#include "texobj.h"
#include "texparam.h"
#include "texstate.h"
+#include "texstorage.h"
#include "texturebarrier.h"
#include "transformfeedback.h"
#include "mtypes.h"
SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
/* 352. GL_EXT_transform_feedback */
+ /* ARB 93. GL_ARB_transform_feedback2 */
_mesa_init_transform_feedback_dispatch(exec);
/* 364. GL_EXT_provoking_vertex */
SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
+
+ /* ARB 104. GL_ARB_robustness */
+ SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB);
#endif
/* ARB 14. GL_ARB_point_parameters */
SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
#endif
+ /* ARB 104. GL_ARB_robustness */
+ SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB);
+ SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB);
+ SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB);
+ SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB);
+
/* GL_ARB_sync */
_mesa_init_sync_dispatch(exec);
/* GL_ARB_texture_buffer_object */
SET_TexBufferARB(exec, _mesa_TexBuffer);
+ /* GL_ARB_texture_storage */
+ SET_TexStorage1D(exec, _mesa_TexStorage1D);
+ SET_TexStorage2D(exec, _mesa_TexStorage2D);
+ SET_TexStorage3D(exec, _mesa_TexStorage3D);
+ SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
+ SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT);
+ SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT);
+
#if FEATURE_ARB_sampler_objects
_mesa_init_sampler_object_dispatch(exec);
#endif