mapi: add GL_ARB_bindless_texture entry points
[mesa.git] / src / mesa / main / api_loopback.c
index 59b59d3a9ecc64cf0cd515ca65615c6c2d828357..36e5194b93eb37fc74c2759be77bb2ed381a303a 100644 (file)
@@ -1528,6 +1528,16 @@ _mesa_VertexAttribL1dv(GLuint index, const GLdouble *v)
    ATTRIB1_D(index, v[0]);
 }
 
+void GLAPIENTRY
+_mesa_VertexAttribL1ui64ARB(GLuint index, GLuint64EXT x)
+{
+}
+
+void GLAPIENTRY
+_mesa_VertexAttribL1ui64vARB(GLuint index, const GLuint64EXT *v)
+{
+}
+
 void GLAPIENTRY
 _mesa_VertexAttribL2dv(GLuint index, const GLdouble *v)
 {
@@ -1789,5 +1799,9 @@ _mesa_loopback_init_api_table(const struct gl_context *ctx,
       SET_VertexAttribL2dv(dest, _mesa_VertexAttribL2dv);
       SET_VertexAttribL3dv(dest, _mesa_VertexAttribL3dv);
       SET_VertexAttribL4dv(dest, _mesa_VertexAttribL4dv);
+
+      /* GL_ARB_bindless_texture */
+      SET_VertexAttribL1ui64ARB(dest, _mesa_VertexAttribL1ui64ARB);
+      SET_VertexAttribL1ui64vARB(dest, _mesa_VertexAttribL1ui64vARB);
    }
 }