#include "glapi/glthread.h"
#include "main/dispatch.h"
#include "mfeatures.h"
+#include "main/context.h"
/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
* calls to a smaller set of driver-provided formats. Currently just
struct _glapi_table *dest)
{
if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
+ SET_Color4ub(dest, loopback_Color4ub_f);
+ SET_Materialf(dest, loopback_Materialf);
+ }
+ if (ctx->API == API_OPENGL) {
SET_Color3b(dest, loopback_Color3b_f);
SET_Color3d(dest, loopback_Color3d_f);
SET_Color3i(dest, loopback_Color3i_f);
SET_Color4s(dest, loopback_Color4s_f);
SET_Color4ui(dest, loopback_Color4ui_f);
SET_Color4us(dest, loopback_Color4us_f);
- SET_Color4ub(dest, loopback_Color4ub_f);
SET_Color3bv(dest, loopback_Color3bv_f);
SET_Color3dv(dest, loopback_Color3dv_f);
SET_Color3iv(dest, loopback_Color3iv_f);
SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
SET_EvalCoord1d(dest, loopback_EvalCoord1d);
- SET_Materialf(dest, loopback_Materialf);
SET_Materiali(dest, loopback_Materiali);
SET_Materialiv(dest, loopback_Materialiv);
SET_Rectd(dest, loopback_Rectd);
SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
}
- if (ctx->API != API_OPENGLES2) {
+ if (_mesa_is_desktop_gl(ctx)) {
SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);