&& !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
return GL_FALSE;
+ /* Vertex buffer object tests */
+ if (ctx->Array.ElementArrayBufferObj->Name) {
+ GLuint indexBytes;
+
+ /* use indices in the buffer object */
+ if (!ctx->Array.ElementArrayBufferObj->Data) {
+ _mesa_warning(ctx, "DrawElements with empty vertex elements buffer!");
+ return GL_FALSE;
+ }
+
+ /* make sure count doesn't go outside buffer bounds */
+ if (type == GL_UNSIGNED_INT) {
+ indexBytes = count * sizeof(GLuint);
+ }
+ else if (type == GL_UNSIGNED_BYTE) {
+ indexBytes = count * sizeof(GLubyte);
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_SHORT);
+ indexBytes = count * sizeof(GLushort);
+ }
+
+ if ((GLubyte *) indices + indexBytes >
+ ctx->Array.ElementArrayBufferObj->Data +
+ ctx->Array.ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
+ return GL_FALSE;
+ }
+
+ /* Actual address is the sum of pointers. Indices may be used below. */
+ if (ctx->Const.CheckArrayBounds) {
+ indices = (const GLvoid *)
+ ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
+ (const GLubyte *) indices);
+ }
+ }
+
if (ctx->Const.CheckArrayBounds) {
/* find max array index */
GLuint max = 0;