-/* $Id: api_loopback.c,v 1.14 2001/12/21 15:48:23 keithw Exp $ */
+/**
+ * \file api_loopback.c
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.3
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <keithw@valinux.com>
*/
#include "glheader.h"
+#include "glapi.h"
#include "glapitable.h"
#include "macros.h"
#include "colormac.h"
-#include "api_compat.h"
#include "api_loopback.h"
+#include "glthread.h"
+#include "mtypes.h"
+#include "dispatch.h"
/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
* calls to a smaller set of driver-provided formats. Currently just
* listed in dd.h. The easiest way for a driver to do this is to
* install the supplied software t&l module.
*/
-#define COLORUBV(v) glColor4ubv(v)
-#define COLORF(r,g,b,a) glColor4f(r,g,b,a)
-#define VERTEX2(x,y) glVertex2f(x,y)
-#define VERTEX3(x,y,z) glVertex3f(x,y,z)
-#define VERTEX4(x,y,z,w) glVertex4f(x,y,z,w)
-#define NORMAL(x,y,z) glNormal3f(x,y,z)
-#define TEXCOORD1(s) glTexCoord1f(s)
-#define TEXCOORD2(s,t) glTexCoord2f(s,t)
-#define TEXCOORD3(s,t,u) glTexCoord3f(s,t,u)
-#define TEXCOORD4(s,t,u,v) glTexCoord4f(s,t,u,v)
-#define INDEX(c) glIndexi(c)
-#define MULTI_TEXCOORD1(z,s) glMultiTexCoord1fARB(z,s)
-#define MULTI_TEXCOORD2(z,s,t) glMultiTexCoord2fARB(z,s,t)
-#define MULTI_TEXCOORD3(z,s,t,u) glMultiTexCoord3fARB(z,s,t,u)
-#define MULTI_TEXCOORD4(z,s,t,u,v) glMultiTexCoord4fARB(z,s,t,u,v)
-#define EVALCOORD1(x) glEvalCoord1f(x)
-#define EVALCOORD2(x,y) glEvalCoord2f(x,y)
-#define MATERIALFV(a,b,c) glMaterialfv(a,b,c)
-#define RECTF(a,b,c,d) glRectf(a,b,c,d)
-
-#define ATTRIB(index, x, y, z, w) _compat_VertexAttrib4fNV(index, x, y, z, w)
-
-
-#define FOGCOORDF(x) _compat_FogCoordfEXT(x)
-#define SECONDARYCOLORUB(a,b,c) _compat_SecondaryColor3ubEXT(a,b,c)
-#define SECONDARYCOLORF(a,b,c) _compat_SecondaryColor3fEXT(a,b,c)
-
-
-static void
-loopback_Color3b( GLbyte red, GLbyte green, GLbyte blue )
-{
- GLubyte col[4];
- col[0] = BYTE_TO_UBYTE(red);
- col[1] = BYTE_TO_UBYTE(green);
- col[2] = BYTE_TO_UBYTE(blue);
- col[3] = 255;
- COLORUBV(col);
-}
-
-static void
-loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue )
-{
- GLubyte col[4];
- GLfloat r = (GLfloat) red;
- GLfloat g = (GLfloat) green;
- GLfloat b = (GLfloat) blue;
- UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
- UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
- UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
- col[3] = 255;
- COLORUBV( col );
-}
-
-static void
-loopback_Color3i( GLint red, GLint green, GLint blue )
-{
- GLubyte col[4];
- col[0] = INT_TO_UBYTE(red);
- col[1] = INT_TO_UBYTE(green);
- col[2] = INT_TO_UBYTE(blue);
- col[3] = 255;
- COLORUBV(col);
-}
-
-static void
-loopback_Color3s( GLshort red, GLshort green, GLshort blue )
-{
- GLubyte col[4];
- col[0] = SHORT_TO_UBYTE(red);
- col[1] = SHORT_TO_UBYTE(green);
- col[2] = SHORT_TO_UBYTE(blue);
- col[3] = 255;
- COLORUBV(col);
-}
-
-static void
-loopback_Color3ui( GLuint red, GLuint green, GLuint blue )
-{
- GLubyte col[4];
- col[0] = UINT_TO_UBYTE(red);
- col[1] = UINT_TO_UBYTE(green);
- col[2] = UINT_TO_UBYTE(blue);
- col[3] = 255;
- COLORUBV(col);
-}
-
-static void
-loopback_Color3us( GLushort red, GLushort green, GLushort blue )
-{
- GLubyte col[4];
- col[0] = USHORT_TO_UBYTE(red);
- col[1] = USHORT_TO_UBYTE(green);
- col[2] = USHORT_TO_UBYTE(blue);
- col[3] = 255;
- COLORUBV(col);
-}
-
-static void
-loopback_Color4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
-{
- GLubyte col[4];
- col[0] = BYTE_TO_UBYTE(red);
- col[1] = BYTE_TO_UBYTE(green);
- col[2] = BYTE_TO_UBYTE(blue);
- col[3] = 255;
- COLORUBV(col);
-}
-
-static void
-loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
-{
- GLubyte col[4];
- GLfloat r = (GLfloat) red;
- GLfloat g = (GLfloat) green;
- GLfloat b = (GLfloat) blue;
- GLfloat a = (GLfloat) alpha;
- UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
- UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
- UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
- UNCLAMPED_FLOAT_TO_UBYTE(col[3], a);
- COLORUBV( col );
-}
-
-static void
-loopback_Color4i( GLint red, GLint green, GLint blue, GLint alpha )
-{
- GLubyte col[4];
- col[0] = INT_TO_UBYTE(red);
- col[1] = INT_TO_UBYTE(green);
- col[2] = INT_TO_UBYTE(blue);
- col[3] = INT_TO_UBYTE(alpha);
- COLORUBV(col);
-}
-
-static void
-loopback_Color4s( GLshort red, GLshort green, GLshort blue,
- GLshort alpha )
-{
- GLubyte col[4];
- col[0] = SHORT_TO_UBYTE(red);
- col[1] = SHORT_TO_UBYTE(green);
- col[2] = SHORT_TO_UBYTE(blue);
- col[3] = SHORT_TO_UBYTE(alpha);
- COLORUBV(col);
-}
-
-static void
-loopback_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
-{
- GLubyte col[4];
- col[0] = UINT_TO_UBYTE(red);
- col[1] = UINT_TO_UBYTE(green);
- col[2] = UINT_TO_UBYTE(blue);
- col[3] = UINT_TO_UBYTE(alpha);
- COLORUBV(col);
-}
-
-static void
-loopback_Color4us( GLushort red, GLushort green, GLushort blue,
- GLushort alpha )
-{
- GLubyte col[4];
- col[0] = USHORT_TO_UBYTE(red);
- col[1] = USHORT_TO_UBYTE(green);
- col[2] = USHORT_TO_UBYTE(blue);
- col[3] = USHORT_TO_UBYTE(alpha);
- COLORUBV(col);
-}
-
-static void
-loopback_Color3bv( const GLbyte *v )
-{
- GLubyte col[4];
- col[0] = BYTE_TO_UBYTE(v[0]);
- col[1] = BYTE_TO_UBYTE(v[1]);
- col[2] = BYTE_TO_UBYTE(v[2]);
- col[3] = 255;
- COLORUBV(col);
-}
-
-static void
-loopback_Color3dv( const GLdouble *v )
-{
- GLubyte col[4];
- GLfloat r = (GLfloat) v[0];
- GLfloat g = (GLfloat) v[1];
- GLfloat b = (GLfloat) v[2];
- UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
- UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
- UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
- col[3] = 255;
- COLORUBV( col );
-}
-
-static void
-loopback_Color3iv( const GLint *v )
-{
- GLubyte col[4];
- col[0] = INT_TO_UBYTE(v[0]);
- col[1] = INT_TO_UBYTE(v[1]);
- col[2] = INT_TO_UBYTE(v[2]);
- col[3] = 255;
- COLORUBV(col);
-}
-
-static void
-loopback_Color3sv( const GLshort *v )
-{
- GLubyte col[4];
- col[0] = SHORT_TO_UBYTE(v[0]);
- col[1] = SHORT_TO_UBYTE(v[1]);
- col[2] = SHORT_TO_UBYTE(v[2]);
- col[3] = 255;
- COLORUBV(col);
-}
-
-static void
-loopback_Color3uiv( const GLuint *v )
-{
- GLubyte col[4];
- col[0] = UINT_TO_UBYTE(v[0]);
- col[1] = UINT_TO_UBYTE(v[1]);
- col[2] = UINT_TO_UBYTE(v[2]);
- col[3] = 255;
- COLORUBV(col);
-}
-
-static void
-loopback_Color3usv( const GLushort *v )
-{
- GLubyte col[4];
- col[0] = USHORT_TO_UBYTE(v[0]);
- col[1] = USHORT_TO_UBYTE(v[1]);
- col[2] = USHORT_TO_UBYTE(v[2]);
- col[3] = 255;
- COLORUBV(col);
-
-}
-
-static void
-loopback_Color4bv( const GLbyte *v )
-{
- GLubyte col[4];
- col[0] = BYTE_TO_UBYTE(v[0]);
- col[1] = BYTE_TO_UBYTE(v[1]);
- col[2] = BYTE_TO_UBYTE(v[2]);
- col[3] = BYTE_TO_UBYTE(v[3]);
- COLORUBV(col);
-}
-
-static void
-loopback_Color4dv( const GLdouble *v )
-{
- GLubyte col[4];
- GLfloat r = (GLfloat) v[0];
- GLfloat g = (GLfloat) v[1];
- GLfloat b = (GLfloat) v[2];
- GLfloat a = (GLfloat) v[3];
- UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
- UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
- UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
- UNCLAMPED_FLOAT_TO_UBYTE(col[3], a);
- COLORUBV( col );
-}
-
-static void
-loopback_Color4iv( const GLint *v )
-{
- GLubyte col[4];
- col[0] = INT_TO_UBYTE(v[0]);
- col[1] = INT_TO_UBYTE(v[1]);
- col[2] = INT_TO_UBYTE(v[2]);
- col[3] = INT_TO_UBYTE(v[3]);
- COLORUBV(col);
-}
-
-static void
-loopback_Color4sv( const GLshort *v)
-{
- GLubyte col[4];
- col[0] = SHORT_TO_UBYTE(v[0]);
- col[1] = SHORT_TO_UBYTE(v[1]);
- col[2] = SHORT_TO_UBYTE(v[2]);
- col[3] = SHORT_TO_UBYTE(v[3]);
- COLORUBV(col);
-}
-
-static void
-loopback_Color4uiv( const GLuint *v)
-{
- GLubyte col[4];
- col[0] = UINT_TO_UBYTE(v[0]);
- col[1] = UINT_TO_UBYTE(v[1]);
- col[2] = UINT_TO_UBYTE(v[2]);
- col[3] = UINT_TO_UBYTE(v[3]);
- COLORUBV(col);
-}
-
-static void
-loopback_Color4usv( const GLushort *v)
-{
- GLubyte col[4];
- col[0] = USHORT_TO_UBYTE(v[0]);
- col[1] = USHORT_TO_UBYTE(v[1]);
- col[2] = USHORT_TO_UBYTE(v[2]);
- col[3] = USHORT_TO_UBYTE(v[3]);
- COLORUBV(col);
-}
-
-static void
+#define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
+#define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
+#define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
+#define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
+#define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
+#define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
+#define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
+#define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
+#define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
+#define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
+#define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
+#define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
+#define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
+#define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
+#define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
+#define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
+#define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
+#define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
+
+#define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
+#define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
+#define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
+#define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
+#define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
+#define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
+#define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
+#define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
+#define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
+#define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
+
+static void GLAPIENTRY
loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
{
COLORF( BYTE_TO_FLOAT(red),
1.0 );
}
-static void
+static void GLAPIENTRY
loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
{
COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
}
-static void
+static void GLAPIENTRY
loopback_Color3i_f( GLint red, GLint green, GLint blue )
{
COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
INT_TO_FLOAT(blue), 1.0);
}
-static void
+static void GLAPIENTRY
loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
{
COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
SHORT_TO_FLOAT(blue), 1.0);
}
-static void
+static void GLAPIENTRY
loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
{
COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
UINT_TO_FLOAT(blue), 1.0 );
}
-static void
+static void GLAPIENTRY
loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
{
COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
USHORT_TO_FLOAT(blue), 1.0 );
}
+static void GLAPIENTRY
+loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
+{
+ COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
+ UBYTE_TO_FLOAT(blue), 1.0 );
+}
+
-static void
+static void GLAPIENTRY
loopback_Color3bv_f( const GLbyte *v )
{
COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]), 1.0 );
}
-static void
+static void GLAPIENTRY
loopback_Color3dv_f( const GLdouble *v )
{
COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
}
-static void
+static void GLAPIENTRY
loopback_Color3iv_f( const GLint *v )
{
COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
}
-static void
+static void GLAPIENTRY
loopback_Color3sv_f( const GLshort *v )
{
COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]), 1.0 );
}
-static void
+static void GLAPIENTRY
loopback_Color3uiv_f( const GLuint *v )
{
COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]), 1.0 );
}
-static void
+static void GLAPIENTRY
loopback_Color3usv_f( const GLushort *v )
{
COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]), 1.0 );
}
+static void GLAPIENTRY
+loopback_Color3ubv_f( const GLubyte *v )
+{
+ COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]), 1.0 );
+}
+
-static void
+static void GLAPIENTRY
loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
GLbyte alpha )
{
BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
}
-static void
+static void GLAPIENTRY
loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
GLdouble alpha )
{
COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
}
-static void
+static void GLAPIENTRY
loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
{
COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
}
-static void
+static void GLAPIENTRY
loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
GLshort alpha )
{
SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
}
-static void
+static void GLAPIENTRY
loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
{
COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
}
-static void
+static void GLAPIENTRY
loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
{
COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
}
+static void GLAPIENTRY
+loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
+{
+ COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
+ UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
+}
+
-static void
+static void GLAPIENTRY
loopback_Color4iv_f( const GLint *v )
{
COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
}
-static void
+static void GLAPIENTRY
loopback_Color4bv_f( const GLbyte *v )
{
COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
}
-static void
+static void GLAPIENTRY
loopback_Color4dv_f( const GLdouble *v )
{
COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
}
-static void
+static void GLAPIENTRY
loopback_Color4sv_f( const GLshort *v)
{
COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
}
-static void
+static void GLAPIENTRY
loopback_Color4uiv_f( const GLuint *v)
{
COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
}
-static void
+static void GLAPIENTRY
loopback_Color4usv_f( const GLushort *v)
{
COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
}
-static void
+static void GLAPIENTRY
+loopback_Color4ubv_f( const GLubyte *v)
+{
+ COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
+}
+
+static void GLAPIENTRY
loopback_FogCoorddEXT( GLdouble d )
{
FOGCOORDF( (GLfloat) d );
}
-static void
+static void GLAPIENTRY
loopback_FogCoorddvEXT( const GLdouble *v )
{
FOGCOORDF( (GLfloat) *v );
}
-static void
+static void GLAPIENTRY
loopback_Indexd( GLdouble c )
{
- INDEX( (GLint) c );
+ INDEX( (GLfloat) c );
}
-static void
-loopback_Indexf( GLfloat c )
+static void GLAPIENTRY
+loopback_Indexi( GLint c )
{
- INDEX( (GLuint) (GLint) c );
+ INDEX( (GLfloat) c );
}
-static void
+static void GLAPIENTRY
loopback_Indexs( GLshort c )
{
- INDEX( (GLint) c );
+ INDEX( (GLfloat) c );
}
-static void
+static void GLAPIENTRY
loopback_Indexub( GLubyte c )
{
- INDEX( (GLint) c );
+ INDEX( (GLfloat) c );
}
-static void
+static void GLAPIENTRY
loopback_Indexdv( const GLdouble *c )
{
- INDEX( (GLint) (GLint) *c );
+ INDEX( (GLfloat) *c );
}
-static void
-loopback_Indexfv( const GLfloat *c )
-{
- INDEX( (GLint) (GLint) *c );
-}
-
-static void
+static void GLAPIENTRY
loopback_Indexiv( const GLint *c )
{
- INDEX( *c );
+ INDEX( (GLfloat) *c );
}
-static void
+static void GLAPIENTRY
loopback_Indexsv( const GLshort *c )
{
- INDEX( (GLint) *c );
+ INDEX( (GLfloat) *c );
}
-static void
+static void GLAPIENTRY
loopback_Indexubv( const GLubyte *c )
{
- INDEX( (GLint) *c );
+ INDEX( (GLfloat) *c );
}
-static void
+static void GLAPIENTRY
loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
{
NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
}
-static void
+static void GLAPIENTRY
loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
{
NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
}
-static void
+static void GLAPIENTRY
loopback_Normal3i( GLint nx, GLint ny, GLint nz )
{
NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
}
-static void
+static void GLAPIENTRY
loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
{
NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
}
-static void
+static void GLAPIENTRY
loopback_Normal3bv( const GLbyte *v )
{
NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
}
-static void
+static void GLAPIENTRY
loopback_Normal3dv( const GLdouble *v )
{
NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
-static void
+static void GLAPIENTRY
loopback_Normal3iv( const GLint *v )
{
NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
}
-static void
+static void GLAPIENTRY
loopback_Normal3sv( const GLshort *v )
{
NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
}
-static void
+static void GLAPIENTRY
loopback_TexCoord1d( GLdouble s )
{
TEXCOORD1((GLfloat) s);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord1i( GLint s )
{
TEXCOORD1((GLfloat) s);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord1s( GLshort s )
{
TEXCOORD1((GLfloat) s);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord2d( GLdouble s, GLdouble t )
{
TEXCOORD2((GLfloat) s,(GLfloat) t);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord2s( GLshort s, GLshort t )
{
TEXCOORD2((GLfloat) s,(GLfloat) t);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord2i( GLint s, GLint t )
{
TEXCOORD2((GLfloat) s,(GLfloat) t);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
{
TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord3i( GLint s, GLint t, GLint r )
{
TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
{
TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
{
TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
{
TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
{
TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord1dv( const GLdouble *v )
{
TEXCOORD1((GLfloat) v[0]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord1iv( const GLint *v )
{
TEXCOORD1((GLfloat) v[0]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord1sv( const GLshort *v )
{
TEXCOORD1((GLfloat) v[0]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord2dv( const GLdouble *v )
{
TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord2iv( const GLint *v )
{
TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord2sv( const GLshort *v )
{
TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord3dv( const GLdouble *v )
{
TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord3iv( const GLint *v )
{
TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord3sv( const GLshort *v )
{
TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord4dv( const GLdouble *v )
{
TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord4iv( const GLint *v )
{
TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}
-static void
+static void GLAPIENTRY
loopback_TexCoord4sv( const GLshort *v )
{
TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}
-static void
+static void GLAPIENTRY
loopback_Vertex2d( GLdouble x, GLdouble y )
{
VERTEX2( (GLfloat) x, (GLfloat) y );
}
-static void
+static void GLAPIENTRY
loopback_Vertex2i( GLint x, GLint y )
{
VERTEX2( (GLfloat) x, (GLfloat) y );
}
-static void
+static void GLAPIENTRY
loopback_Vertex2s( GLshort x, GLshort y )
{
VERTEX2( (GLfloat) x, (GLfloat) y );
}
-static void
+static void GLAPIENTRY
loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
{
VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}
-static void
+static void GLAPIENTRY
loopback_Vertex3i( GLint x, GLint y, GLint z )
{
VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}
-static void
+static void GLAPIENTRY
loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
{
VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}
-static void
+static void GLAPIENTRY
loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
{
VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}
-static void
+static void GLAPIENTRY
loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
{
VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}
-static void
+static void GLAPIENTRY
loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
{
VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}
-static void
+static void GLAPIENTRY
loopback_Vertex2dv( const GLdouble *v )
{
VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}
-static void
+static void GLAPIENTRY
loopback_Vertex2iv( const GLint *v )
{
VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}
-static void
+static void GLAPIENTRY
loopback_Vertex2sv( const GLshort *v )
{
VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}
-static void
+static void GLAPIENTRY
loopback_Vertex3dv( const GLdouble *v )
{
VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
-static void
+static void GLAPIENTRY
loopback_Vertex3iv( const GLint *v )
{
VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
-static void
+static void GLAPIENTRY
loopback_Vertex3sv( const GLshort *v )
{
VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
-static void
+static void GLAPIENTRY
loopback_Vertex4dv( const GLdouble *v )
{
VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
-static void
+static void GLAPIENTRY
loopback_Vertex4iv( const GLint *v )
{
VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
-static void
+static void GLAPIENTRY
loopback_Vertex4sv( const GLshort *v )
{
VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
{
MULTI_TEXCOORD1( target, (GLfloat) s );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
{
MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord1iARB(GLenum target, GLint s)
{
MULTI_TEXCOORD1( target, (GLfloat) s );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
{
MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
{
MULTI_TEXCOORD1( target, (GLfloat) s );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
{
MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
{
MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
{
MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
{
MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
{
MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
{
MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
{
MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
{
MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
{
MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
{
MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
{
MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
{
MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
(GLfloat) r, (GLfloat) q );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
{
MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
(GLfloat) r, (GLfloat) q );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
{
MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
(GLfloat) r, (GLfloat) q );
}
-static void
+static void GLAPIENTRY
loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
{
MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
(GLfloat) v[2], (GLfloat) v[3] );
}
-static void
+static void GLAPIENTRY
loopback_EvalCoord2dv( const GLdouble *u )
{
EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
}
-static void
+static void GLAPIENTRY
loopback_EvalCoord2fv( const GLfloat *u )
{
EVALCOORD2( u[0], u[1] );
}
-static void
+static void GLAPIENTRY
loopback_EvalCoord2d( GLdouble u, GLdouble v )
{
EVALCOORD2( (GLfloat) u, (GLfloat) v );
}
-static void
+static void GLAPIENTRY
loopback_EvalCoord1dv( const GLdouble *u )
{
EVALCOORD1( (GLfloat) *u );
}
-static void
+static void GLAPIENTRY
loopback_EvalCoord1fv( const GLfloat *u )
{
EVALCOORD1( (GLfloat) *u );
}
-static void
+static void GLAPIENTRY
loopback_EvalCoord1d( GLdouble u )
{
EVALCOORD1( (GLfloat) u );
}
-static void
+static void GLAPIENTRY
loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
{
GLfloat fparam[4];
MATERIALFV( face, pname, fparam );
}
-static void
+static void GLAPIENTRY
loopback_Materiali(GLenum face, GLenum pname, GLint param )
{
GLfloat p = (GLfloat) param;
MATERIALFV(face, pname, &p);
}
-static void
+static void GLAPIENTRY
loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
{
GLfloat fparam[4];
}
-static void
+static void GLAPIENTRY
loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}
-static void
+static void GLAPIENTRY
loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
{
RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}
-static void
+static void GLAPIENTRY
loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
{
RECTF(v1[0], v1[1], v2[0], v2[1]);
}
-static void
+static void GLAPIENTRY
loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
{
RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}
-static void
+static void GLAPIENTRY
loopback_Rectiv(const GLint *v1, const GLint *v2)
{
RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}
-static void
+static void GLAPIENTRY
loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}
-static void
+static void GLAPIENTRY
loopback_Rectsv(const GLshort *v1, const GLshort *v2)
{
RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}
-static void
-loopback_SecondaryColor3bEXT( GLbyte red, GLbyte green, GLbyte blue )
-{
- SECONDARYCOLORUB( BYTE_TO_UBYTE(red),
- BYTE_TO_UBYTE(green),
- BYTE_TO_UBYTE(blue) );
-}
-
-static void
-loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue )
-{
- GLubyte col[3];
- GLfloat r = (GLfloat) red;
- GLfloat g = (GLfloat) green;
- GLfloat b = (GLfloat) blue;
- UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
- UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
- UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
- SECONDARYCOLORUB( col[0], col[1], col[2] );
-}
-
-static void
-loopback_SecondaryColor3iEXT( GLint red, GLint green, GLint blue )
-{
- SECONDARYCOLORUB( INT_TO_UBYTE(red),
- INT_TO_UBYTE(green),
- INT_TO_UBYTE(blue));
-}
-
-static void
-loopback_SecondaryColor3sEXT( GLshort red, GLshort green, GLshort blue )
-{
- SECONDARYCOLORUB(SHORT_TO_UBYTE(red),
- SHORT_TO_UBYTE(green),
- SHORT_TO_UBYTE(blue));
-}
-
-static void
-loopback_SecondaryColor3uiEXT( GLuint red, GLuint green, GLuint blue )
-{
- SECONDARYCOLORUB(UINT_TO_UBYTE(red),
- UINT_TO_UBYTE(green),
- UINT_TO_UBYTE(blue));
-}
-
-static void
-loopback_SecondaryColor3usEXT( GLushort red, GLushort green, GLushort blue )
-{
- SECONDARYCOLORUB(USHORT_TO_UBYTE(red),
- USHORT_TO_UBYTE(green),
- USHORT_TO_UBYTE(blue));
-}
-
-static void
-loopback_SecondaryColor3bvEXT( const GLbyte *v )
-{
- const GLfloat a = BYTE_TO_FLOAT(v[0]);
- const GLfloat b = BYTE_TO_FLOAT(v[1]);
- const GLfloat c = BYTE_TO_FLOAT(v[2]);
- SECONDARYCOLORF(a,b,c);
-}
-
-static void
-loopback_SecondaryColor3dvEXT( const GLdouble *v )
-{
- GLubyte col[3];
- GLfloat r = (GLfloat) v[0];
- GLfloat g = (GLfloat) v[1];
- GLfloat b = (GLfloat) v[2];
- UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
- UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
- UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
- SECONDARYCOLORUB( col[0], col[1], col[2] );
-}
-
-static void
-loopback_SecondaryColor3ivEXT( const GLint *v )
-{
- SECONDARYCOLORUB(INT_TO_UBYTE(v[0]),
- INT_TO_UBYTE(v[1]),
- INT_TO_UBYTE(v[2]));
-}
-
-static void
-loopback_SecondaryColor3svEXT( const GLshort *v )
-{
- SECONDARYCOLORUB(SHORT_TO_UBYTE(v[0]),
- SHORT_TO_UBYTE(v[1]),
- SHORT_TO_UBYTE(v[2]));
-}
-
-static void
-loopback_SecondaryColor3uivEXT( const GLuint *v )
-{
- SECONDARYCOLORUB(UINT_TO_UBYTE(v[0]),
- UINT_TO_UBYTE(v[1]),
- UINT_TO_UBYTE(v[2]));
-}
-
-static void
-loopback_SecondaryColor3usvEXT( const GLushort *v )
-{
- SECONDARYCOLORUB(USHORT_TO_UBYTE(v[0]),
- USHORT_TO_UBYTE(v[1]),
- USHORT_TO_UBYTE(v[2]));
-}
-
-
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
{
SECONDARYCOLORF( BYTE_TO_FLOAT(red),
BYTE_TO_FLOAT(blue) );
}
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
{
SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
}
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
{
SECONDARYCOLORF( INT_TO_FLOAT(red),
INT_TO_FLOAT(blue));
}
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
{
SECONDARYCOLORF(SHORT_TO_FLOAT(red),
SHORT_TO_FLOAT(blue));
}
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
{
SECONDARYCOLORF(UINT_TO_FLOAT(red),
UINT_TO_FLOAT(blue));
}
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
{
SECONDARYCOLORF(USHORT_TO_FLOAT(red),
USHORT_TO_FLOAT(blue));
}
-static void
+static void GLAPIENTRY
+loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
+{
+ SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
+ UBYTE_TO_FLOAT(green),
+ UBYTE_TO_FLOAT(blue));
+}
+
+static void GLAPIENTRY
loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
{
SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[2]));
}
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
{
SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3ivEXT_f( const GLint *v )
{
SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[2]));
}
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3svEXT_f( const GLshort *v )
{
SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[2]));
}
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3uivEXT_f( const GLuint *v )
{
SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[2]));
}
-static void
+static void GLAPIENTRY
loopback_SecondaryColor3usvEXT_f( const GLushort *v )
{
SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[2]));
}
+static void GLAPIENTRY
+loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
+{
+ SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
+ UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]));
+}
+
/*
- * GL_NV_vertex_program
+ * GL_NV_vertex_program:
+ * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
*/
-static void
+static void GLAPIENTRY
loopback_VertexAttrib1sNV(GLuint index, GLshort x)
{
- ATTRIB(index, (GLfloat) x, 0.0F, 0.0F, 1.0F);
+ ATTRIB1NV(index, (GLfloat) x);
}
-static void
-loopback_VertexAttrib1fNV(GLuint index, GLfloat x)
-{
- ATTRIB(index, x, 0.0F, 0.0F, 1.0F);
-}
-
-static void
+static void GLAPIENTRY
loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
{
- ATTRIB(index, (GLfloat) x, 0.0F, 0.0F, 1.0F);
+ ATTRIB1NV(index, (GLfloat) x);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
{
- ATTRIB(index, (GLfloat) x, y, 0.0F, 1.0F);
-}
-
-static void
-loopback_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y)
-{
- ATTRIB(index, (GLfloat) x, y, 0.0F, 1.0F);
+ ATTRIB2NV(index, (GLfloat) x, y);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
{
- ATTRIB(index, (GLfloat) x, y, 0.0F, 1.0F);
+ ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
{
- ATTRIB(index, (GLfloat) x, y, z, 1.0F);
+ ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
}
-static void
-loopback_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z)
-{
- ATTRIB(index, x, y, z, 1.0F);
-}
-
-static void
+static void GLAPIENTRY
loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- ATTRIB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+ ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- ATTRIB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+ ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- ATTRIB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+ ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- ATTRIB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
+ ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
{
- ATTRIB(index, (GLfloat) v[0], 0.0F, 0.0F, 1.0F);
-}
-
-static void
-loopback_VertexAttrib1fvNV(GLuint index, const GLfloat *v)
-{
- ATTRIB(index, v[0], 0.0F, 0.0F, 1.0F);
+ ATTRIB1NV(index, (GLfloat) v[0]);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
- ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
+ ATTRIB1NV(index, (GLfloat) v[0]);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
{
- ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
-}
-
-static void
-loopback_VertexAttrib2fvNV(GLuint index, const GLfloat *v)
-{
- ATTRIB(index, v[0], v[1], 0.0F, 1.0F);
+ ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
- ATTRIB(index, (GLfloat) v[0], (GLdouble) v[1], 0.0F, 1.0F);
+ ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
{
- ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+ ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}
-static void
-loopback_VertexAttrib3fvNV(GLuint index, const GLfloat *v)
-{
- ATTRIB(index, v[0], v[1], v[2], 1.0F);
-}
-
-static void
+static void GLAPIENTRY
loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
- ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+ ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
{
- ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
+ ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
+ (GLfloat)v[3]);
}
-static void
-loopback_VertexAttrib4fvNV(GLuint index, const GLfloat *v)
-{
- ATTRIB(index, v[0], v[1], v[2], v[3]);
-}
-
-static void
+static void GLAPIENTRY
loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
- ATTRIB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+ ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
- ATTRIB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
+ ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
{
GLint i;
loopback_VertexAttrib1svNV(index + i, v + i);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib1fvNV(index + i, v + i);
+ ATTRIB1NV(index + i, v[i]);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
GLint i;
loopback_VertexAttrib1dvNV(index + i, v + i);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
{
GLint i;
loopback_VertexAttrib2svNV(index + i, v + 2 * i);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib2fvNV(index + i, v + 2 * i);
+ ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
GLint i;
loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
{
GLint i;
loopback_VertexAttrib3svNV(index + i, v + 3 * i);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib3fvNV(index + i, v + 3 * i);
+ ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
GLint i;
loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
{
GLint i;
loopback_VertexAttrib4svNV(index + i, v + 4 * i);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
GLint i;
for (i = n - 1; i >= 0; i--)
- loopback_VertexAttrib4fvNV(index + i, v + 4 * i);
+ ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
GLint i;
loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
}
-static void
+static void GLAPIENTRY
loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
{
GLint i;
}
-void
-_mesa_loopback_prefer_float( struct _glapi_table *dest,
- GLboolean prefer_float_colors )
-{
- if (!prefer_float_colors) {
- dest->Color3b = loopback_Color3b;
- dest->Color3d = loopback_Color3d;
- dest->Color3i = loopback_Color3i;
- dest->Color3s = loopback_Color3s;
- dest->Color3ui = loopback_Color3ui;
- dest->Color3us = loopback_Color3us;
- dest->Color4b = loopback_Color4b;
- dest->Color4d = loopback_Color4d;
- dest->Color4i = loopback_Color4i;
- dest->Color4s = loopback_Color4s;
- dest->Color4ui = loopback_Color4ui;
- dest->Color4us = loopback_Color4us;
- dest->Color3bv = loopback_Color3bv;
- dest->Color3dv = loopback_Color3dv;
- dest->Color3iv = loopback_Color3iv;
- dest->Color3sv = loopback_Color3sv;
- dest->Color3uiv = loopback_Color3uiv;
- dest->Color3usv = loopback_Color3usv;
- dest->Color4bv = loopback_Color4bv;
- dest->Color4dv = loopback_Color4dv;
- dest->Color4iv = loopback_Color4iv;
- dest->Color4sv = loopback_Color4sv;
- dest->Color4uiv = loopback_Color4uiv;
- dest->Color4usv = loopback_Color4usv;
- dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT;
- dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT;
- dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT;
- dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT;
- dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT;
- dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT;
- dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT;
- dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT;
- dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT;
- dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT;
- dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT;
- dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT;
- }
- else {
- dest->Color3b = loopback_Color3b_f;
- dest->Color3d = loopback_Color3d_f;
- dest->Color3i = loopback_Color3i_f;
- dest->Color3s = loopback_Color3s_f;
- dest->Color3ui = loopback_Color3ui_f;
- dest->Color3us = loopback_Color3us_f;
- dest->Color4b = loopback_Color4b_f;
- dest->Color4d = loopback_Color4d_f;
- dest->Color4i = loopback_Color4i_f;
- dest->Color4s = loopback_Color4s_f;
- dest->Color4ui = loopback_Color4ui_f;
- dest->Color4us = loopback_Color4us_f;
- dest->Color3bv = loopback_Color3bv_f;
- dest->Color3dv = loopback_Color3dv_f;
- dest->Color3iv = loopback_Color3iv_f;
- dest->Color3sv = loopback_Color3sv_f;
- dest->Color3uiv = loopback_Color3uiv_f;
- dest->Color3usv = loopback_Color3usv_f;
- dest->Color4bv = loopback_Color4bv_f;
- dest->Color4dv = loopback_Color4dv_f;
- dest->Color4iv = loopback_Color4iv_f;
- dest->Color4sv = loopback_Color4sv_f;
- dest->Color4uiv = loopback_Color4uiv_f;
- dest->Color4usv = loopback_Color4usv_f;
- dest->SecondaryColor3bEXT = loopback_SecondaryColor3bEXT_f;
- dest->SecondaryColor3dEXT = loopback_SecondaryColor3dEXT_f;
- dest->SecondaryColor3iEXT = loopback_SecondaryColor3iEXT_f;
- dest->SecondaryColor3sEXT = loopback_SecondaryColor3sEXT_f;
- dest->SecondaryColor3uiEXT = loopback_SecondaryColor3uiEXT_f;
- dest->SecondaryColor3usEXT = loopback_SecondaryColor3usEXT_f;
- dest->SecondaryColor3bvEXT = loopback_SecondaryColor3bvEXT_f;
- dest->SecondaryColor3dvEXT = loopback_SecondaryColor3dvEXT_f;
- dest->SecondaryColor3ivEXT = loopback_SecondaryColor3ivEXT_f;
- dest->SecondaryColor3svEXT = loopback_SecondaryColor3svEXT_f;
- dest->SecondaryColor3uivEXT = loopback_SecondaryColor3uivEXT_f;
- dest->SecondaryColor3usvEXT = loopback_SecondaryColor3usvEXT_f;
- }
+/*
+ * GL_ARB_vertex_program
+ * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
+ */
+
+static void GLAPIENTRY
+loopback_VertexAttrib1sARB(GLuint index, GLshort x)
+{
+ ATTRIB1ARB(index, (GLfloat) x);
}
-/* Passing prefer_float_colors as true will mean that all colors
- * *except* Color{34}ub{v} are passed as floats. Setting it false will
- * mean all colors *except* Color{34}f{v} are passed as ubytes.
- *
+static void GLAPIENTRY
+loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
+{
+ ATTRIB1ARB(index, (GLfloat) x);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
+{
+ ATTRIB2ARB(index, (GLfloat) x, y);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
+{
+ ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB1ARB(index, (GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB1ARB(index, (GLfloat) v[0]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
+ (GLfloat)v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
+{
+ ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
+{
+ ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
+ BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
+{
+ ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
+ SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
+{
+ ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
+ INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
+ UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
+{
+ ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
+ UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
+{
+ ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
+ USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
+}
+
+static void GLAPIENTRY
+loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
+{
+ ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
+ UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
+}
+
+
+
+
+/*
* This code never registers handlers for any of the entry points
* listed in vtxfmt.h.
*/
void
-_mesa_loopback_init_api_table( struct _glapi_table *dest,
- GLboolean prefer_float_colors )
-{
- _mesa_loopback_prefer_float( dest, prefer_float_colors );
-
- dest->Indexd = loopback_Indexd;
- dest->Indexf = loopback_Indexf;
- dest->Indexs = loopback_Indexs;
- dest->Indexub = loopback_Indexub;
- dest->Indexdv = loopback_Indexdv;
- dest->Indexfv = loopback_Indexfv;
- dest->Indexiv = loopback_Indexiv;
- dest->Indexsv = loopback_Indexsv;
- dest->Indexubv = loopback_Indexubv;
- dest->Normal3b = loopback_Normal3b;
- dest->Normal3d = loopback_Normal3d;
- dest->Normal3i = loopback_Normal3i;
- dest->Normal3s = loopback_Normal3s;
- dest->Normal3bv = loopback_Normal3bv;
- dest->Normal3dv = loopback_Normal3dv;
- dest->Normal3iv = loopback_Normal3iv;
- dest->Normal3sv = loopback_Normal3sv;
- dest->TexCoord1d = loopback_TexCoord1d;
- dest->TexCoord1i = loopback_TexCoord1i;
- dest->TexCoord1s = loopback_TexCoord1s;
- dest->TexCoord2d = loopback_TexCoord2d;
- dest->TexCoord2s = loopback_TexCoord2s;
- dest->TexCoord2i = loopback_TexCoord2i;
- dest->TexCoord3d = loopback_TexCoord3d;
- dest->TexCoord3i = loopback_TexCoord3i;
- dest->TexCoord3s = loopback_TexCoord3s;
- dest->TexCoord4d = loopback_TexCoord4d;
- dest->TexCoord4i = loopback_TexCoord4i;
- dest->TexCoord4s = loopback_TexCoord4s;
- dest->TexCoord1dv = loopback_TexCoord1dv;
- dest->TexCoord1iv = loopback_TexCoord1iv;
- dest->TexCoord1sv = loopback_TexCoord1sv;
- dest->TexCoord2dv = loopback_TexCoord2dv;
- dest->TexCoord2iv = loopback_TexCoord2iv;
- dest->TexCoord2sv = loopback_TexCoord2sv;
- dest->TexCoord3dv = loopback_TexCoord3dv;
- dest->TexCoord3iv = loopback_TexCoord3iv;
- dest->TexCoord3sv = loopback_TexCoord3sv;
- dest->TexCoord4dv = loopback_TexCoord4dv;
- dest->TexCoord4iv = loopback_TexCoord4iv;
- dest->TexCoord4sv = loopback_TexCoord4sv;
- dest->Vertex2d = loopback_Vertex2d;
- dest->Vertex2i = loopback_Vertex2i;
- dest->Vertex2s = loopback_Vertex2s;
- dest->Vertex3d = loopback_Vertex3d;
- dest->Vertex3i = loopback_Vertex3i;
- dest->Vertex3s = loopback_Vertex3s;
- dest->Vertex4d = loopback_Vertex4d;
- dest->Vertex4i = loopback_Vertex4i;
- dest->Vertex4s = loopback_Vertex4s;
- dest->Vertex2dv = loopback_Vertex2dv;
- dest->Vertex2iv = loopback_Vertex2iv;
- dest->Vertex2sv = loopback_Vertex2sv;
- dest->Vertex3dv = loopback_Vertex3dv;
- dest->Vertex3iv = loopback_Vertex3iv;
- dest->Vertex3sv = loopback_Vertex3sv;
- dest->Vertex4dv = loopback_Vertex4dv;
- dest->Vertex4iv = loopback_Vertex4iv;
- dest->Vertex4sv = loopback_Vertex4sv;
- dest->MultiTexCoord1dARB = loopback_MultiTexCoord1dARB;
- dest->MultiTexCoord1dvARB = loopback_MultiTexCoord1dvARB;
- dest->MultiTexCoord1iARB = loopback_MultiTexCoord1iARB;
- dest->MultiTexCoord1ivARB = loopback_MultiTexCoord1ivARB;
- dest->MultiTexCoord1sARB = loopback_MultiTexCoord1sARB;
- dest->MultiTexCoord1svARB = loopback_MultiTexCoord1svARB;
- dest->MultiTexCoord2dARB = loopback_MultiTexCoord2dARB;
- dest->MultiTexCoord2dvARB = loopback_MultiTexCoord2dvARB;
- dest->MultiTexCoord2iARB = loopback_MultiTexCoord2iARB;
- dest->MultiTexCoord2ivARB = loopback_MultiTexCoord2ivARB;
- dest->MultiTexCoord2sARB = loopback_MultiTexCoord2sARB;
- dest->MultiTexCoord2svARB = loopback_MultiTexCoord2svARB;
- dest->MultiTexCoord3dARB = loopback_MultiTexCoord3dARB;
- dest->MultiTexCoord3dvARB = loopback_MultiTexCoord3dvARB;
- dest->MultiTexCoord3iARB = loopback_MultiTexCoord3iARB;
- dest->MultiTexCoord3ivARB = loopback_MultiTexCoord3ivARB;
- dest->MultiTexCoord3sARB = loopback_MultiTexCoord3sARB;
- dest->MultiTexCoord3svARB = loopback_MultiTexCoord3svARB;
- dest->MultiTexCoord4dARB = loopback_MultiTexCoord4dARB;
- dest->MultiTexCoord4dvARB = loopback_MultiTexCoord4dvARB;
- dest->MultiTexCoord4iARB = loopback_MultiTexCoord4iARB;
- dest->MultiTexCoord4ivARB = loopback_MultiTexCoord4ivARB;
- dest->MultiTexCoord4sARB = loopback_MultiTexCoord4sARB;
- dest->MultiTexCoord4svARB = loopback_MultiTexCoord4svARB;
- dest->EvalCoord2dv = loopback_EvalCoord2dv;
- dest->EvalCoord2fv = loopback_EvalCoord2fv;
- dest->EvalCoord2d = loopback_EvalCoord2d;
- dest->EvalCoord1dv = loopback_EvalCoord1dv;
- dest->EvalCoord1fv = loopback_EvalCoord1fv;
- dest->EvalCoord1d = loopback_EvalCoord1d;
- dest->Materialf = loopback_Materialf;
- dest->Materiali = loopback_Materiali;
- dest->Materialiv = loopback_Materialiv;
- dest->Rectd = loopback_Rectd;
- dest->Rectdv = loopback_Rectdv;
- dest->Rectfv = loopback_Rectfv;
- dest->Recti = loopback_Recti;
- dest->Rectiv = loopback_Rectiv;
- dest->Rects = loopback_Rects;
- dest->Rectsv = loopback_Rectsv;
- dest->FogCoorddEXT = loopback_FogCoorddEXT;
- dest->FogCoorddvEXT = loopback_FogCoorddvEXT;
-
- dest->VertexAttrib1sNV = loopback_VertexAttrib1sNV;
- dest->VertexAttrib1fNV = loopback_VertexAttrib1fNV;
- dest->VertexAttrib1dNV = loopback_VertexAttrib1dNV;
- dest->VertexAttrib2sNV = loopback_VertexAttrib2sNV;
- dest->VertexAttrib2fNV = loopback_VertexAttrib2fNV;
- dest->VertexAttrib2dNV = loopback_VertexAttrib2dNV;
- dest->VertexAttrib3sNV = loopback_VertexAttrib3sNV;
- dest->VertexAttrib3fNV = loopback_VertexAttrib3fNV;
- dest->VertexAttrib3dNV = loopback_VertexAttrib3dNV;
- dest->VertexAttrib4sNV = loopback_VertexAttrib4sNV;
- dest->VertexAttrib4dNV = loopback_VertexAttrib4dNV;
- dest->VertexAttrib4ubNV = loopback_VertexAttrib4ubNV;
-
- dest->VertexAttrib1svNV = loopback_VertexAttrib1svNV;
- dest->VertexAttrib1fvNV = loopback_VertexAttrib1fvNV;
- dest->VertexAttrib1dvNV = loopback_VertexAttrib1dvNV;
- dest->VertexAttrib2svNV = loopback_VertexAttrib2svNV;
- dest->VertexAttrib2fvNV = loopback_VertexAttrib2fvNV;
- dest->VertexAttrib2dvNV = loopback_VertexAttrib2dvNV;
- dest->VertexAttrib3svNV = loopback_VertexAttrib3svNV;
- dest->VertexAttrib3fvNV = loopback_VertexAttrib3fvNV;
- dest->VertexAttrib3dvNV = loopback_VertexAttrib3dvNV;
- dest->VertexAttrib4svNV = loopback_VertexAttrib4svNV;
- dest->VertexAttrib4fvNV = loopback_VertexAttrib4fvNV;
- dest->VertexAttrib4dvNV = loopback_VertexAttrib4dvNV;
- dest->VertexAttrib4ubvNV = loopback_VertexAttrib4ubvNV;
-
- dest->VertexAttribs1svNV = loopback_VertexAttribs1svNV;
- dest->VertexAttribs1fvNV = loopback_VertexAttribs1fvNV;
- dest->VertexAttribs1dvNV = loopback_VertexAttribs1dvNV;
- dest->VertexAttribs2svNV = loopback_VertexAttribs2svNV;
- dest->VertexAttribs2fvNV = loopback_VertexAttribs2fvNV;
- dest->VertexAttribs2dvNV = loopback_VertexAttribs2dvNV;
- dest->VertexAttribs3svNV = loopback_VertexAttribs3svNV;
- dest->VertexAttribs3fvNV = loopback_VertexAttribs3fvNV;
- dest->VertexAttribs3dvNV = loopback_VertexAttribs3dvNV;
- dest->VertexAttribs4svNV = loopback_VertexAttribs4svNV;
- dest->VertexAttribs4fvNV = loopback_VertexAttribs4fvNV;
- dest->VertexAttribs4dvNV = loopback_VertexAttribs4dvNV;
- dest->VertexAttribs4ubvNV = loopback_VertexAttribs4ubvNV;
+_mesa_loopback_init_api_table( struct _glapi_table *dest )
+{
+ SET_Color3b(dest, loopback_Color3b_f);
+ SET_Color3d(dest, loopback_Color3d_f);
+ SET_Color3i(dest, loopback_Color3i_f);
+ SET_Color3s(dest, loopback_Color3s_f);
+ SET_Color3ui(dest, loopback_Color3ui_f);
+ SET_Color3us(dest, loopback_Color3us_f);
+ SET_Color3ub(dest, loopback_Color3ub_f);
+ SET_Color4b(dest, loopback_Color4b_f);
+ SET_Color4d(dest, loopback_Color4d_f);
+ SET_Color4i(dest, loopback_Color4i_f);
+ SET_Color4s(dest, loopback_Color4s_f);
+ SET_Color4ui(dest, loopback_Color4ui_f);
+ SET_Color4us(dest, loopback_Color4us_f);
+ SET_Color4ub(dest, loopback_Color4ub_f);
+ SET_Color3bv(dest, loopback_Color3bv_f);
+ SET_Color3dv(dest, loopback_Color3dv_f);
+ SET_Color3iv(dest, loopback_Color3iv_f);
+ SET_Color3sv(dest, loopback_Color3sv_f);
+ SET_Color3uiv(dest, loopback_Color3uiv_f);
+ SET_Color3usv(dest, loopback_Color3usv_f);
+ SET_Color3ubv(dest, loopback_Color3ubv_f);
+ SET_Color4bv(dest, loopback_Color4bv_f);
+ SET_Color4dv(dest, loopback_Color4dv_f);
+ SET_Color4iv(dest, loopback_Color4iv_f);
+ SET_Color4sv(dest, loopback_Color4sv_f);
+ SET_Color4uiv(dest, loopback_Color4uiv_f);
+ SET_Color4usv(dest, loopback_Color4usv_f);
+ SET_Color4ubv(dest, loopback_Color4ubv_f);
+
+ SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
+ SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
+ SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
+ SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
+ SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
+ SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
+ SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
+ SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
+ SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
+ SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
+ SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
+ SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
+ SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
+ SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
+
+ SET_Indexd(dest, loopback_Indexd);
+ SET_Indexi(dest, loopback_Indexi);
+ SET_Indexs(dest, loopback_Indexs);
+ SET_Indexub(dest, loopback_Indexub);
+ SET_Indexdv(dest, loopback_Indexdv);
+ SET_Indexiv(dest, loopback_Indexiv);
+ SET_Indexsv(dest, loopback_Indexsv);
+ SET_Indexubv(dest, loopback_Indexubv);
+ SET_Normal3b(dest, loopback_Normal3b);
+ SET_Normal3d(dest, loopback_Normal3d);
+ SET_Normal3i(dest, loopback_Normal3i);
+ SET_Normal3s(dest, loopback_Normal3s);
+ SET_Normal3bv(dest, loopback_Normal3bv);
+ SET_Normal3dv(dest, loopback_Normal3dv);
+ SET_Normal3iv(dest, loopback_Normal3iv);
+ SET_Normal3sv(dest, loopback_Normal3sv);
+ SET_TexCoord1d(dest, loopback_TexCoord1d);
+ SET_TexCoord1i(dest, loopback_TexCoord1i);
+ SET_TexCoord1s(dest, loopback_TexCoord1s);
+ SET_TexCoord2d(dest, loopback_TexCoord2d);
+ SET_TexCoord2s(dest, loopback_TexCoord2s);
+ SET_TexCoord2i(dest, loopback_TexCoord2i);
+ SET_TexCoord3d(dest, loopback_TexCoord3d);
+ SET_TexCoord3i(dest, loopback_TexCoord3i);
+ SET_TexCoord3s(dest, loopback_TexCoord3s);
+ SET_TexCoord4d(dest, loopback_TexCoord4d);
+ SET_TexCoord4i(dest, loopback_TexCoord4i);
+ SET_TexCoord4s(dest, loopback_TexCoord4s);
+ SET_TexCoord1dv(dest, loopback_TexCoord1dv);
+ SET_TexCoord1iv(dest, loopback_TexCoord1iv);
+ SET_TexCoord1sv(dest, loopback_TexCoord1sv);
+ SET_TexCoord2dv(dest, loopback_TexCoord2dv);
+ SET_TexCoord2iv(dest, loopback_TexCoord2iv);
+ SET_TexCoord2sv(dest, loopback_TexCoord2sv);
+ SET_TexCoord3dv(dest, loopback_TexCoord3dv);
+ SET_TexCoord3iv(dest, loopback_TexCoord3iv);
+ SET_TexCoord3sv(dest, loopback_TexCoord3sv);
+ SET_TexCoord4dv(dest, loopback_TexCoord4dv);
+ SET_TexCoord4iv(dest, loopback_TexCoord4iv);
+ SET_TexCoord4sv(dest, loopback_TexCoord4sv);
+ SET_Vertex2d(dest, loopback_Vertex2d);
+ SET_Vertex2i(dest, loopback_Vertex2i);
+ SET_Vertex2s(dest, loopback_Vertex2s);
+ SET_Vertex3d(dest, loopback_Vertex3d);
+ SET_Vertex3i(dest, loopback_Vertex3i);
+ SET_Vertex3s(dest, loopback_Vertex3s);
+ SET_Vertex4d(dest, loopback_Vertex4d);
+ SET_Vertex4i(dest, loopback_Vertex4i);
+ SET_Vertex4s(dest, loopback_Vertex4s);
+ SET_Vertex2dv(dest, loopback_Vertex2dv);
+ SET_Vertex2iv(dest, loopback_Vertex2iv);
+ SET_Vertex2sv(dest, loopback_Vertex2sv);
+ SET_Vertex3dv(dest, loopback_Vertex3dv);
+ SET_Vertex3iv(dest, loopback_Vertex3iv);
+ SET_Vertex3sv(dest, loopback_Vertex3sv);
+ SET_Vertex4dv(dest, loopback_Vertex4dv);
+ SET_Vertex4iv(dest, loopback_Vertex4iv);
+ SET_Vertex4sv(dest, loopback_Vertex4sv);
+ SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
+ SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
+ SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
+ SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
+ SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
+ SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
+ SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
+ SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
+ SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
+ SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
+ SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
+ SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
+ SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
+ SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
+ SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
+ SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
+ SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
+ SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
+ SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
+ SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
+ SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
+ SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
+ SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
+ SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
+ SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
+ SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
+ SET_EvalCoord2d(dest, loopback_EvalCoord2d);
+ SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
+ SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
+ SET_EvalCoord1d(dest, loopback_EvalCoord1d);
+ SET_Materialf(dest, loopback_Materialf);
+ SET_Materiali(dest, loopback_Materiali);
+ SET_Materialiv(dest, loopback_Materialiv);
+ SET_Rectd(dest, loopback_Rectd);
+ SET_Rectdv(dest, loopback_Rectdv);
+ SET_Rectfv(dest, loopback_Rectfv);
+ SET_Recti(dest, loopback_Recti);
+ SET_Rectiv(dest, loopback_Rectiv);
+ SET_Rects(dest, loopback_Rects);
+ SET_Rectsv(dest, loopback_Rectsv);
+ SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
+ SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);
+
+ SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
+ SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
+ SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
+ SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
+ SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
+ SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
+ SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
+ SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
+ SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
+ SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
+ SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
+ SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
+ SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
+ SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
+ SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
+ SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
+ SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
+ SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
+ SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
+ SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
+ SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
+ SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
+ SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
+ SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
+ SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
+ SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
+ SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
+ SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
+ SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
+ SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
+ SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);
+
+ SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
+ SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
+ SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
+ SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
+ SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
+ SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
+ SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
+ SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
+ SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
+ SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
+ SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
+ SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
+ SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
+ SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
+ SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
+ SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
+ SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
+ SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
+ SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
+ SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
+ SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
+ SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
+ SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
+ SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
+ SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
+ SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
+ SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
+ SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
}