-/* $Id: api_validate.c,v 1.1 2000/12/26 05:09:27 keithw Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 5.1
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
#include "glheader.h"
+#include "api_validate.h"
#include "context.h"
+#include "imports.h"
#include "mtypes.h"
-#include "api_validate.h"
+#include "state.h"
+
GLboolean
_mesa_validate_DrawElements(GLcontext *ctx,
- GLenum mode, GLsizei count, GLenum type,
+ GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (count <= 0) {
if (count < 0)
- gl_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
return GL_FALSE;
}
- if (mode < 0 ||
- mode > GL_POLYGON) {
- gl_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
+ if (mode > GL_POLYGON) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
return GL_FALSE;
}
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
+ if (type != GL_UNSIGNED_INT &&
+ type != GL_UNSIGNED_BYTE &&
type != GL_UNSIGNED_SHORT)
{
- gl_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
return GL_FALSE;
}
if (ctx->NewState)
- gl_update_state( ctx );
+ _mesa_update_state(ctx);
- if (!ctx->Array.Vertex.Enabled)
+ /* Always need vertex positions */
+ if (!ctx->Array.Vertex.Enabled
+ && !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
return GL_FALSE;
+ /* Vertex buffer object tests */
+ if (ctx->Array.ElementArrayBufferObj->Name) {
+ GLuint indexBytes;
+
+ /* use indices in the buffer object */
+ if (!ctx->Array.ElementArrayBufferObj->Data) {
+ _mesa_warning(ctx, "DrawElements with empty vertex elements buffer!");
+ return GL_FALSE;
+ }
+
+ /* make sure count doesn't go outside buffer bounds */
+ if (type == GL_UNSIGNED_INT) {
+ indexBytes = count * sizeof(GLuint);
+ }
+ else if (type == GL_UNSIGNED_BYTE) {
+ indexBytes = count * sizeof(GLubyte);
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_SHORT);
+ indexBytes = count * sizeof(GLushort);
+ }
+
+ if ((GLubyte *) indices + indexBytes >
+ ctx->Array.ElementArrayBufferObj->Data +
+ ctx->Array.ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
+ return GL_FALSE;
+ }
+
+ /* Actual address is the sum of pointers. Indices may be used below. */
+ if (ctx->Const.CheckArrayBounds) {
+ indices = (const GLvoid *)
+ ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data,
+ (const GLubyte *) indices);
+ }
+ }
+
+ if (ctx->Const.CheckArrayBounds) {
+ /* find max array index */
+ GLuint max = 0;
+ GLint i;
+ if (type == GL_UNSIGNED_INT) {
+ for (i = 0; i < count; i++)
+ if (((GLuint *) indices)[i] > max)
+ max = ((GLuint *) indices)[i];
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ for (i = 0; i < count; i++)
+ if (((GLushort *) indices)[i] > max)
+ max = ((GLushort *) indices)[i];
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++)
+ if (((GLubyte *) indices)[i] > max)
+ max = ((GLubyte *) indices)[i];
+ }
+ if (max >= ctx->Array._MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ return GL_FALSE;
+ }
+ }
+
return GL_TRUE;
}
GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
- GLuint start, GLuint end,
- GLsizei count, GLenum type,
+_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
+ GLuint start, GLuint end,
+ GLsizei count, GLenum type,
const GLvoid *indices)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (count <= 0) {
if (count < 0)
- gl_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
return GL_FALSE;
}
- if (mode < 0 || mode > GL_POLYGON) {
- gl_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
+ if (mode > GL_POLYGON) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
return GL_FALSE;
}
if (end < start) {
- gl_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
return GL_FALSE;
}
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT)
- {
- gl_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ if (type != GL_UNSIGNED_INT &&
+ type != GL_UNSIGNED_BYTE &&
+ type != GL_UNSIGNED_SHORT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
return GL_FALSE;
}
if (ctx->NewState)
- gl_update_state( ctx );
+ _mesa_update_state(ctx);
- if (!ctx->Array.Vertex.Enabled)
+ /* Always need vertex positions */
+ if (!ctx->Array.Vertex.Enabled
+ && !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
return GL_FALSE;
+ if (ctx->Const.CheckArrayBounds) {
+ /* Find max array index.
+ * We don't trust the user's start and end values.
+ */
+ GLuint max = 0;
+ GLint i;
+ if (type == GL_UNSIGNED_INT) {
+ for (i = 0; i < count; i++)
+ if (((GLuint *) indices)[i] > max)
+ max = ((GLuint *) indices)[i];
+ }
+ else if (type == GL_UNSIGNED_SHORT) {
+ for (i = 0; i < count; i++)
+ if (((GLushort *) indices)[i] > max)
+ max = ((GLushort *) indices)[i];
+ }
+ else {
+ ASSERT(type == GL_UNSIGNED_BYTE);
+ for (i = 0; i < count; i++)
+ if (((GLubyte *) indices)[i] > max)
+ max = ((GLubyte *) indices)[i];
+ }
+ if (max >= ctx->Array._MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ return GL_FALSE;
+ }
+ }
+
return GL_TRUE;
}
-
+/**
+ * Called from the tnl module to error check the function parameters and
+ * verify that we really can draw something.
+ */
GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
+_mesa_validate_DrawArrays(GLcontext *ctx,
GLenum mode, GLint start, GLsizei count)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
- if (count<0) {
- gl_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
return GL_FALSE;
}
- if (mode < 0 || mode > GL_POLYGON) {
- gl_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
+ if (mode > GL_POLYGON) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
return GL_FALSE;
}
if (ctx->NewState)
- gl_update_state( ctx );
+ _mesa_update_state(ctx);
- if (!ctx->Array.Vertex.Enabled)
+ /* Always need vertex positions */
+ if (!ctx->Array.Vertex.Enabled
+ && !(ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
return GL_FALSE;
+ if (ctx->Const.CheckArrayBounds) {
+ if (start + count > (GLint) ctx->Array._MaxElement)
+ return GL_FALSE;
+ }
+
return GL_TRUE;
}
-