;
}
/* generic vertex attribute arrays */
for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
- if (ctx->Array.VertexAttrib[i].Enabled &&
- ctx->Array.VertexAttrib[i].Ptr) {
- struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i];
+ struct gl_client_array *attribArray = &ctx->Array.ArrayObj->VertexAttrib[i];
+ if (attribArray->Enabled) {
at->array = attribArray;
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
* function pointer here (for float arrays) since the pointer may
* change from one execution of _ae_loopback_array_elt() to
* the next. Doing so caused UT to break.
*/
- at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
+ if (ctx->VertexProgram._Enabled
+ && ctx->VertexProgram.Current->IsNVProgram) {
+ at->func = AttribFuncsNV[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ }
+ else {
+ at->func = AttribFuncsARB[at->array->Normalized]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+ }
at->index = i;
at++;
}
}
/* finally, vertex position */
- if (ctx->Array.VertexAttrib[0].Enabled) {
+ if (ctx->Array.ArrayObj->VertexAttrib[0].Enabled) {
/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
- * issued as the last (proviking) attribute).
+ * issued as the last (provoking) attribute).
*/
- aa->array = &ctx->Array.VertexAttrib[0];
+ aa->array = &ctx->Array.ArrayObj->VertexAttrib[0];
assert(aa->array->Size >= 2); /* XXX fix someday? */
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
aa++;
}
- else if (ctx->Array.Vertex.Enabled) {
- aa->array = &ctx->Array.Vertex;
+ else if (ctx->Array.ArrayObj->Vertex.Enabled) {
+ aa->array = &ctx->Array.ArrayObj->Vertex;
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
aa++;
}