extern void _ae_invalidate_state( GLcontext *ctx, GLuint new_state );
extern void GLAPIENTRY _ae_loopback_array_elt( GLint elt );
+/* May optionally be called before a batch of element calls:
+ */
+extern void _ae_map_vbos( GLcontext *ctx );
+extern void _ae_unmap_vbos( GLcontext *ctx );
+
#endif