#include "polygon.h"
#include "queryobj.h"
#include "readpix.h"
+#if FEATURE_ARB_sampler_objects
+#include "samplerobj.h"
+#endif
#include "scissor.h"
#include "stencil.h"
#include "texenv.h"
#include "texobj.h"
#include "texparam.h"
#include "texstate.h"
+#include "texstorage.h"
+#include "texturebarrier.h"
#include "transformfeedback.h"
#include "mtypes.h"
#include "varray.h"
#if FEATURE_GL
-#ifdef _GLAPI_USE_REMAP_TABLE
-
-#define need_MESA_remap_table
-#include "main/remap.h"
-#include "main/remap_helper.h"
-
-/* This is shared across all APIs but We define this here since
- * desktop GL has the biggest remap table. */
-int driDispatchRemapTable[driDispatchRemapTable_size];
-
-/**
- * Map the functions which are already static.
- *
- * When a extension function are incorporated into the ABI, the
- * extension suffix is usually stripped. Mapping such functions
- * makes sure the alternative names are available.
- *
- * Note that functions mapped by _mesa_init_remap_table() are
- * excluded.
- */
-void
-_mesa_map_static_functions(void)
-{
- /* Remap static functions which have alternative names and are in the ABI.
- * This is to be on the safe side. glapi should have defined those names.
- */
- _mesa_map_function_array(MESA_alt_functions);
-}
-
-void
-_mesa_init_remap_table(void)
-{
- _mesa_do_init_remap_table(_mesa_function_pool,
- driDispatchRemapTable_size,
- MESA_remap_table_functions);
-}
-
-#endif /* _GLAPI_USE_REMAP_TABLE */
-
-
/**
* Initialize a dispatch table with pointers to Mesa's immediate-mode
* commands.
{
struct _glapi_table *exec;
- exec = _mesa_alloc_dispatch_table(sizeof *exec);
+ exec = _mesa_alloc_dispatch_table(_gloffset_COUNT);
if (exec == NULL)
return NULL;
SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
#endif
+ /* 95. GL_ARB_ES2_compatibility */
+ SET_ClearDepthf(exec, _mesa_ClearDepthf);
+ SET_DepthRangef(exec, _mesa_DepthRangef);
+
/* 97. GL_EXT_compiled_vertex_array */
#if _HAVE_FULL_GL
SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
/* 352. GL_EXT_transform_feedback */
+ /* ARB 93. GL_ARB_transform_feedback2 */
_mesa_init_transform_feedback_dispatch(exec);
/* 364. GL_EXT_provoking_vertex */
SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
+
+ /* ARB 104. GL_ARB_robustness */
+ SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB);
#endif
/* ARB 14. GL_ARB_point_parameters */
SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
#endif
+ /* ARB 104. GL_ARB_robustness */
+ SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB);
+ SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB);
+ SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB);
+ SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB);
+
/* GL_ARB_sync */
_mesa_init_sync_dispatch(exec);
SET_FramebufferTextureFaceARB(exec, _mesa_FramebufferTextureFaceARB);
#endif
+ SET_ClampColorARB(exec, _mesa_ClampColorARB);
+
/* GL_EXT_texture_integer */
SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT);
SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT);
SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv);
SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv);
+ /* GL_EXT_gpu_shader4 / OpenGL 3.0 */
+ SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv);
+ SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv);
+ SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer);
+
+ /* GL 3.0 (functions not covered by other extensions) */
+ SET_ClearBufferiv(exec, _mesa_ClearBufferiv);
+ SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv);
+ SET_ClearBufferfv(exec, _mesa_ClearBufferfv);
+ SET_ClearBufferfi(exec, _mesa_ClearBufferfi);
+ SET_GetStringi(exec, _mesa_GetStringi);
+ SET_ClampColor(exec, _mesa_ClampColorARB);
+
+ /* GL_ARB_instanced_arrays */
+ SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor);
+
+ /* GL_ARB_draw_buffer_blend */
+ SET_BlendFunciARB(exec, _mesa_BlendFunci);
+ SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei);
+ SET_BlendEquationiARB(exec, _mesa_BlendEquationi);
+ SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei);
+
+ /* GL_NV_texture_barrier */
+ SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV);
+
+ /* GL_ARB_texture_buffer_object */
+ SET_TexBufferARB(exec, _mesa_TexBuffer);
+
+ /* GL_ARB_texture_storage */
+ SET_TexStorage1D(exec, _mesa_TexStorage1D);
+ SET_TexStorage2D(exec, _mesa_TexStorage2D);
+ SET_TexStorage3D(exec, _mesa_TexStorage3D);
+ SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
+ SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT);
+ SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT);
+
+#if FEATURE_ARB_sampler_objects
+ _mesa_init_sampler_object_dispatch(exec);
+#endif
+
return exec;
}