/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "api_validate.h"
#include "api_arrayelt.h"
#include "context.h"
-#include "colormac.h"
#include "light.h"
#include "macros.h"
-#include "mtypes.h"
#include "dlist.h"
+#include "glapi/dispatch.h"
-/* In states where certain vertex components are required for t&l or
- * rasterization, we still need to keep track of the current values.
- * These functions provide this service by keeping uptodate the
- * 'ctx->Current' struct for all data elements not included in the
- * currently enabled hardware vertex.
- * I.e. these functions would typically be used when outside of glBegin/End.
+/**
+ * \file
+ * Just update the ctx->Current vertex attributes.
+ * These functions are used when outside glBegin/glEnd or outside display
+ * lists.
*/
-void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
+static void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.EdgeFlag = b;
+ ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] = (GLfloat)b;
}
-void GLAPIENTRY _mesa_noop_EdgeFlagv( const GLboolean *b )
+static void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.EdgeFlag = *b;
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = f;
}
-void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )
+static void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Index = f;
+ ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = *v;
}
-void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Index = *v;
-}
-
-void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a )
+static void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
dest[3] = 1.0;
}
-void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
dest[0] = v[0];
dest[1] = 0.0;
dest[2] = 0.0;
dest[3] = 1.0;
}
-void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
+static void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
dest[3] = 1.0;
}
-void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
dest[3] = 1.0;
}
-void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[3] = d;
}
-void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[3] = v[3];
}
-void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
+static void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[3] = 1.0;
}
-void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[3] = 1.0;
}
-void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
+static void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
+static void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
+static void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
+static void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
}
}
-void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
+static void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
color[3] = 1.0;
}
-void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
color[3] = 1.0;
}
-void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a )
+static void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
+static void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
+static void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = d;
}
-void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
}
+/**
+ * GL_NV_vertex_program attributes.
+ * Note that these attributes alias the conventional vertex attributes.
+ */
-void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
+static void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1f" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fNV(index)" );
}
-void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fv" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fvNV(index)" );
}
-void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
+static void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2f" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fNV(index)" );
}
-void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fv" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fvNV(index)" );
}
-void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
+static void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3f" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fNV(index)" );
}
-void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fv" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fvNV(index)" );
}
-void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
+static void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4f" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fNV(index)" );
}
-void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < VERT_ATTRIB_MAX) {
+ if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fv" );
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fvNV(index)" );
}
-/* Material
+
+
+/**
+ * GL_ARB_vertex_program attributes.
+ * Note that these attributes DO NOT alias the conventional vertex attributes.
*/
-void GLAPIENTRY _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fvARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fvARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fvARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, w);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fARB(index)" );
+}
+
+static void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_ATTRIBS) {
+ ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], v[3]);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fvARB(index)" );
+}
+
+
+
+/**
+ * Called by glMaterial*()
+ */
+void GLAPIENTRY
+_mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLint i, nr;
if (bitmask == 0)
return;
- switch (face) {
+ switch (pname) {
case GL_SHININESS: nr = 1; break;
case GL_COLOR_INDEXES: nr = 3; break;
default: nr = 4 ; break;
_mesa_update_material( ctx, bitmask );
}
-/* These really are noops outside begin/end:
+
+/**
+ * These really are noops outside begin/end:
*/
-void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v )
{
(void) v;
}
-void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v )
{
(void) v;
}
-void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v )
{
(void) v;
}
-void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b )
+static void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b )
{
(void) a; (void) b;
}
-void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c )
+static void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c )
{
(void) a; (void) b; (void) c;
}
-void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+static void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
(void) a; (void) b; (void) c; (void) d;
}
/* Similarly, these have no effect outside begin/end:
*/
-void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a )
+static void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a )
{
(void) a;
}
-void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v )
{
(void) v;
}
-void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b )
+static void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b )
{
(void) a; (void) b;
}
-void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v )
+static void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v )
{
(void) v;
}
-void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a )
+static void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a )
{
(void) a;
}
-void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b )
+static void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b )
{
(void) a; (void) b;
}
/* Begin -- call into driver, should result in the vtxfmt being
* swapped out:
*/
-void GLAPIENTRY _mesa_noop_Begin( GLenum mode )
+static void GLAPIENTRY _mesa_noop_Begin( GLenum mode )
{
+ (void) mode;
}
/* End -- just raise an error
*/
-void GLAPIENTRY _mesa_noop_End( void )
+static void GLAPIENTRY _mesa_noop_End( void )
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd(no glBegin)" );
}
-/* Execute a glRectf() function. This is not suitable for GL_COMPILE
+/**
+ * Execute a glRectf() function. This is not suitable for GL_COMPILE
* modes (as the test for outside begin/end is not compiled),
* but may be useful for drivers in circumstances which exclude
* display list interactions.
* (None of the functions in this file are suitable for GL_COMPILE
* modes).
*/
-void GLAPIENTRY _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+void GLAPIENTRY
+_mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
}
- _glapi_Dispatch->Begin( GL_QUADS );
- _glapi_Dispatch->Vertex2f( x1, y1 );
- _glapi_Dispatch->Vertex2f( x2, y1 );
- _glapi_Dispatch->Vertex2f( x2, y2 );
- _glapi_Dispatch->Vertex2f( x1, y2 );
- _glapi_Dispatch->End();
+ CALL_Begin(GET_DISPATCH(), (GL_QUADS));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
+ CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
+ CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
+ CALL_End(GET_DISPATCH(), ());
}
-/* Some very basic support for arrays. Drivers without explicit array
+/**
+ * Some very basic support for arrays. Drivers without explicit array
* support can hook these in, but still need to supply an array-elt
* implementation.
*/
-void GLAPIENTRY _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
+static void GLAPIENTRY
+_mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
- _glapi_Dispatch->Begin(mode);
+ CALL_Begin(GET_DISPATCH(), (mode));
for (i = 0; i < count; i++)
- _glapi_Dispatch->ArrayElement(start + i);
- _glapi_Dispatch->End();
+ CALL_ArrayElement(GET_DISPATCH(), (start + i));
+ CALL_End(GET_DISPATCH(), ());
}
-void GLAPIENTRY _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
+static void GLAPIENTRY
+_mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
return;
- _glapi_Dispatch->Begin(mode);
+ CALL_Begin(GET_DISPATCH(), (mode));
switch (type) {
case GL_UNSIGNED_BYTE:
for (i = 0 ; i < count ; i++)
- _glapi_Dispatch->ArrayElement( ((GLubyte *)indices)[i] );
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] ));
break;
case GL_UNSIGNED_SHORT:
for (i = 0 ; i < count ; i++)
- _glapi_Dispatch->ArrayElement( ((GLushort *)indices)[i] );
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] ));
break;
case GL_UNSIGNED_INT:
for (i = 0 ; i < count ; i++)
- _glapi_Dispatch->ArrayElement( ((GLuint *)indices)[i] );
+ CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] ));
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
break;
}
- _glapi_Dispatch->End();
+ CALL_End(GET_DISPATCH(), ());
}
-void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
+
+static void GLAPIENTRY
+_mesa_noop_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
if (_mesa_validate_DrawRangeElements( ctx, mode,
start, end,
count, type, indices ))
- _glapi_Dispatch->DrawElements( mode, count, type, indices );
+ CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices));
}
/*
* Eval Mesh
*/
-/* KW: If are compiling, we don't know whether eval will produce a
- * vertex when it is run in the future. If this is pure immediate
- * mode, eval is a noop if neither vertex map is enabled.
+/**
+ * KW:
+ * If are compiling, we don't know whether eval will produce a
+ * vertex when it is run in the future. If this is pure immediate
+ * mode, eval is a noop if neither vertex map is enabled.
*
- * Thus we need to have a check in the display list code or
- * elsewhere for eval(1,2) vertices in the case where
- * map(1,2)_vertex is disabled, and to purge those vertices from
- * the vb.
+ * Thus we need to have a check in the display list code or elsewhere
+ * for eval(1,2) vertices in the case where map(1,2)_vertex is
+ * disabled, and to purge those vertices from the vb.
*/
-void GLAPIENTRY _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+void GLAPIENTRY
+_mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
du = ctx->Eval.MapGrid1du;
u = ctx->Eval.MapGrid1u1 + i1 * du;
- _glapi_Dispatch->Begin( prim );
+ CALL_Begin(GET_DISPATCH(), (prim));
for (i=i1;i<=i2;i++,u+=du) {
- _glapi_Dispatch->EvalCoord1f( u );
+ CALL_EvalCoord1f(GET_DISPATCH(), (u));
}
- _glapi_Dispatch->End();
+ CALL_End(GET_DISPATCH(), ());
}
-void GLAPIENTRY _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
+void GLAPIENTRY
+_mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat u, du, v, dv, v1, u1;
switch (mode) {
case GL_POINT:
- _glapi_Dispatch->Begin( GL_POINTS );
+ CALL_Begin(GET_DISPATCH(), (GL_POINTS));
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
for (u=u1,i=i1;i<=i2;i++,u+=du) {
- _glapi_Dispatch->EvalCoord2f(u, v );
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
}
}
- _glapi_Dispatch->End();
+ CALL_End(GET_DISPATCH(), ());
break;
case GL_LINE:
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- _glapi_Dispatch->Begin( GL_LINE_STRIP );
+ CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
for (u=u1,i=i1;i<=i2;i++,u+=du) {
- _glapi_Dispatch->EvalCoord2f(u, v );
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
}
- _glapi_Dispatch->End();
+ CALL_End(GET_DISPATCH(), ());
}
for (u=u1,i=i1;i<=i2;i++,u+=du) {
- _glapi_Dispatch->Begin( GL_LINE_STRIP );
+ CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- _glapi_Dispatch->EvalCoord2f(u, v );
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
}
- _glapi_Dispatch->End();
+ CALL_End(GET_DISPATCH(), ());
}
break;
case GL_FILL:
for (v=v1,j=j1;j<j2;j++,v+=dv) {
- _glapi_Dispatch->Begin( GL_TRIANGLE_STRIP );
+ CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
for (u=u1,i=i1;i<=i2;i++,u+=du) {
- _glapi_Dispatch->EvalCoord2f(u, v );
- _glapi_Dispatch->EvalCoord2f(u, v+dv );
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
+ CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
}
- _glapi_Dispatch->End();
+ CALL_End(GET_DISPATCH(), ());
}
break;
default:
-/* Build a vertexformat full of things to use outside begin/end pairs.
+/**
+ * Build a vertexformat of functions to use outside begin/end pairs.
*
* TODO -- build a whole dispatch table for this purpose, and likewise
* for inside begin/end.
*/
-void _mesa_noop_vtxfmt_init( GLvertexformat *vfmt )
+void
+_mesa_noop_vtxfmt_init( GLvertexformat *vfmt )
{
vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
vfmt->Begin = _mesa_noop_Begin;
vfmt->Color4f = _mesa_noop_Color4f;
vfmt->Color4fv = _mesa_noop_Color4fv;
vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
- vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv;
vfmt->End = _mesa_noop_End;
vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f;
vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv;
vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;
+ vfmt->VertexAttrib1fARB = _mesa_noop_VertexAttrib1fARB;
+ vfmt->VertexAttrib1fvARB = _mesa_noop_VertexAttrib1fvARB;
+ vfmt->VertexAttrib2fARB = _mesa_noop_VertexAttrib2fARB;
+ vfmt->VertexAttrib2fvARB = _mesa_noop_VertexAttrib2fvARB;
+ vfmt->VertexAttrib3fARB = _mesa_noop_VertexAttrib3fARB;
+ vfmt->VertexAttrib3fvARB = _mesa_noop_VertexAttrib3fvARB;
+ vfmt->VertexAttrib4fARB = _mesa_noop_VertexAttrib4fARB;
+ vfmt->VertexAttrib4fvARB = _mesa_noop_VertexAttrib4fvARB;
vfmt->Rectf = _mesa_noop_Rectf;