+
+/*
+ * Mesa 3-D graphics library
+ * Version: 5.1
+ *
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
#include "glheader.h"
#include "api_noop.h"
+#include "api_validate.h"
+#include "api_arrayelt.h"
#include "context.h"
#include "colormac.h"
#include "light.h"
#include "macros.h"
-#include "mmath.h"
#include "mtypes.h"
+#include "dlist.h"
-#ifdef __i386__
-#define COPY_FLOAT(a,b) *(int*)&(a) = *(int*)&(b)
-#else
-#define COPY_FLOAT(a,b) (a) = (b)
-#endif
/* In states where certain vertex components are required for t&l or
* rasterization, we still need to keep track of the current values.
* currently enabled hardware vertex.
*
*/
-void _mesa_noop_EdgeFlag( GLboolean b )
+void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = b;
}
-void _mesa_noop_EdgeFlagv( const GLboolean *b )
+void GLAPIENTRY _mesa_noop_EdgeFlagv( const GLboolean *b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = *b;
}
-void _mesa_noop_FogCoordfEXT( GLfloat a )
+void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.FogCoord = a;
+ ctx->Current.Index = f;
}
-void _mesa_noop_FogCoordfvEXT( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.FogCoord = *v;
+ ctx->Current.Index = *v;
}
-void _mesa_noop_Indexi( GLint i )
+void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Index = i;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
+ dest[0] = a;
+ dest[1] = 0.0;
+ dest[2] = 0.0;
+ dest[3] = 1.0;
}
-void _mesa_noop_Indexiv( const GLint *v )
+void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- ctx->Current.Index = *v;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+ dest[0] = v[0];
+ dest[1] = 0.0;
+ dest[2] = 0.0;
+ dest[3] = 1.0;
}
-void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
+void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Normal;
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- COPY_FLOAT(dest[2], c);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
+ dest[3] = 1.0;
}
-void _mesa_noop_Normal3fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Normal;
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- COPY_FLOAT(dest[2], v[2]);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = 1.0;
}
-void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
+void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_material mat[2];
- GLuint bitmask = gl_material_bitmask( ctx, face, pname, ~0,
- "_mesa_noop_Materialfv" );
- if (bitmask == 0)
- return;
-
- if (bitmask & FRONT_AMBIENT_BIT) {
- COPY_4FV( mat[0].Ambient, params );
- }
- if (bitmask & BACK_AMBIENT_BIT) {
- COPY_4FV( mat[1].Ambient, params );
- }
- if (bitmask & FRONT_DIFFUSE_BIT) {
- COPY_4FV( mat[0].Diffuse, params );
- }
- if (bitmask & BACK_DIFFUSE_BIT) {
- COPY_4FV( mat[1].Diffuse, params );
- }
- if (bitmask & FRONT_SPECULAR_BIT) {
- COPY_4FV( mat[0].Specular, params );
- }
- if (bitmask & BACK_SPECULAR_BIT) {
- COPY_4FV( mat[1].Specular, params );
- }
- if (bitmask & FRONT_EMISSION_BIT) {
- COPY_4FV( mat[0].Emission, params );
- }
- if (bitmask & BACK_EMISSION_BIT) {
- COPY_4FV( mat[1].Emission, params );
- }
- if (bitmask & FRONT_SHININESS_BIT) {
- GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F );
- mat[0].Shininess = shininess;
- }
- if (bitmask & BACK_SHININESS_BIT) {
- GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F );
- mat[1].Shininess = shininess;
- }
- if (bitmask & FRONT_INDEXES_BIT) {
- mat[0].AmbientIndex = params[0];
- mat[0].DiffuseIndex = params[1];
- mat[0].SpecularIndex = params[2];
- }
- if (bitmask & BACK_INDEXES_BIT) {
- mat[1].AmbientIndex = params[0];
- mat[1].DiffuseIndex = params[1];
- mat[1].SpecularIndex = params[2];
- }
-
- gl_update_material( ctx, mat, bitmask );
-}
-
-void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = a;
color[1] = b;
color[2] = c;
color[3] = d;
}
-void _mesa_noop_Color4ubv( const GLubyte *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
- COPY_4UBV( color, v );
-}
-
-void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
- FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
- FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
- FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
- FLOAT_COLOR_TO_UBYTE_COLOR(color[3], d);
-}
-
-void _mesa_noop_Color4fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
- FLOAT_RGBA_TO_CHAN_RGBA( color, v );
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ color[0] = v[0];
+ color[1] = v[1];
+ color[2] = v[2];
+ color[3] = v[3];
}
-void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c )
+void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = a;
color[1] = b;
color[2] = c;
- color[3] = 255;
+ color[3] = 1.0;
}
-void _mesa_noop_Color3ubv( const GLubyte *v )
+void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = v[0];
color[1] = v[1];
color[2] = v[2];
- color[3] = 255;
-}
-
-void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
- FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
- FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
- FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
- color[3] = 255;
+ color[3] = 1.0;
}
-void _mesa_noop_Color3fv( const GLfloat *v )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.Color;
- FLOAT_RGB_TO_CHAN_RGB( color, v );
- color[3] = 255;
-}
-
-void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
+void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
- GLfloat *dest = ctx->Current.Texcoord[unit];
- COPY_FLOAT(dest[0], a);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = a;
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
}
-void _mesa_noop_MultiTexCoord1fvARB( GLenum target, GLfloat *v )
+void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
- GLfloat *dest = ctx->Current.Texcoord[unit];
- COPY_FLOAT(dest[0], v[0]);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = v[0];
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
}
-void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
+void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
- GLfloat *dest = ctx->Current.Texcoord[unit];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- dest[2] = 0;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = 0;
dest[3] = 1;
}
}
-void _mesa_noop_MultiTexCoord2fvARB( GLenum target, GLfloat *v )
+void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
- GLfloat *dest = ctx->Current.Texcoord[unit];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- dest[2] = 0;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = 0;
dest[3] = 1;
}
}
-void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
+void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
- GLfloat *dest = ctx->Current.Texcoord[unit];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- COPY_FLOAT(dest[2], c);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
dest[3] = 1;
}
}
-void _mesa_noop_MultiTexCoord3fvARB( GLenum target, GLfloat *v )
+void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
- GLfloat *dest = ctx->Current.Texcoord[unit];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- COPY_FLOAT(dest[2], v[2]);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
dest[3] = 1;
}
}
-void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
+void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
- GLfloat *dest = ctx->Current.Texcoord[unit];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- COPY_FLOAT(dest[2], c);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
dest[3] = d;
}
}
-void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v )
+void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
- if (unit < MAX_TEXTURE_UNITS)
+ if (unit < MAX_TEXTURE_COORD_UNITS)
{
- GLfloat *dest = ctx->Current.Texcoord[unit];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- COPY_FLOAT(dest[2], v[2]);
- COPY_FLOAT(dest[3], v[3]);
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = v[3];
}
}
-void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c )
+void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.SecondaryColor;
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
color[0] = a;
color[1] = b;
color[2] = c;
- color[3] = 255;
+ color[3] = 1.0;
}
-void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v )
+void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.SecondaryColor;
+ GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
color[0] = v[0];
color[1] = v[1];
color[2] = v[2];
- color[3] = 255;
+ color[3] = 1.0;
}
-void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
+void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.SecondaryColor;
- FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
- FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
- FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
- color[3] = 255;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = a;
+ dest[1] = 0;
+ dest[2] = 0;
+ dest[3] = 1;
}
-void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLubyte *color = ctx->Current.SecondaryColor;
- FLOAT_RGB_TO_CHAN_RGB( color, v );
- color[3] = 255;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = v[0];
+ dest[1] = 0;
+ dest[2] = 0;
+ dest[3] = 1;
}
-void _mesa_noop_TexCoord1f( GLfloat a )
+void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Texcoord[0];
- COPY_FLOAT(dest[0], a);
- dest[1] = 0;
- dest[2] = 0;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = 0;
dest[3] = 1;
}
-void _mesa_noop_TexCoord1fv( GLfloat *v )
+void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Texcoord[0];
- COPY_FLOAT(dest[0], v[0]);
- dest[1] = 0;
- dest[2] = 0;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = 0;
dest[3] = 1;
}
-void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
+void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Texcoord[0];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- dest[2] = 0;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
dest[3] = 1;
}
-void _mesa_noop_TexCoord2fv( GLfloat *v )
+void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Texcoord[0];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- dest[2] = 0;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
dest[3] = 1;
}
-void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
+void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Texcoord[0];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- COPY_FLOAT(dest[2], c);
- dest[3] = 1;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = a;
+ dest[1] = b;
+ dest[2] = c;
+ dest[3] = d;
}
-void _mesa_noop_TexCoord3fv( GLfloat *v )
+void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Texcoord[0];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- COPY_FLOAT(dest[2], v[2]);
- dest[3] = 1;
+ GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+ dest[0] = v[0];
+ dest[1] = v[1];
+ dest[2] = v[2];
+ dest[3] = v[3];
+}
+
+
+
+void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1f" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fv" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2f" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fv" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3f" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fv" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
+ GLfloat y, GLfloat z, GLfloat w )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4f" );
+}
+
+void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < VERT_ATTRIB_MAX) {
+ ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
+ }
+ else
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fv" );
}
-void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+/* Material
+ */
+void GLAPIENTRY _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Texcoord[0];
- COPY_FLOAT(dest[0], a);
- COPY_FLOAT(dest[1], b);
- COPY_FLOAT(dest[2], c);
- COPY_FLOAT(dest[3], d);
+ GLint i, nr;
+ struct gl_material *mat = &ctx->Light.Material;
+ GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0,
+ "_mesa_noop_Materialfv" );
+
+ if (ctx->Light.ColorMaterialEnabled)
+ bitmask &= ~ctx->Light.ColorMaterialBitmask;
+
+ if (bitmask == 0)
+ return;
+
+ switch (face) {
+ case GL_SHININESS: nr = 1; break;
+ case GL_COLOR_INDEXES: nr = 3; break;
+ default: nr = 4 ; break;
+ }
+
+ for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
+ if (bitmask & (1<<i))
+ COPY_SZ_4V( mat->Attrib[i], nr, params );
+
+ _mesa_update_material( ctx, bitmask );
+}
+
+/* These really are noops outside begin/end:
+ */
+void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v )
+{
+ (void) v;
+}
+
+void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v )
+{
+ (void) v;
+}
+
+void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v )
+{
+ (void) v;
+}
+
+void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b )
+{
+ (void) a; (void) b;
+}
+
+void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c )
+{
+ (void) a; (void) b; (void) c;
+}
+
+void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+{
+ (void) a; (void) b; (void) c; (void) d;
+}
+
+/* Similarly, these have no effect outside begin/end:
+ */
+void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a )
+{
+ (void) a;
+}
+
+void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v )
+{
+ (void) v;
+}
+
+void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b )
+{
+ (void) a; (void) b;
+}
+
+void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v )
+{
+ (void) v;
}
-void _mesa_noop_TexCoord4fv( GLfloat *v )
+void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a )
+{
+ (void) a;
+}
+
+void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b )
+{
+ (void) a; (void) b;
+}
+
+
+/* Begin -- call into driver, should result in the vtxfmt being
+ * swapped out:
+ */
+void GLAPIENTRY _mesa_noop_Begin( GLenum mode )
+{
+}
+
+
+/* End -- just raise an error
+ */
+void GLAPIENTRY _mesa_noop_End( void )
{
GET_CURRENT_CONTEXT(ctx);
- GLfloat *dest = ctx->Current.Texcoord[0];
- COPY_FLOAT(dest[0], v[0]);
- COPY_FLOAT(dest[1], v[1]);
- COPY_FLOAT(dest[2], v[2]);
- COPY_FLOAT(dest[3], v[3]);
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
}
+
/* Execute a glRectf() function. This is not suitable for GL_COMPILE
* modes (as the test for outside begin/end is not compiled),
* but may be useful for drivers in circumstances which exclude
- * display list interactions.
+ * display list interactions.
*
- * (None of the functions in this file are suitable for GL_COMPILE
+ * (None of the functions in this file are suitable for GL_COMPILE
* modes).
*/
-void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+void GLAPIENTRY _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
{
GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END(ctx, "_mesa_noop_Rectf");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
}
-
+
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
}
-#if 0
-
/* Some very basic support for arrays. Drivers without explicit array
- * support can hook these in, but it may be more efficient to fall
- * back to swtnl. Particularly if the driver is implementing a
- * software fastpath rather than driving a hardware t&l unit.
- */
-
-/* A codegen implementation of this which hardwires the multiplies and
- * inlines the called functions would fly:
+ * support can hook these in, but still need to supply an array-elt
+ * implementation.
*/
-void _mesa_noop_ArrayElement( GLint elt )
+void GLAPIENTRY _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
- int i;
- for (i = 0 ; i < ctx->Array._nr_enabled ; i++) {
- struct gl_client_array *a = ctx->Array._enabled[i];
- a->_EltFunc( a->Data + elt * a->StrideB );
- }
-}
-
-void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
GLint i;
- for (i = start ; i <= count ; i++)
+
+ if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
+ return;
+
+ glBegin(mode);
+ for (i = start ; i < count ; i++)
glArrayElement( i );
+ glEnd();
}
-void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
+void GLAPIENTRY _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
- if (count <= 0) {
- if (count < 0) {
- gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
- }
+ if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
return;
- }
+
+ glBegin(mode);
switch (type) {
case GL_UNSIGNED_BYTE:
glArrayElement( ((GLuint *)indices)[i] );
break;
default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ break;
+ }
+
+ glEnd();
+}
+
+void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (_mesa_validate_DrawRangeElements( ctx, mode,
+ start, end,
+ count, type, indices ))
+ glDrawElements( mode, count, type, indices );
+}
+
+/*
+ * Eval Mesh
+ */
+
+/* KW: If are compiling, we don't know whether eval will produce a
+ * vertex when it is run in the future. If this is pure immediate
+ * mode, eval is a noop if neither vertex map is enabled.
+ *
+ * Thus we need to have a check in the display list code or
+ * elsewhere for eval(1,2) vertices in the case where
+ * map(1,2)_vertex is disabled, and to purge those vertices from
+ * the vb.
+ */
+void GLAPIENTRY _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+ GLfloat u, du;
+ GLenum prim;
+
+ switch (mode) {
+ case GL_POINT:
+ prim = GL_POINTS;
+ break;
+ case GL_LINE:
+ prim = GL_LINE_STRIP;
break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map1Vertex4 &&
+ !ctx->Eval.Map1Vertex3 &&
+ !(ctx->VertexProgram.Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
+ return;
+
+ du = ctx->Eval.MapGrid1du;
+ u = ctx->Eval.MapGrid1u1 + i1 * du;
+
+ glBegin( prim );
+ for (i=i1;i<=i2;i++,u+=du) {
+ glEvalCoord1f( u );
}
+ glEnd();
}
-void _mesa_noop_DrawRangeElements(GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices)
+
+
+void GLAPIENTRY _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
- glDrawElements( mode, count, type, indices );
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat u, du, v, dv, v1, u1;
+ GLint i, j;
+
+ switch (mode) {
+ case GL_POINT:
+ case GL_LINE:
+ case GL_FILL:
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ return;
+ }
+
+ /* No effect if vertex maps disabled.
+ */
+ if (!ctx->Eval.Map2Vertex4 &&
+ !ctx->Eval.Map2Vertex3 &&
+ !(ctx->VertexProgram.Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
+ return;
+
+ du = ctx->Eval.MapGrid2du;
+ dv = ctx->Eval.MapGrid2dv;
+ v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
+ u1 = ctx->Eval.MapGrid2u1 + i1 * du;
+
+ switch (mode) {
+ case GL_POINT:
+ glBegin( GL_POINTS );
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ glEvalCoord2f(u, v );
+ }
+ }
+ glEnd();
+ break;
+ case GL_LINE:
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ glBegin( GL_LINE_STRIP );
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ glEvalCoord2f(u, v );
+ }
+ glEnd();
+ }
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ glBegin( GL_LINE_STRIP );
+ for (v=v1,j=j1;j<=j2;j++,v+=dv) {
+ glEvalCoord2f(u, v );
+ }
+ glEnd();
+ }
+ break;
+ case GL_FILL:
+ for (v=v1,j=j1;j<j2;j++,v+=dv) {
+ glBegin( GL_TRIANGLE_STRIP );
+ for (u=u1,i=i1;i<=i2;i++,u+=du) {
+ glEvalCoord2f(u, v );
+ glEvalCoord2f(u, v+dv );
+ }
+ glEnd();
+ }
+ break;
+ default:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
+ return;
+ }
}
-#endif
+
+
+/* Build a vertexformat full of things to use outside begin/end pairs.
+ *
+ * TODO -- build a whole dispatch table for this purpose, and likewise
+ * for inside begin/end.
+ */
+void _mesa_noop_vtxfmt_init( GLvertexformat *vfmt )
+{
+ vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
+ vfmt->Begin = _mesa_noop_Begin;
+ vfmt->CallList = _mesa_CallList;
+ vfmt->CallLists = _mesa_CallLists;
+ vfmt->Color3f = _mesa_noop_Color3f;
+ vfmt->Color3fv = _mesa_noop_Color3fv;
+ vfmt->Color4f = _mesa_noop_Color4f;
+ vfmt->Color4fv = _mesa_noop_Color4fv;
+ vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
+ vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv;
+ vfmt->End = _mesa_noop_End;
+ vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f;
+ vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv;
+ vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f;
+ vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv;
+ vfmt->EvalPoint1 = _mesa_noop_EvalPoint1;
+ vfmt->EvalPoint2 = _mesa_noop_EvalPoint2;
+ vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT;
+ vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT;
+ vfmt->Indexf = _mesa_noop_Indexf;
+ vfmt->Indexfv = _mesa_noop_Indexfv;
+ vfmt->Materialfv = _mesa_noop_Materialfv;
+ vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB;
+ vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB;
+ vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB;
+ vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB;
+ vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB;
+ vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB;
+ vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB;
+ vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB;
+ vfmt->Normal3f = _mesa_noop_Normal3f;
+ vfmt->Normal3fv = _mesa_noop_Normal3fv;
+ vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT;
+ vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT;
+ vfmt->TexCoord1f = _mesa_noop_TexCoord1f;
+ vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv;
+ vfmt->TexCoord2f = _mesa_noop_TexCoord2f;
+ vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv;
+ vfmt->TexCoord3f = _mesa_noop_TexCoord3f;
+ vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv;
+ vfmt->TexCoord4f = _mesa_noop_TexCoord4f;
+ vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv;
+ vfmt->Vertex2f = _mesa_noop_Vertex2f;
+ vfmt->Vertex2fv = _mesa_noop_Vertex2fv;
+ vfmt->Vertex3f = _mesa_noop_Vertex3f;
+ vfmt->Vertex3fv = _mesa_noop_Vertex3fv;
+ vfmt->Vertex4f = _mesa_noop_Vertex4f;
+ vfmt->Vertex4fv = _mesa_noop_Vertex4fv;
+ vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV;
+ vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV;
+ vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV;
+ vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV;
+ vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV;
+ vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
+ vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
+ vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;
+
+ vfmt->Rectf = _mesa_noop_Rectf;
+
+ vfmt->DrawArrays = _mesa_noop_DrawArrays;
+ vfmt->DrawElements = _mesa_noop_DrawElements;
+ vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements;
+ vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
+ vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
+}