* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+#include <stdbool.h>
#include "glheader.h"
#include "api_validate.h"
#include "bufferobj.h"
#include "context.h"
#include "imports.h"
+#include "mfeatures.h"
#include "mtypes.h"
+#include "enums.h"
#include "vbo/vbo.h"
+#include <stdbool.h>
/**
* Find the max index in the given element/index buffer
*/
GLuint
-_mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
+_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
const void *indices,
struct gl_buffer_object *elementBuf)
{
if (_mesa_is_bufferobj(elementBuf)) {
/* elements are in a user-defined buffer object. need to map it */
- map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
- GL_READ_ONLY, elementBuf);
+ map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
+ GL_MAP_READ_BIT, elementBuf);
/* Actual address is the sum of pointers */
indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
}
}
if (map) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
+ ctx->Driver.UnmapBuffer(ctx, elementBuf);
}
return max;
* Check if OK to draw arrays/elements.
*/
static GLboolean
-check_valid_to_render(GLcontext *ctx, const char *function)
+check_valid_to_render(struct gl_context *ctx, const char *function)
{
if (!_mesa_valid_to_render(ctx, function)) {
return GL_FALSE;
}
-#if FEATURE_es2_glsl
- /* For ES2, we can draw if any vertex array is enabled (and we should
- * always have a vertex program/shader).
- */
- if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
- return GL_FALSE;
-#else
- /* For regular OpenGL, only draw if we have vertex positions (regardless
- * of whether or not we have a vertex program/shader).
- */
- if (!ctx->Array.ArrayObj->Vertex.Enabled &&
- !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
- return GL_FALSE;
-#endif
+ switch (ctx->API) {
+ case API_OPENGLES2:
+ /* For ES2, we can draw if any vertex array is enabled (and we
+ * should always have a vertex program/shader). */
+ if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
+ return GL_FALSE;
+ break;
+
+ case API_OPENGLES:
+ /* For OpenGL ES, only draw if we have vertex positions
+ */
+ if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
+ return GL_FALSE;
+ break;
+
+ case API_OPENGL:
+ case API_OPENGL_CORE:
+ {
+ const struct gl_shader_program *vsProg =
+ ctx->Shader.CurrentVertexProgram;
+ GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
+ GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
+ if (haveVertexShader || haveVertexProgram) {
+ /* Draw regardless of whether or not we have any vertex arrays.
+ * (Ex: could draw a point using a constant vertex pos)
+ */
+ return GL_TRUE;
+ }
+ else {
+ /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
+ * array [0]).
+ */
+ return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
+ ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
+ }
+ }
+ break;
+
+ default:
+ assert(!"Invalid API value in check_valid_to_render()");
+ }
return GL_TRUE;
}
+
+/**
+ * Do bounds checking on array element indexes. Check that the vertices
+ * pointed to by the indices don't lie outside buffer object bounds.
+ * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
+ */
static GLboolean
-check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
+check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
struct _mesa_prim prim;
memset(&ib, 0, sizeof(ib));
ib.type = type;
ib.ptr = indices;
- ib.obj = ctx->Array.ElementArrayBufferObj;
+ ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
- vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
+ vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
- if (min + basevertex < 0 ||
- max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
+ if ((int)(min + basevertex) < 0 ||
+ max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
- _mesa_warning(ctx, "glDrawElements() index=%u is "
- "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
+ _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
+ max, ctx->Array.ArrayObj->_MaxElement);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? The set of legal values depends on whether geometry shaders/programs
+ * are supported.
+ */
+GLboolean
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+{
+ bool valid_enum;
+
+ switch (mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ valid_enum = true;
+ break;
+ case GL_QUADS:
+ case GL_QUAD_STRIP:
+ case GL_POLYGON:
+ valid_enum = (ctx->API == API_OPENGL);
+ break;
+ case GL_LINES_ADJACENCY:
+ case GL_LINE_STRIP_ADJACENCY:
+ case GL_TRIANGLES_ADJACENCY:
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ valid_enum = _mesa_is_desktop_gl(ctx)
+ && ctx->Extensions.ARB_geometry_shader4;
+ break;
+ default:
+ valid_enum = false;
+ break;
+ }
+
+ if (!valid_enum) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
return GL_FALSE;
}
+ /* From the GL_EXT_transform_feedback spec:
+ *
+ * "The error INVALID_OPERATION is generated if Begin, or any command
+ * that performs an explicit Begin, is called when:
+ *
+ * * a geometry shader is not active and <mode> does not match the
+ * allowed begin modes for the current transform feedback state as
+ * given by table X.1.
+ *
+ * * a geometry shader is active and the output primitive type of the
+ * geometry shader does not match the allowed begin modes for the
+ * current transform feedback state as given by table X.1.
+ *
+ */
+ if (ctx->TransformFeedback.CurrentObject->Active &&
+ !ctx->TransformFeedback.CurrentObject->Paused) {
+ GLboolean pass = GL_TRUE;
+
+ switch (mode) {
+ case GL_POINTS:
+ pass = ctx->TransformFeedback.Mode == GL_POINTS;
+ break;
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ pass = ctx->TransformFeedback.Mode == GL_LINES;
+ break;
+ default:
+ pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
+ break;
+ }
+ if (!pass) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(mode=%s vs transform feedback %s)",
+ name,
+ _mesa_lookup_prim_by_nr(mode),
+ _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
+ return GL_FALSE;
+ }
+ }
+
return GL_TRUE;
}
+/**
+ * Verify that the element type is valid.
+ *
+ * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
+ */
+static bool
+valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ return true;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
+ _mesa_lookup_enum_by_nr(type));
+ return false;
+ }
+}
+
/**
* Error checking for glDrawElements(). Includes parameter checking
* and VBO bounds checking.
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
-_mesa_validate_DrawElements(GLcontext *ctx,
+_mesa_validate_DrawElements(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
return GL_FALSE;
}
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT)
- {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ if (!valid_elements_type(ctx, type, "glDrawElements"))
return GL_FALSE;
- }
if (!check_valid_to_render(ctx, "glDrawElements"))
return GL_FALSE;
/* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
}
+/**
+ * Error checking for glMultiDrawElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_MultiDrawElements(struct gl_context *ctx,
+ GLenum mode, const GLsizei *count,
+ GLenum type, const GLvoid * const *indices,
+ GLuint primcount, const GLint *basevertex)
+{
+ unsigned i;
+
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] <= 0) {
+ if (count[i] < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMultiDrawElements(count)" );
+ return GL_FALSE;
+ }
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
+ return GL_FALSE;
+ }
+
+ if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
+ return GL_FALSE;
+
+ if (!check_valid_to_render(ctx, "glMultiDrawElements"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ for (i = 0; i < primcount; i++) {
+ if (index_bytes(type, count[i]) >
+ ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx,
+ "glMultiDrawElements index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ }
+ else {
+ /* not using a VBO */
+ for (i = 0; i < primcount; i++) {
+ if (!indices[i])
+ return GL_FALSE;
+ }
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (!check_index_bounds(ctx, count[i], type, indices[i],
+ basevertex ? basevertex[i] : 0))
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
/**
* Error checking for glDrawRangeElements(). Includes parameter checking
* and VBO bounds checking.
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
+_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
return GL_FALSE;
}
return GL_FALSE;
}
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
+ if (!valid_elements_type(ctx, type, "glDrawRangeElements"))
return GL_FALSE;
- }
if (!check_valid_to_render(ctx, "glDrawRangeElements"))
return GL_FALSE;
/* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
_mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
return GL_FALSE;
}
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
+_mesa_validate_DrawArrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
return GL_FALSE;
}
return GL_TRUE;
}
+
+
+GLboolean
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
+ GLsizei count, GLsizei numInstances)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(count=%d)", count);
+ return GL_FALSE;
+ }
+
+ if (first < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(start=%d)", first);
+ return GL_FALSE;
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
+ return GL_FALSE;
+ }
+
+ if (numInstances <= 0) {
+ if (numInstances < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(numInstances=%d)", numInstances);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
+ return GL_FALSE;
+
+ if (ctx->Const.CheckArrayBounds) {
+ if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei numInstances,
+ GLint basevertex)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
+
+ if (count <= 0) {
+ if (count < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(count=%d)", count);
+ return GL_FALSE;
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
+ return GL_FALSE;
+ }
+
+ if (!valid_elements_type(ctx, type, "glDrawElementsInstanced"))
+ return GL_FALSE;
+
+ if (numInstances <= 0) {
+ if (numInstances < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(numInstances=%d)", numInstances);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx,
+ "glDrawElementsInstanced index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ else {
+ /* not using a VBO */
+ if (!indices)
+ return GL_FALSE;
+ }
+
+ if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+GLboolean
+_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
+ GLenum mode,
+ struct gl_transform_feedback_object *obj,
+ GLuint stream,
+ GLsizei numInstances)
+{
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
+ return GL_FALSE;
+ }
+
+ if (!obj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
+ return GL_FALSE;
+ }
+
+ if (!obj->EndedAnytime) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
+ return GL_FALSE;
+ }
+
+ if (stream >= ctx->Const.MaxVertexStreams) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
+ return GL_FALSE;
+ }
+
+ if (numInstances <= 0) {
+ if (numInstances < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawTransformFeedback*Instanced(numInstances=%d)",
+ numInstances);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}