/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include "bufferobj.h"
#include "context.h"
#include "imports.h"
-#include "mfeatures.h"
#include "mtypes.h"
#include "enums.h"
#include "vbo/vbo.h"
+#include "transformfeedback.h"
#include <stdbool.h>
if (_mesa_is_bufferobj(elementBuf)) {
/* elements are in a user-defined buffer object. need to map it */
map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,
- GL_MAP_READ_BIT, elementBuf);
+ GL_MAP_READ_BIT, elementBuf,
+ MAP_INTERNAL);
/* Actual address is the sum of pointers */
indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
}
}
if (map) {
- ctx->Driver.UnmapBuffer(ctx, elementBuf);
+ ctx->Driver.UnmapBuffer(ctx, elementBuf, MAP_INTERNAL);
}
return max;
}
switch (ctx->API) {
-#if FEATURE_es2_glsl
case API_OPENGLES2:
/* For ES2, we can draw if any vertex array is enabled (and we
* should always have a vertex program/shader). */
- if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
+ if (ctx->Array.VAO->_Enabled == 0x0 || !ctx->VertexProgram._Current)
return GL_FALSE;
break;
-#endif
-#if FEATURE_ES1
case API_OPENGLES:
/* For OpenGL ES, only draw if we have vertex positions
*/
- if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
+ if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
return GL_FALSE;
break;
-#endif
-#if FEATURE_GL
- case API_OPENGL:
case API_OPENGL_CORE:
+ if (ctx->Array.VAO == ctx->Array.DefaultVAO)
+ return GL_FALSE;
+ /* fallthrough */
+ case API_OPENGL_COMPAT:
{
const struct gl_shader_program *vsProg =
- ctx->Shader.CurrentVertexProgram;
+ ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
if (haveVertexShader || haveVertexProgram) {
/* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
* array [0]).
*/
- return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
- ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
+ return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
+ ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
}
}
break;
-#endif
default:
- ASSERT_NO_FEATURE();
+ assert(!"Invalid API value in check_valid_to_render()");
}
return GL_TRUE;
memset(&ib, 0, sizeof(ib));
ib.type = type;
ib.ptr = indices;
- ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+ ib.obj = ctx->Array.VAO->IndexBufferObj;
vbo_get_minmax_indices(ctx, &prim, &ib, &min, &max, 1);
if ((int)(min + basevertex) < 0 ||
- max + basevertex >= ctx->Array.ArrayObj->_MaxElement) {
+ max + basevertex >= ctx->Array.VAO->_MaxElement) {
/* the max element is out of bounds of one or more enabled arrays */
_mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
- max, ctx->Array.ArrayObj->_MaxElement);
+ max, ctx->Array.VAO->_MaxElement);
return GL_FALSE;
}
* Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
* etc? The set of legal values depends on whether geometry shaders/programs
* are supported.
+ * Note: This may be called during display list compilation.
*/
-GLboolean
-_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+bool
+_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
{
- bool valid_enum;
-
switch (mode) {
case GL_POINTS:
case GL_LINES:
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
+ return true;
case GL_QUADS:
case GL_QUAD_STRIP:
case GL_POLYGON:
- valid_enum = true;
- break;
+ return (ctx->API == API_OPENGL_COMPAT);
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
- valid_enum = (ctx->Extensions.ARB_geometry_shader4);
- break;
+ return _mesa_has_geometry_shaders(ctx);
default:
- valid_enum = false;
- break;
+ return false;
}
+}
+
+
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? Also, do additional checking related to transformation feedback.
+ * Note: this function cannot be called during glNewList(GL_COMPILE) because
+ * this code depends on current transform feedback state.
+ */
+GLboolean
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+{
+ bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
if (!valid_enum) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
return GL_FALSE;
}
+ /* From the ARB_geometry_shader4 spec:
+ *
+ * The error INVALID_OPERATION is generated if Begin, or any command that
+ * implicitly calls Begin, is called when a geometry shader is active and:
+ *
+ * * the input primitive type of the current geometry shader is
+ * POINTS and <mode> is not POINTS,
+ *
+ * * the input primitive type of the current geometry shader is
+ * LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
+ *
+ * * the input primitive type of the current geometry shader is
+ * TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
+ * TRIANGLE_FAN,
+ *
+ * * the input primitive type of the current geometry shader is
+ * LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
+ * LINE_STRIP_ADJACENCY_ARB, or
+ *
+ * * the input primitive type of the current geometry shader is
+ * TRIANGLES_ADJACENCY_ARB and <mode> is not
+ * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
+ *
+ */
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
+ const GLenum geom_mode =
+ ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType;
+ switch (mode) {
+ case GL_POINTS:
+ valid_enum = (geom_mode == GL_POINTS);
+ break;
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ valid_enum = (geom_mode == GL_LINES);
+ break;
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ valid_enum = (geom_mode == GL_TRIANGLES);
+ break;
+ case GL_QUADS:
+ case GL_QUAD_STRIP:
+ case GL_POLYGON:
+ valid_enum = false;
+ break;
+ case GL_LINES_ADJACENCY:
+ case GL_LINE_STRIP_ADJACENCY:
+ valid_enum = (geom_mode == GL_LINES_ADJACENCY);
+ break;
+ case GL_TRIANGLES_ADJACENCY:
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY);
+ break;
+ default:
+ valid_enum = false;
+ break;
+ }
+ if (!valid_enum) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(mode=%s vs geometry shader input %s)",
+ name,
+ _mesa_lookup_prim_by_nr(mode),
+ _mesa_lookup_prim_by_nr(geom_mode));
+ return GL_FALSE;
+ }
+ }
+
/* From the GL_EXT_transform_feedback spec:
*
* "The error INVALID_OPERATION is generated if Begin, or any command
* current transform feedback state as given by table X.1.
*
*/
- if (ctx->TransformFeedback.CurrentObject->Active &&
- !ctx->TransformFeedback.CurrentObject->Paused) {
+ if (_mesa_is_xfb_active_and_unpaused(ctx)) {
GLboolean pass = GL_TRUE;
- switch (mode) {
- case GL_POINTS:
- pass = ctx->TransformFeedback.Mode == GL_POINTS;
- break;
- case GL_LINES:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- pass = ctx->TransformFeedback.Mode == GL_LINES;
- break;
- default:
- pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
- break;
+ if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
+ switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) {
+ case GL_POINTS:
+ pass = ctx->TransformFeedback.Mode == GL_POINTS;
+ break;
+ case GL_LINE_STRIP:
+ pass = ctx->TransformFeedback.Mode == GL_LINES;
+ break;
+ case GL_TRIANGLE_STRIP:
+ pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
+ break;
+ default:
+ pass = GL_FALSE;
+ }
+ }
+ else {
+ switch (mode) {
+ case GL_POINTS:
+ pass = ctx->TransformFeedback.Mode == GL_POINTS;
+ break;
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ pass = ctx->TransformFeedback.Mode == GL_LINES;
+ break;
+ default:
+ pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
+ break;
+ }
}
if (!pass) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(mode=%s vs transform feedback %s)",
- name,
- _mesa_lookup_prim_by_nr(mode),
- _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
- return GL_FALSE;
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(mode=%s vs transform feedback %s)",
+ name,
+ _mesa_lookup_prim_by_nr(mode),
+ _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
+ return GL_FALSE;
}
}
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is also generated by DrawElements,
+ * DrawElementsInstanced, and DrawRangeElements while transform feedback
+ * is active and not paused, regardless of mode.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElements(transform feedback active)");
+ return GL_FALSE;
+ }
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
return GL_FALSE;
}
return GL_FALSE;
/* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
{
unsigned i;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
for (i = 0; i < primcount; i++) {
- if (count[i] <= 0) {
- if (count[i] < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glMultiDrawElements(count)" );
+ if (count[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMultiDrawElements(count)" );
return GL_FALSE;
}
}
return GL_FALSE;
/* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
for (i = 0; i < primcount; i++) {
if (index_bytes(type, count[i]) >
- ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ ctx->Array.VAO->IndexBufferObj->Size) {
_mesa_warning(ctx,
"glMultiDrawElements index out of buffer bounds");
return GL_FALSE;
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is also generated by DrawElements,
+ * DrawElementsInstanced, and DrawRangeElements while transform feedback
+ * is active and not paused, regardless of mode.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElements(transform feedback active)");
+ return GL_FALSE;
+ }
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
return GL_FALSE;
}
return GL_FALSE;
/* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) {
_mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
return GL_FALSE;
}
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
_mesa_validate_DrawArrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
return GL_FALSE;
}
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
- if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ if (start + count > (GLint) ctx->Array.VAO->_MaxElement)
return GL_FALSE;
}
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is generated by DrawArrays and
+ * DrawArraysInstanced if recording the vertices of a primitive to the
+ * buffer objects being used for transform feedback purposes would result
+ * in either exceeding the limits of any buffer object’s size, or in
+ * exceeding the end position offset + size − 1, as set by
+ * BindBufferRange.
+ *
+ * This is in contrast to the behaviour of desktop GL, where the extra
+ * primitives are silently dropped from the transform feedback buffer.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
+ if (xfb_obj->GlesRemainingPrims < prim_count) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArrays(exceeds transform feedback size)");
+ return GL_FALSE;
+ }
+ xfb_obj->GlesRemainingPrims -= prim_count;
+ }
+
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
GLsizei count, GLsizei numInstances)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(count=%d)", count);
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(count=%d)", count);
return GL_FALSE;
}
return GL_FALSE;
if (ctx->Const.CheckArrayBounds) {
- if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ if (first + count > (GLint) ctx->Array.VAO->_MaxElement)
return GL_FALSE;
}
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is generated by DrawArrays and
+ * DrawArraysInstanced if recording the vertices of a primitive to the
+ * buffer objects being used for transform feedback purposes would result
+ * in either exceeding the limits of any buffer object’s size, or in
+ * exceeding the end position offset + size − 1, as set by
+ * BindBufferRange.
+ *
+ * This is in contrast to the behaviour of desktop GL, where the extra
+ * primitives are silently dropped from the transform feedback buffer.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ size_t prim_count
+ = vbo_count_tessellated_primitives(mode, count, numInstances);
+ if (xfb_obj->GlesRemainingPrims < prim_count) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArraysInstanced(exceeds transform feedback size)");
+ return GL_FALSE;
+ }
+ xfb_obj->GlesRemainingPrims -= prim_count;
+ }
+
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
const GLvoid *indices, GLsizei numInstances,
GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(count=%d)", count);
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is also generated by DrawElements,
+ * DrawElementsInstanced, and DrawRangeElements while transform feedback
+ * is active and not paused, regardless of mode.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElements(transform feedback active)");
+ return GL_FALSE;
+ }
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(count=%d)", count);
return GL_FALSE;
}
return GL_FALSE;
/* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) {
_mesa_warning(ctx,
"glDrawElementsInstanced index out of buffer bounds");
return GL_FALSE;
return GL_FALSE;
}
+ if (count == 0)
+ return GL_FALSE;
+
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
}
-#if FEATURE_EXT_transform_feedback
-
GLboolean
_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
GLenum mode,
GLuint stream,
GLsizei numInstances)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
FLUSH_CURRENT(ctx, 0);
if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
return GL_TRUE;
}
-#endif
+static GLboolean
+valid_draw_indirect(struct gl_context *ctx,
+ GLenum mode, const GLvoid *indirect,
+ GLsizei size, const char *name)
+{
+ const GLsizeiptr end = (GLsizeiptr)indirect + size;
+
+ if (!_mesa_valid_prim_mode(ctx, mode, name))
+ return GL_FALSE;
+
+
+ /* From the ARB_draw_indirect specification:
+ * "An INVALID_OPERATION error is generated [...] if <indirect> is no
+ * word aligned."
+ */
+ if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(indirect is not aligned)", name);
+ return GL_FALSE;
+ }
+
+ if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name);
+ return GL_FALSE;
+ }
+
+ if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(DRAW_INDIRECT_BUFFER is mapped)", name);
+ return GL_FALSE;
+ }
+
+ /* From the ARB_draw_indirect specification:
+ * "An INVALID_OPERATION error is generated if the commands source data
+ * beyond the end of the buffer object [...]"
+ */
+ if (ctx->DrawIndirectBuffer->Size < end) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(DRAW_INDIRECT_BUFFER too small)", name);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, name))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+static inline GLboolean
+valid_draw_indirect_elements(struct gl_context *ctx,
+ GLenum mode, GLenum type, const GLvoid *indirect,
+ GLsizeiptr size, const char *name)
+{
+ if (!valid_elements_type(ctx, type, name))
+ return GL_FALSE;
+
+ /*
+ * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
+ * may not come from a client array and must come from an index buffer.
+ * If no element array buffer is bound, an INVALID_OPERATION error is
+ * generated.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name);
+ return GL_FALSE;
+ }
+
+ return valid_draw_indirect(ctx, mode, indirect, size, name);
+}
+
+static inline GLboolean
+valid_draw_indirect_multi(struct gl_context *ctx,
+ GLsizei primcount, GLsizei stride,
+ const char *name)
+{
+
+ /* From the ARB_multi_draw_indirect specification:
+ * "INVALID_VALUE is generated by MultiDrawArraysIndirect or
+ * MultiDrawElementsIndirect if <primcount> is negative."
+ *
+ * "<primcount> must be positive, otherwise an INVALID_VALUE error will
+ * be generated."
+ */
+ if (primcount < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
+ return GL_FALSE;
+ }
+
+
+ /* From the ARB_multi_draw_indirect specification:
+ * "<stride> must be a multiple of four, otherwise an INVALID_VALUE
+ * error is generated."
+ */
+ if (stride % 4) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect)
+{
+ const unsigned drawArraysNumParams = 4;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ return valid_draw_indirect(ctx, mode,
+ indirect, drawArraysNumParams * sizeof(GLuint),
+ "glDrawArraysIndirect");
+}
+
+GLboolean
+_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ const GLvoid *indirect)
+{
+ const unsigned drawElementsNumParams = 5;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ return valid_draw_indirect_elements(ctx, mode, type,
+ indirect, drawElementsNumParams * sizeof(GLuint),
+ "glDrawElementsIndirect");
+}
+
+GLboolean
+_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ GLsizeiptr size = 0;
+ const unsigned drawArraysNumParams = 4;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
+ assert(stride != 0);
+
+ if (!valid_draw_indirect_multi(ctx, primcount, stride,
+ "glMultiDrawArraysIndirect"))
+ return GL_FALSE;
+
+ /* number of bytes of the indirect buffer which will be read */
+ size = primcount
+ ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
+ : 0;
+
+ if (!valid_draw_indirect(ctx, mode, indirect, size,
+ "glMultiDrawArraysIndirect"))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ GLsizeiptr size = 0;
+ const unsigned drawElementsNumParams = 5;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
+ assert(stride != 0);
+
+ if (!valid_draw_indirect_multi(ctx, primcount, stride,
+ "glMultiDrawElementsIndirect"))
+ return GL_FALSE;
+
+ /* number of bytes of the indirect buffer which will be read */
+ size = primcount
+ ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
+ : 0;
+
+ if (!valid_draw_indirect_elements(ctx, mode, type,
+ indirect, size,
+ "glMultiDrawElementsIndirect"))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}