void GLAPIENTRY
_mesa_VertexAttribI4usv(GLuint index, const GLushort *v);
+void GLAPIENTRY
+_mesa_VertexAttribL1d(GLuint index, GLdouble x);
+void GLAPIENTRY
+_mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+void GLAPIENTRY
+_mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void GLAPIENTRY
+_mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+
+void GLAPIENTRY
+_mesa_VertexAttribL1dv(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+_mesa_VertexAttribL2dv(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+_mesa_VertexAttribL3dv(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+_mesa_VertexAttribL4dv(GLuint index, const GLdouble *v);
+
+void GLAPIENTRY
+_mesa_VertexAttribL1ui64ARB(GLuint index, GLuint64EXT x);
+void GLAPIENTRY
+_mesa_VertexAttribL1ui64vARB(GLuint index, const GLuint64EXT *v);
#endif /* API_LOOPBACK_H */