-
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.1
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* These functions provide this service by keeping uptodate the
* 'ctx->Current' struct for all data elements not included in the
* currently enabled hardware vertex.
- *
+ * I.e. these functions would typically be used when outside of glBegin/End.
*/
-void _mesa_noop_EdgeFlag( GLboolean b )
+
+
+void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = b;
}
-void _mesa_noop_EdgeFlagv( const GLboolean *b )
+void GLAPIENTRY _mesa_noop_EdgeFlagv( const GLboolean *b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = *b;
}
-void _mesa_noop_Indexf( GLfloat f )
+void GLAPIENTRY _mesa_noop_Indexf( GLfloat f )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.Index = f;
}
-void _mesa_noop_Indexfv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.Index = *v;
}
-void _mesa_noop_FogCoordfEXT( GLfloat a )
+void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
dest[3] = 1.0;
}
-void _mesa_noop_FogCoordfvEXT( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
dest[3] = 1.0;
}
-void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
+void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
dest[3] = 1.0;
}
-void _mesa_noop_Normal3fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
dest[3] = 1.0;
}
-void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[3] = d;
}
-void _mesa_noop_Color4fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[3] = v[3];
}
-void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
+void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[3] = 1.0;
}
-void _mesa_noop_Color3fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[3] = 1.0;
}
-void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
+void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
+void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
+void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
+void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
+void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
+void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
+void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
}
}
-void _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
+void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
}
}
-void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
+void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
color[3] = 1.0;
}
-void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
color[3] = 1.0;
}
-void _mesa_noop_TexCoord1f( GLfloat a )
+void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void _mesa_noop_TexCoord1fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
+void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void _mesa_noop_TexCoord2fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
+void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void _mesa_noop_TexCoord3fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = 1;
}
-void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[3] = d;
}
-void _mesa_noop_TexCoord4fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
-void _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
+void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < 16) {
+ if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1f" );
}
-void _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
+void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < 16) {
+ if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fv" );
}
-void _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
+void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < 16) {
+ if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2f" );
}
-void _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
+void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < 16) {
+ if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fv" );
}
-void _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
+void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < 16) {
+ if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3f" );
}
-void _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
+void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < 16) {
+ if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fv" );
}
-void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
+void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < 16) {
+ if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4f" );
}
-void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
+void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
- if (index < 16) {
+ if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
}
else
- _mesa_error( ctx, GL_INVALID_ENUM, __FUNCTION__ );
+ _mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fv" );
}
/* Material
*/
-void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
+void GLAPIENTRY _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLint i, nr;
/* These really are noops outside begin/end:
*/
-void _mesa_noop_Vertex2fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v )
{
(void) v;
}
-void _mesa_noop_Vertex3fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v )
{
(void) v;
}
-void _mesa_noop_Vertex4fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v )
{
(void) v;
}
-void _mesa_noop_Vertex2f( GLfloat a, GLfloat b )
+void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b )
{
(void) a; (void) b;
}
-void _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c )
+void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c )
{
(void) a; (void) b; (void) c;
}
-void _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
+void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
(void) a; (void) b; (void) c; (void) d;
}
/* Similarly, these have no effect outside begin/end:
*/
-void _mesa_noop_EvalCoord1f( GLfloat a )
+void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a )
{
(void) a;
}
-void _mesa_noop_EvalCoord1fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v )
{
(void) v;
}
-void _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b )
+void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b )
{
(void) a; (void) b;
}
-void _mesa_noop_EvalCoord2fv( const GLfloat *v )
+void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v )
{
(void) v;
}
-void _mesa_noop_EvalPoint1( GLint a )
+void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a )
{
(void) a;
}
-void _mesa_noop_EvalPoint2( GLint a, GLint b )
+void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b )
{
(void) a; (void) b;
}
/* Begin -- call into driver, should result in the vtxfmt being
* swapped out:
*/
-void _mesa_noop_Begin( GLenum mode )
+void GLAPIENTRY _mesa_noop_Begin( GLenum mode )
{
}
/* End -- just raise an error
*/
-void _mesa_noop_End( void )
+void GLAPIENTRY _mesa_noop_End( void )
{
GET_CURRENT_CONTEXT(ctx);
- _mesa_error( ctx, GL_INVALID_OPERATION, __FUNCTION__ );
+ _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
}
* (None of the functions in this file are suitable for GL_COMPILE
* modes).
*/
-void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+void GLAPIENTRY _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
}
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
- glEnd();
+ _glapi_Dispatch->Begin( GL_QUADS );
+ _glapi_Dispatch->Vertex2f( x1, y1 );
+ _glapi_Dispatch->Vertex2f( x2, y1 );
+ _glapi_Dispatch->Vertex2f( x2, y2 );
+ _glapi_Dispatch->Vertex2f( x1, y2 );
+ _glapi_Dispatch->End();
}
* support can hook these in, but still need to supply an array-elt
* implementation.
*/
-void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
+void GLAPIENTRY _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
- glBegin(mode);
- for (i = start ; i < count ; i++)
- glArrayElement( i );
- glEnd();
+ _glapi_Dispatch->Begin(mode);
+ for (i = 0; i < count; i++)
+ _glapi_Dispatch->ArrayElement(start + i);
+ _glapi_Dispatch->End();
}
-void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
+void GLAPIENTRY _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
return;
- glBegin(mode);
+ _glapi_Dispatch->Begin(mode);
switch (type) {
case GL_UNSIGNED_BYTE:
for (i = 0 ; i < count ; i++)
- glArrayElement( ((GLubyte *)indices)[i] );
+ _glapi_Dispatch->ArrayElement( ((GLubyte *)indices)[i] );
break;
case GL_UNSIGNED_SHORT:
for (i = 0 ; i < count ; i++)
- glArrayElement( ((GLushort *)indices)[i] );
+ _glapi_Dispatch->ArrayElement( ((GLushort *)indices)[i] );
break;
case GL_UNSIGNED_INT:
for (i = 0 ; i < count ; i++)
- glArrayElement( ((GLuint *)indices)[i] );
+ _glapi_Dispatch->ArrayElement( ((GLuint *)indices)[i] );
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
break;
}
- glEnd();
+ _glapi_Dispatch->End();
}
-void _mesa_noop_DrawRangeElements(GLenum mode,
+void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices)
if (_mesa_validate_DrawRangeElements( ctx, mode,
start, end,
count, type, indices ))
- glDrawElements( mode, count, type, indices );
+ _glapi_Dispatch->DrawElements( mode, count, type, indices );
}
/*
* map(1,2)_vertex is disabled, and to purge those vertices from
* the vb.
*/
-void _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
+void GLAPIENTRY _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
du = ctx->Eval.MapGrid1du;
u = ctx->Eval.MapGrid1u1 + i1 * du;
- glBegin( prim );
+ _glapi_Dispatch->Begin( prim );
for (i=i1;i<=i2;i++,u+=du) {
- glEvalCoord1f( u );
+ _glapi_Dispatch->EvalCoord1f( u );
}
- glEnd();
+ _glapi_Dispatch->End();
}
-void _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
+void GLAPIENTRY _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat u, du, v, dv, v1, u1;
switch (mode) {
case GL_POINT:
- glBegin( GL_POINTS );
+ _glapi_Dispatch->Begin( GL_POINTS );
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
for (u=u1,i=i1;i<=i2;i++,u+=du) {
- glEvalCoord2f(u, v );
+ _glapi_Dispatch->EvalCoord2f(u, v );
}
}
- glEnd();
+ _glapi_Dispatch->End();
break;
case GL_LINE:
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- glBegin( GL_LINE_STRIP );
+ _glapi_Dispatch->Begin( GL_LINE_STRIP );
for (u=u1,i=i1;i<=i2;i++,u+=du) {
- glEvalCoord2f(u, v );
+ _glapi_Dispatch->EvalCoord2f(u, v );
}
- glEnd();
+ _glapi_Dispatch->End();
}
for (u=u1,i=i1;i<=i2;i++,u+=du) {
- glBegin( GL_LINE_STRIP );
+ _glapi_Dispatch->Begin( GL_LINE_STRIP );
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
- glEvalCoord2f(u, v );
+ _glapi_Dispatch->EvalCoord2f(u, v );
}
- glEnd();
+ _glapi_Dispatch->End();
}
break;
case GL_FILL:
for (v=v1,j=j1;j<j2;j++,v+=dv) {
- glBegin( GL_TRIANGLE_STRIP );
+ _glapi_Dispatch->Begin( GL_TRIANGLE_STRIP );
for (u=u1,i=i1;i<=i2;i++,u+=du) {
- glEvalCoord2f(u, v );
- glEvalCoord2f(u, v+dv );
+ _glapi_Dispatch->EvalCoord2f(u, v );
+ _glapi_Dispatch->EvalCoord2f(u, v+dv );
}
- glEnd();
+ _glapi_Dispatch->End();
}
break;
default: