* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "context.h"
#include "imports.h"
#include "macros.h"
-#include "mfeatures.h"
#include "mtypes.h"
#include "main/dispatch.h"
#define NUM_TYPES 8
-#if FEATURE_arrayelt
-
-
static const int ColorFuncs[2][NUM_TYPES] = {
{
_gloffset_Color3bv,
static void GLAPIENTRY
VertexAttrib1dvARB(GLuint index, const GLdouble *v)
{
- CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
+ CALL_VertexAttrib1dv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib2dvARB(GLuint index, const GLdouble *v)
{
- CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
+ CALL_VertexAttrib2dv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib3dvARB(GLuint index, const GLdouble *v)
{
- CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
+ CALL_VertexAttrib3dv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttrib4dvARB(GLuint index, const GLdouble *v)
{
- CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
+ CALL_VertexAttrib4dv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribI4bv(GLuint index, const GLbyte *v)
{
- CALL_VertexAttribI4bvEXT(GET_DISPATCH(), (index, v));
+ CALL_VertexAttribI4bv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- CALL_VertexAttribI4ubvEXT(GET_DISPATCH(), (index, v));
+ CALL_VertexAttribI4ubv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribI4sv(GLuint index, const GLshort *v)
{
- CALL_VertexAttribI4svEXT(GET_DISPATCH(), (index, v));
+ CALL_VertexAttribI4sv(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY
VertexAttribI4usv(GLuint index, const GLushort *v)
{
- CALL_VertexAttribI4usvEXT(GET_DISPATCH(), (index, v));
+ CALL_VertexAttribI4usv(GET_DISPATCH(), (index, v));
}
return GL_TRUE;
/* These _gloffset_* values may not be compile-time constants */
- SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
- SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
- SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
- SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
- SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
- SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
+ SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bv;
+ SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubv;
+ SecondaryColorFuncs[2] = _gloffset_SecondaryColor3sv;
+ SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usv;
+ SecondaryColorFuncs[4] = _gloffset_SecondaryColor3iv;
+ SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uiv;
SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
- SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;
+ SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dv;
FogCoordFuncs[0] = -1;
FogCoordFuncs[1] = -1;
FogCoordFuncs[4] = -1;
FogCoordFuncs[5] = -1;
FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
- FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;
+ FogCoordFuncs[7] = _gloffset_FogCoorddv;
- ctx->aelt_context = CALLOC( sizeof(AEcontext) );
+ ctx->aelt_context = calloc(1, sizeof(AEcontext));
if (!ctx->aelt_context)
return GL_FALSE;
void _ae_destroy_context( struct gl_context *ctx )
{
if ( AE_CONTEXT( ctx ) ) {
- FREE( ctx->aelt_context );
+ free(ctx->aelt_context);
ctx->aelt_context = NULL;
}
}
actx->nr_vbos = 0;
/* conventional vertex arrays */
- if (arrayObj->Index.Enabled) {
- aa->array = &arrayObj->Index;
+ if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
+ aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (arrayObj->EdgeFlag.Enabled) {
- aa->array = &arrayObj->EdgeFlag;
+ if (arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
+ aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG];
aa->offset = _gloffset_EdgeFlagv;
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (arrayObj->Normal.Enabled) {
- aa->array = &arrayObj->Normal;
+ if (arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
+ aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL];
aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (arrayObj->Color.Enabled) {
- aa->array = &arrayObj->Color;
+ if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
+ aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0];
aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (arrayObj->SecondaryColor.Enabled) {
- aa->array = &arrayObj->SecondaryColor;
+ if (arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
+ aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1];
aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- if (arrayObj->FogCoord.Enabled) {
- aa->array = &arrayObj->FogCoord;
+ if (arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
+ aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG];
aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
+ struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(i)];
if (attribArray->Enabled) {
/* NOTE: we use generic glVertexAttribNV functions here.
* If we ever remove GL_NV_vertex_program this will have to change.
}
/* generic vertex attribute arrays */
- for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) { /* skip zero! */
- struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
+ for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */
+ struct gl_client_array *attribArray = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
if (attribArray->Enabled) {
+ GLint intOrNorm;
at->array = attribArray;
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
* function pointer here (for float arrays) since the pointer may
* change from one execution of _ae_ArrayElement() to
* the next. Doing so caused UT to break.
*/
- if (ctx->VertexProgram._Enabled
- && ctx->VertexProgram.Current->IsNVProgram) {
- at->func = AttribFuncsNV[at->array->Normalized]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- }
- else {
- GLint intOrNorm;
- if (at->array->Integer)
- intOrNorm = 2;
- else if (at->array->Normalized)
- intOrNorm = 1;
- else
- intOrNorm = 0;
-
- at->func = AttribFuncsARB[intOrNorm]
- [at->array->Size-1]
- [TYPE_IDX(at->array->Type)];
- }
+ if (at->array->Integer)
+ intOrNorm = 2;
+ else if (at->array->Normalized)
+ intOrNorm = 1;
+ else
+ intOrNorm = 0;
+
+ at->func = AttribFuncsARB[intOrNorm]
+ [at->array->Size-1]
+ [TYPE_IDX(at->array->Type)];
+
at->index = i;
check_vbo(actx, at->array->BufferObj);
at++;
}
/* finally, vertex position */
- if (arrayObj->VertexAttrib[0].Enabled) {
+ if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
* issued as the last (provoking) attribute).
*/
- aa->array = &arrayObj->VertexAttrib[0];
+ aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0];
assert(aa->array->Size >= 2); /* XXX fix someday? */
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- else if (arrayObj->Vertex.Enabled) {
- aa->array = &arrayObj->Vertex;
+ else if (arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
+ aa->array = &arrayObj->VertexAttrib[VERT_ATTRIB_POS];
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
check_vbo(actx, aa->array->BufferObj);
aa++;
}
- check_vbo(actx, ctx->Array.ElementArrayBufferObj);
+ check_vbo(actx, arrayObj->ElementArrayBufferObj);
ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
ASSERT(aa - actx->arrays < 32);
const struct _glapi_table * const disp = GET_DISPATCH();
GLboolean do_map;
+ /* If PrimitiveRestart is enabled and the index is the RestartIndex
+ * then we call PrimitiveRestartNV and return.
+ */
+ if (ctx->Array._PrimitiveRestart && (elt == ctx->Array._RestartIndex)) {
+ CALL_PrimitiveRestartNV((struct _glapi_table *)disp, ());
+ return;
+ }
+
if (actx->NewState) {
assert(!actx->mapped_vbos);
_ae_update_state( ctx );
}
- /* Determine if w need to map/unmap VBOs */
+ /* Determine if we need to map/unmap VBOs */
do_map = actx->nr_vbos && !actx->mapped_vbos;
if (do_map)
{
SET_ArrayElement(disp, vfmt->ArrayElement);
}
-
-
-#endif /* FEATURE_arrayelt */