#include "bufferobj.h"
#include "context.h"
#include "imports.h"
+#include "mfeatures.h"
#include "mtypes.h"
#include "vbo/vbo.h"
* Find the max index in the given element/index buffer
*/
GLuint
-_mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
+_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
const void *indices,
struct gl_buffer_object *elementBuf)
{
if (_mesa_is_bufferobj(elementBuf)) {
/* elements are in a user-defined buffer object. need to map it */
- map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
- GL_READ_ONLY, elementBuf);
+ map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
+ GL_MAP_READ_BIT, elementBuf);
/* Actual address is the sum of pointers */
indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
}
}
if (map) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
+ ctx->Driver.UnmapBuffer(ctx, elementBuf);
}
return max;
* Check if OK to draw arrays/elements.
*/
static GLboolean
-check_valid_to_render(GLcontext *ctx, const char *function)
+check_valid_to_render(struct gl_context *ctx, const char *function)
{
if (!_mesa_valid_to_render(ctx, function)) {
return GL_FALSE;
}
+ switch (ctx->API) {
#if FEATURE_es2_glsl
- /* For ES2, we can draw if any vertex array is enabled (and we should
- * always have a vertex program/shader).
- */
- if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
- return GL_FALSE;
-#else
- /* For regular OpenGL, only draw if we have vertex positions (regardless
- * of whether or not we have a vertex program/shader).
- */
- if (!ctx->Array.ArrayObj->Vertex.Enabled &&
- !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
- return GL_FALSE;
+ case API_OPENGLES2:
+ /* For ES2, we can draw if any vertex array is enabled (and we
+ * should always have a vertex program/shader). */
+ if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
+ return GL_FALSE;
+ break;
#endif
+#if FEATURE_ES1
+ case API_OPENGLES:
+ /* For OpenGL ES, only draw if we have vertex positions
+ */
+ if (!ctx->Array.ArrayObj->Vertex.Enabled)
+ return GL_FALSE;
+ break;
+#endif
+
+#if FEATURE_GL
+ case API_OPENGL:
+ {
+ const struct gl_shader_program *vsProg =
+ ctx->Shader.CurrentVertexProgram;
+ GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
+ GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
+ if (haveVertexShader || haveVertexProgram) {
+ /* Draw regardless of whether or not we have any vertex arrays.
+ * (Ex: could draw a point using a constant vertex pos)
+ */
+ return GL_TRUE;
+ }
+ else {
+ /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
+ * array [0]).
+ */
+ return (ctx->Array.ArrayObj->Vertex.Enabled ||
+ ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
+ }
+ }
+ break;
+#endif
+
+ default:
+ ASSERT_NO_FEATURE();
+ }
+
return GL_TRUE;
}
* \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
*/
static GLboolean
-check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
+check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
struct _mesa_prim prim;
}
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? The set of legal values depends on whether geometry shaders/programs
+ * are supported.
+ */
+GLboolean
+_mesa_valid_prim_mode(const struct gl_context *ctx, GLenum mode)
+{
+ if (ctx->Extensions.ARB_geometry_shader4 &&
+ mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ return GL_FALSE;
+ }
+ else if (mode > GL_POLYGON) {
+ return GL_FALSE;
+ }
+ else {
+ return GL_TRUE;
+ }
+}
+
+
/**
* Error checking for glDrawElements(). Includes parameter checking
* and VBO bounds checking.
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
-_mesa_validate_DrawElements(GLcontext *ctx,
+_mesa_validate_DrawElements(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
return GL_FALSE;
}
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
+_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
return GL_FALSE;
}
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
+_mesa_validate_DrawArrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
return GL_FALSE;
}
GLboolean
-_mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first,
- GLsizei count, GLsizei primcount)
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
+ GLsizei count, GLsizei numInstances)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glDrawArraysInstanced(mode=0x%x)", mode);
return GL_FALSE;
}
- if (primcount <= 0) {
- if (primcount < 0)
+ if (numInstances <= 0) {
+ if (numInstances < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(primcount=%d)", primcount);
+ "glDrawArraysInstanced(numInstances=%d)", numInstances);
return GL_FALSE;
}
GLboolean
-_mesa_validate_DrawElementsInstanced(GLcontext *ctx,
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei primcount)
+ const GLvoid *indices, GLsizei numInstances,
+ GLint basevertex)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (!_mesa_valid_prim_mode(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glDrawElementsInstanced(mode = 0x%x)", mode);
return GL_FALSE;
return GL_FALSE;
}
- if (primcount <= 0) {
- if (primcount < 0)
+ if (numInstances <= 0) {
+ if (numInstances < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(primcount=%d)", primcount);
+ "glDrawElementsInstanced(numInstances=%d)", numInstances);
return GL_FALSE;
}
return GL_FALSE;
}
- if (!check_index_bounds(ctx, count, type, indices, 0))
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
return GL_TRUE;