#include "bufferobj.h"
#include "context.h"
#include "imports.h"
+#include "mfeatures.h"
#include "mtypes.h"
#include "vbo/vbo.h"
* Find the max index in the given element/index buffer
*/
GLuint
-_mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
+_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
const void *indices,
struct gl_buffer_object *elementBuf)
{
* Check if OK to draw arrays/elements.
*/
static GLboolean
-check_valid_to_render(GLcontext *ctx, const char *function)
+check_valid_to_render(struct gl_context *ctx, const char *function)
{
if (!_mesa_valid_to_render(ctx, function)) {
return GL_FALSE;
* \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
*/
static GLboolean
-check_index_bounds(GLcontext *ctx, GLsizei count, GLenum type,
+check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
struct _mesa_prim prim;
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
-_mesa_validate_DrawElements(GLcontext *ctx,
+_mesa_validate_DrawElements(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
return GL_FALSE;
}
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
+_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
return GL_FALSE;
}
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
+_mesa_validate_DrawArrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
return GL_FALSE;
}
GLboolean
-_mesa_validate_DrawArraysInstanced(GLcontext *ctx, GLenum mode, GLint first,
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
GLsizei count, GLsizei primcount)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glDrawArraysInstanced(mode=0x%x)", mode);
return GL_FALSE;
GLboolean
-_mesa_validate_DrawElementsInstanced(GLcontext *ctx,
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount)
{
return GL_FALSE;
}
- if (mode > GL_POLYGON) {
+ if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glDrawElementsInstanced(mode = 0x%x)", mode);
return GL_FALSE;