-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#ifndef _API_NOOP_H
#define _API_NOOP_H
-
-#include "glheader.h"
#include "mtypes.h"
#include "context.h"
-/* In states where certain vertex components are required for t&l or
- * rasterization, we still need to keep track of the current values.
- * These functions provide this service by keeping uptodate the
- * 'ctx->Current' struct for all data elements not included in the
- * currently enabled hardware vertex.
- *
- */
-extern void _mesa_noop_EdgeFlag( GLboolean b );
-
-extern void _mesa_noop_EdgeFlagv( const GLboolean *b );
-
-extern void _mesa_noop_FogCoordfEXT( GLfloat a );
-
-extern void _mesa_noop_FogCoordfvEXT( const GLfloat *v );
-
-extern void _mesa_noop_Indexi( GLint i );
-
-extern void _mesa_noop_Indexiv( const GLint *v );
-
-extern void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c );
-
-extern void _mesa_noop_Normal3fv( const GLfloat *v );
-
-extern void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *param );
-
-extern void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d );
-
-extern void _mesa_noop_Color4ubv( const GLubyte *v );
-
-extern void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
-
-extern void _mesa_noop_Color4fv( const GLfloat *v );
-
-extern void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c );
-
-extern void _mesa_noop_Color3ubv( const GLubyte *v );
-
-extern void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c );
-
-extern void _mesa_noop_Color3fv( const GLfloat *v );
-
-extern void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a );
-
-extern void _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v );
-
-extern void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a,
- GLfloat b );
-
-extern void _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v );
-
-extern void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a,
- GLfloat b, GLfloat c);
-
-extern void _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v );
-
-extern void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a,
- GLfloat b, GLfloat c, GLfloat d );
-
-extern void _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v );
-
-extern void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c );
-
-extern void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v );
-
-extern void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c );
-
-extern void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v );
-
-extern void _mesa_noop_TexCoord1f( GLfloat a );
-
-extern void _mesa_noop_TexCoord1fv( const GLfloat *v );
-
-extern void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b );
-
-extern void _mesa_noop_TexCoord2fv( const GLfloat *v );
-
-extern void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c );
-
-extern void _mesa_noop_TexCoord3fv( const GLfloat *v );
-
-extern void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
-
-extern void _mesa_noop_TexCoord4fv( const GLfloat *v );
-
-extern void _mesa_noop_Vertex2fv( const GLfloat *v );
-
-extern void _mesa_noop_Vertex3fv( const GLfloat *v );
-
-extern void _mesa_noop_Vertex4fv( const GLfloat *v );
-
-extern void _mesa_noop_Vertex2f( GLfloat a, GLfloat b );
-
-extern void _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c );
-
-extern void _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
-
-extern void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w );
-
-extern void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v );
-
-
-
-/* Not strictly a noop -- translate Rectf down to Begin/End and
- * vertices. Closer to the loopback operations, but doesn't meet the
- * criteria for inclusion there (cannot be used in the Save table).
- */
-extern void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+extern void GLAPIENTRY
+_mesa_noop_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+extern void GLAPIENTRY
+_mesa_noop_EvalMesh1(GLenum mode, GLint i1, GLint i2);
-extern void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count);
-extern void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices);
-extern void _mesa_noop_DrawRangeElements(GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices);
+extern void GLAPIENTRY
+_mesa_noop_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+extern void GLAPIENTRY
+_mesa_noop_Materialfv(GLenum face, GLenum pname, const GLfloat *param);
+extern void
+_mesa_noop_vtxfmt_init(GLvertexformat *vfmt);
#endif