#include "glheader.h"
-#include "glapi.h"
-#include "glapitable.h"
#include "macros.h"
-#include "colormac.h"
#include "api_loopback.h"
-#include "glthread.h"
#include "mtypes.h"
-#include "dispatch.h"
+#include "glapi/glapi.h"
+#include "glapi/glapitable.h"
+#include "glapi/glthread.h"
+#include "glapi/dispatch.h"
/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
* calls to a smaller set of driver-provided formats. Currently just
loopback_Color3iv_f( const GLint *v )
{
COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
- INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
+ INT_TO_FLOAT(v[2]), 1.0 );
}
static void GLAPIENTRY
static void GLAPIENTRY
loopback_TexCoord3dv( const GLdouble *v )
{
- TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
+ TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}
static void GLAPIENTRY