/** Cast wrapper */
-static INLINE AEcontext *
+static inline AEcontext *
AE_CONTEXT(struct gl_context *ctx)
{
return (AEcontext *) ctx->aelt_context;
* in the range [0, 7]. Luckily these type tokens are sequentially
* numbered in gl.h, except for GL_DOUBLE.
*/
-static INLINE int
+static inline int
TYPE_IDX(GLenum t)
{
return t == GL_DOUBLE ? 7 : t & 7;
*/
at->array = attribArray;
at->binding = &vao->VertexBinding[attribArray->VertexBinding];
- ASSERT(!at->array->Normalized);
+ assert(!at->array->Normalized);
at->func = AttribFuncsNV[at->array->Normalized]
[at->array->Size-1]
[TYPE_IDX(at->array->Type)];
check_vbo(actx, vao->IndexBufferObj);
- ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
- ASSERT(aa - actx->arrays < 32);
+ assert(at - actx->attribs <= VERT_ATTRIB_MAX);
+ assert(aa - actx->arrays < 32);
at->func = NULL; /* terminate the list */
aa->offset = -1; /* terminate the list */