extern GLboolean _ae_create_context( struct gl_context *ctx );
extern void _ae_destroy_context( struct gl_context *ctx );
extern void _ae_invalidate_state( struct gl_context *ctx, GLbitfield new_state );
+extern bool _ae_is_state_dirty(struct gl_context *ctx);
extern void GLAPIENTRY _ae_ArrayElement( GLint elt );
/* May optionally be called before a batch of element calls: