/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
+#include <stdbool.h>
#include "glheader.h"
#include "api_validate.h"
#include "bufferobj.h"
#include "context.h"
#include "imports.h"
-#include "mfeatures.h"
#include "mtypes.h"
+#include "enums.h"
#include "vbo/vbo.h"
+#include "transformfeedback.h"
+#include <stdbool.h>
/**
}
switch (ctx->API) {
-#if FEATURE_es2_glsl
case API_OPENGLES2:
/* For ES2, we can draw if any vertex array is enabled (and we
* should always have a vertex program/shader). */
if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
return GL_FALSE;
break;
-#endif
-#if FEATURE_ES1
case API_OPENGLES:
/* For OpenGL ES, only draw if we have vertex positions
*/
if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
return GL_FALSE;
break;
-#endif
-#if FEATURE_GL
- case API_OPENGL:
+ case API_OPENGL_COMPAT:
+ case API_OPENGL_CORE:
{
const struct gl_shader_program *vsProg =
ctx->Shader.CurrentVertexProgram;
}
}
break;
-#endif
default:
- ASSERT_NO_FEATURE();
+ assert(!"Invalid API value in check_valid_to_render()");
}
return GL_TRUE;
* Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
* etc? The set of legal values depends on whether geometry shaders/programs
* are supported.
+ * Note: This may be called during display list compilation.
+ */
+bool
+_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
+{
+ switch (mode) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ return true;
+ case GL_QUADS:
+ case GL_QUAD_STRIP:
+ case GL_POLYGON:
+ return (ctx->API == API_OPENGL_COMPAT);
+ case GL_LINES_ADJACENCY:
+ case GL_LINE_STRIP_ADJACENCY:
+ case GL_TRIANGLES_ADJACENCY:
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ return _mesa_has_geometry_shaders(ctx);
+ default:
+ return false;
+ }
+}
+
+
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? Also, do additional checking related to transformation feedback.
+ * Note: this function cannot be called during glNewList(GL_COMPILE) because
+ * this code depends on current transform feedback state.
*/
GLboolean
-_mesa_valid_prim_mode(const struct gl_context *ctx, GLenum mode)
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
{
- if (ctx->Extensions.ARB_geometry_shader4 &&
- mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
+ bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
+
+ if (!valid_enum) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
return GL_FALSE;
}
- else if (mode > GL_POLYGON) {
- return GL_FALSE;
+
+ /* From the ARB_geometry_shader4 spec:
+ *
+ * The error INVALID_OPERATION is generated if Begin, or any command that
+ * implicitly calls Begin, is called when a geometry shader is active and:
+ *
+ * * the input primitive type of the current geometry shader is
+ * POINTS and <mode> is not POINTS,
+ *
+ * * the input primitive type of the current geometry shader is
+ * LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
+ *
+ * * the input primitive type of the current geometry shader is
+ * TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
+ * TRIANGLE_FAN,
+ *
+ * * the input primitive type of the current geometry shader is
+ * LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
+ * LINE_STRIP_ADJACENCY_ARB, or
+ *
+ * * the input primitive type of the current geometry shader is
+ * TRIANGLES_ADJACENCY_ARB and <mode> is not
+ * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
+ *
+ */
+ if (ctx->Shader.CurrentGeometryProgram) {
+ const GLenum geom_mode =
+ ctx->Shader.CurrentGeometryProgram->Geom.InputType;
+ switch (mode) {
+ case GL_POINTS:
+ valid_enum = (geom_mode == GL_POINTS);
+ break;
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ valid_enum = (geom_mode == GL_LINES);
+ break;
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ valid_enum = (geom_mode == GL_TRIANGLES);
+ break;
+ case GL_QUADS:
+ case GL_QUAD_STRIP:
+ case GL_POLYGON:
+ valid_enum = false;
+ break;
+ case GL_LINES_ADJACENCY:
+ case GL_LINE_STRIP_ADJACENCY:
+ valid_enum = (geom_mode == GL_LINES_ADJACENCY);
+ break;
+ case GL_TRIANGLES_ADJACENCY:
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY);
+ break;
+ default:
+ valid_enum = false;
+ break;
+ }
+ if (!valid_enum) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(mode=%s vs geometry shader input %s)",
+ name,
+ _mesa_lookup_prim_by_nr(mode),
+ _mesa_lookup_prim_by_nr(geom_mode));
+ return GL_FALSE;
+ }
}
- else {
- return GL_TRUE;
+
+ /* From the GL_EXT_transform_feedback spec:
+ *
+ * "The error INVALID_OPERATION is generated if Begin, or any command
+ * that performs an explicit Begin, is called when:
+ *
+ * * a geometry shader is not active and <mode> does not match the
+ * allowed begin modes for the current transform feedback state as
+ * given by table X.1.
+ *
+ * * a geometry shader is active and the output primitive type of the
+ * geometry shader does not match the allowed begin modes for the
+ * current transform feedback state as given by table X.1.
+ *
+ */
+ if (_mesa_is_xfb_active_and_unpaused(ctx)) {
+ GLboolean pass = GL_TRUE;
+
+ if(ctx->Shader.CurrentGeometryProgram) {
+ switch (ctx->Shader.CurrentGeometryProgram->Geom.OutputType) {
+ case GL_POINTS:
+ pass = ctx->TransformFeedback.Mode == GL_POINTS;
+ break;
+ case GL_LINE_STRIP:
+ pass = ctx->TransformFeedback.Mode == GL_LINES;
+ break;
+ case GL_TRIANGLE_STRIP:
+ pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
+ break;
+ default:
+ pass = GL_FALSE;
+ }
+ }
+ else {
+ switch (mode) {
+ case GL_POINTS:
+ pass = ctx->TransformFeedback.Mode == GL_POINTS;
+ break;
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ pass = ctx->TransformFeedback.Mode == GL_LINES;
+ break;
+ default:
+ pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
+ break;
+ }
+ }
+ if (!pass) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(mode=%s vs transform feedback %s)",
+ name,
+ _mesa_lookup_prim_by_nr(mode),
+ _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
+ return GL_FALSE;
+ }
}
+
+ return GL_TRUE;
}
+/**
+ * Verify that the element type is valid.
+ *
+ * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
+ */
+static bool
+valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ return true;
+
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
+ _mesa_lookup_enum_by_nr(type));
+ return false;
+ }
+}
/**
* Error checking for glDrawElements(). Includes parameter checking
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
+ FLUSH_CURRENT(ctx, 0);
+
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is also generated by DrawElements,
+ * DrawElementsInstanced, and DrawRangeElements while transform feedback
+ * is active and not paused, regardless of mode.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElements(transform feedback active)");
return GL_FALSE;
}
- if (!_mesa_valid_prim_mode(ctx, mode)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
return GL_FALSE;
}
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT)
- {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) {
return GL_FALSE;
}
+ if (!valid_elements_type(ctx, type, "glDrawElements"))
+ return GL_FALSE;
+
if (!check_valid_to_render(ctx, "glDrawElements"))
return GL_FALSE;
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
+ if (count == 0)
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Error checking for glMultiDrawElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_MultiDrawElements(struct gl_context *ctx,
+ GLenum mode, const GLsizei *count,
+ GLenum type, const GLvoid * const *indices,
+ GLuint primcount, const GLint *basevertex)
+{
+ unsigned i;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMultiDrawElements(count)" );
+ return GL_FALSE;
+ }
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
+ return GL_FALSE;
+ }
+
+ if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
+ return GL_FALSE;
+
+ if (!check_valid_to_render(ctx, "glMultiDrawElements"))
+ return GL_FALSE;
+
+ /* Vertex buffer object tests */
+ if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ /* use indices in the buffer object */
+ /* make sure count doesn't go outside buffer bounds */
+ for (i = 0; i < primcount; i++) {
+ if (index_bytes(type, count[i]) >
+ ctx->Array.ArrayObj->ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx,
+ "glMultiDrawElements index out of buffer bounds");
+ return GL_FALSE;
+ }
+ }
+ }
+ else {
+ /* not using a VBO */
+ for (i = 0; i < primcount; i++) {
+ if (!indices[i])
+ return GL_FALSE;
+ }
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (!check_index_bounds(ctx, count[i], type, indices[i],
+ basevertex ? basevertex[i] : 0))
+ return GL_FALSE;
+ }
+
return GL_TRUE;
}
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
+
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is also generated by DrawElements,
+ * DrawElementsInstanced, and DrawRangeElements while transform feedback
+ * is active and not paused, regardless of mode.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElements(transform feedback active)");
+ return GL_FALSE;
+ }
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
return GL_FALSE;
}
- if (!_mesa_valid_prim_mode(ctx, mode)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) {
return GL_FALSE;
}
return GL_FALSE;
}
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
+ if (!valid_elements_type(ctx, type, "glDrawRangeElements"))
return GL_FALSE;
- }
if (!check_valid_to_render(ctx, "glDrawRangeElements"))
return GL_FALSE;
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
_mesa_validate_DrawArrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
+ FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
return GL_FALSE;
}
- if (!_mesa_valid_prim_mode(ctx, mode)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
return GL_FALSE;
}
return GL_FALSE;
}
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is generated by DrawArrays and
+ * DrawArraysInstanced if recording the vertices of a primitive to the
+ * buffer objects being used for transform feedback purposes would result
+ * in either exceeding the limits of any buffer object’s size, or in
+ * exceeding the end position offset + size − 1, as set by
+ * BindBufferRange.
+ *
+ * This is in contrast to the behaviour of desktop GL, where the extra
+ * primitives are silently dropped from the transform feedback buffer.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
+ if (xfb_obj->GlesRemainingPrims < prim_count) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArrays(exceeds transform feedback size)");
+ return GL_FALSE;
+ }
+ xfb_obj->GlesRemainingPrims -= prim_count;
+ }
+
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
GLsizei count, GLsizei numInstances)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
+ FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(count=%d)", count);
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(count=%d)", count);
+ return GL_FALSE;
+ }
+
+ if (first < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(start=%d)", first);
return GL_FALSE;
}
- if (!_mesa_valid_prim_mode(ctx, mode)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawArraysInstanced(mode=0x%x)", mode);
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
return GL_FALSE;
}
return GL_FALSE;
}
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is generated by DrawArrays and
+ * DrawArraysInstanced if recording the vertices of a primitive to the
+ * buffer objects being used for transform feedback purposes would result
+ * in either exceeding the limits of any buffer object’s size, or in
+ * exceeding the end position offset + size − 1, as set by
+ * BindBufferRange.
+ *
+ * This is in contrast to the behaviour of desktop GL, where the extra
+ * primitives are silently dropped from the transform feedback buffer.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ size_t prim_count
+ = vbo_count_tessellated_primitives(mode, count, numInstances);
+ if (xfb_obj->GlesRemainingPrims < prim_count) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArraysInstanced(exceeds transform feedback size)");
+ return GL_FALSE;
+ }
+ xfb_obj->GlesRemainingPrims -= prim_count;
+ }
+
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
const GLvoid *indices, GLsizei numInstances,
GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
-
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(count=%d)", count);
+ FLUSH_CURRENT(ctx, 0);
+
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is also generated by DrawElements,
+ * DrawElementsInstanced, and DrawRangeElements while transform feedback
+ * is active and not paused, regardless of mode.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawElements(transform feedback active)");
return GL_FALSE;
}
- if (!_mesa_valid_prim_mode(ctx, mode)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawElementsInstanced(mode = 0x%x)", mode);
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(count=%d)", count);
return GL_FALSE;
}
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawElementsInstanced(type=0x%x)", type);
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) {
return GL_FALSE;
}
+ if (!valid_elements_type(ctx, type, "glDrawElementsInstanced"))
+ return GL_FALSE;
+
if (numInstances <= 0) {
if (numInstances < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
return GL_FALSE;
}
+ if (count == 0)
+ return GL_FALSE;
+
if (!check_index_bounds(ctx, count, type, indices, basevertex))
return GL_FALSE;
}
-#if FEATURE_EXT_transform_feedback
-
GLboolean
_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
GLenum mode,
- struct gl_transform_feedback_object *obj)
+ struct gl_transform_feedback_object *obj,
+ GLuint stream,
+ GLsizei numInstances)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
- if (!_mesa_valid_prim_mode(ctx, mode)) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawTransformFeedback(mode)");
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
return GL_FALSE;
}
if (!obj) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback(name)");
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
return GL_FALSE;
}
if (!obj->EndedAnytime) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback");
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
+ return GL_FALSE;
+ }
+
+ if (stream >= ctx->Const.MaxVertexStreams) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
+ return GL_FALSE;
+ }
+
+ if (numInstances <= 0) {
+ if (numInstances < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawTransformFeedback*Instanced(numInstances=%d)",
+ numInstances);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean
+valid_draw_indirect(struct gl_context *ctx,
+ GLenum mode, const GLvoid *indirect,
+ GLsizei size, const char *name)
+{
+ const GLsizeiptr end = (GLsizeiptr)indirect + size;
+
+ if (!_mesa_valid_prim_mode(ctx, mode, name))
+ return GL_FALSE;
+
+
+ /* From the ARB_draw_indirect specification:
+ * "An INVALID_OPERATION error is generated [...] if <indirect> is no
+ * word aligned."
+ */
+ if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(indirect is not aligned)", name);
+ return GL_FALSE;
+ }
+
+ if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name);
+ return GL_FALSE;
+ }
+
+ if (_mesa_bufferobj_mapped(ctx->DrawIndirectBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(DRAW_INDIRECT_BUFFER is mapped)", name);
+ return GL_FALSE;
+ }
+
+ /* From the ARB_draw_indirect specification:
+ * "An INVALID_OPERATION error is generated if the commands source data
+ * beyond the end of the buffer object [...]"
+ */
+ if (ctx->DrawIndirectBuffer->Size < end) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(DRAW_INDIRECT_BUFFER too small)", name);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, name))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+static inline GLboolean
+valid_draw_indirect_elements(struct gl_context *ctx,
+ GLenum mode, GLenum type, const GLvoid *indirect,
+ GLsizeiptr size, const char *name)
+{
+ if (!valid_elements_type(ctx, type, name))
+ return GL_FALSE;
+
+ /*
+ * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
+ * may not come from a client array and must come from an index buffer.
+ * If no element array buffer is bound, an INVALID_OPERATION error is
+ * generated.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name);
return GL_FALSE;
}
- if (!check_valid_to_render(ctx, "glDrawTransformFeedback")) {
+ return valid_draw_indirect(ctx, mode, indirect, size, name);
+}
+
+static inline GLboolean
+valid_draw_indirect_multi(struct gl_context *ctx,
+ GLsizei primcount, GLsizei stride,
+ const char *name)
+{
+
+ /* From the ARB_multi_draw_indirect specification:
+ * "INVALID_VALUE is generated by MultiDrawArraysIndirect or
+ * MultiDrawElementsIndirect if <primcount> is negative."
+ *
+ * "<primcount> must be positive, otherwise an INVALID_VALUE error will
+ * be generated."
+ */
+ if (primcount < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
+ return GL_FALSE;
+ }
+
+
+ /* From the ARB_multi_draw_indirect specification:
+ * "<stride> must be a multiple of four, otherwise an INVALID_VALUE
+ * error is generated."
+ */
+ if (stride % 4) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
return GL_FALSE;
}
return GL_TRUE;
}
-#endif
+GLboolean
+_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect)
+{
+ const unsigned drawArraysNumParams = 4;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ return valid_draw_indirect(ctx, mode,
+ indirect, drawArraysNumParams * sizeof(GLuint),
+ "glDrawArraysIndirect");
+}
+
+GLboolean
+_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ const GLvoid *indirect)
+{
+ const unsigned drawElementsNumParams = 5;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ return valid_draw_indirect_elements(ctx, mode, type,
+ indirect, drawElementsNumParams * sizeof(GLuint),
+ "glDrawElementsIndirect");
+}
+
+GLboolean
+_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ GLsizeiptr size = 0;
+ const unsigned drawArraysNumParams = 4;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
+ assert(stride != 0);
+
+ if (!valid_draw_indirect_multi(ctx, primcount, stride,
+ "glMultiDrawArraysIndirect"))
+ return GL_FALSE;
+
+ /* number of bytes of the indirect buffer which will be read */
+ size = primcount
+ ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
+ : 0;
+
+ if (!valid_draw_indirect(ctx, mode, indirect, size,
+ "glMultiDrawArraysIndirect"))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ GLsizeiptr size = 0;
+ const unsigned drawElementsNumParams = 5;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
+ assert(stride != 0);
+
+ if (!valid_draw_indirect_multi(ctx, primcount, stride,
+ "glMultiDrawElementsIndirect"))
+ return GL_FALSE;
+
+ /* number of bytes of the indirect buffer which will be read */
+ size = primcount
+ ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
+ : 0;
+
+ if (!valid_draw_indirect_elements(ctx, mode, type,
+ indirect, size,
+ "glMultiDrawElementsIndirect"))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}