void GLAPIENTRY
_mesa_Materiali(GLenum face, GLenum pname, GLint param )
{
- GLfloat p = (GLfloat) param;
- MATERIALFV(face, pname, &p);
+ GLfloat p[4];
+ p[0] = (GLfloat) param;
+ MATERIALFV(face, pname, p);
}
void GLAPIENTRY
ATTRIB1_D(index, v[0]);
}
+void GLAPIENTRY
+_mesa_VertexAttribL1ui64ARB(GLuint index, GLuint64EXT x)
+{
+}
+
+void GLAPIENTRY
+_mesa_VertexAttribL1ui64vARB(GLuint index, const GLuint64EXT *v)
+{
+}
+
void GLAPIENTRY
_mesa_VertexAttribL2dv(GLuint index, const GLdouble *v)
{
SET_VertexAttribL2dv(dest, _mesa_VertexAttribL2dv);
SET_VertexAttribL3dv(dest, _mesa_VertexAttribL3dv);
SET_VertexAttribL4dv(dest, _mesa_VertexAttribL4dv);
+
+ /* GL_ARB_bindless_texture */
+ SET_VertexAttribL1ui64ARB(dest, _mesa_VertexAttribL1ui64ARB);
+ SET_VertexAttribL1ui64vARB(dest, _mesa_VertexAttribL1ui64vARB);
}
}