/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
+#include <stdbool.h>
#include "glheader.h"
#include "api_validate.h"
#include "bufferobj.h"
#include "context.h"
#include "imports.h"
-#include "mfeatures.h"
#include "mtypes.h"
+#include "enums.h"
#include "vbo/vbo.h"
+#include "transformfeedback.h"
+#include <stdbool.h>
/**
- * \return number of bytes in array [count] of type.
+ * Check if OK to draw arrays/elements.
*/
-static GLsizei
-index_bytes(GLenum type, GLsizei count)
+static bool
+check_valid_to_render(struct gl_context *ctx, const char *function)
{
- if (type == GL_UNSIGNED_INT) {
- return count * sizeof(GLuint);
- }
- else if (type == GL_UNSIGNED_BYTE) {
- return count * sizeof(GLubyte);
+ if (!_mesa_valid_to_render(ctx, function)) {
+ return false;
}
- else {
- ASSERT(type == GL_UNSIGNED_SHORT);
- return count * sizeof(GLushort);
+
+ switch (ctx->API) {
+ case API_OPENGLES2:
+ /* For ES2, we can draw if we have a vertex program/shader). */
+ return ctx->VertexProgram._Current != NULL;
+
+ case API_OPENGLES:
+ /* For OpenGL ES, only draw if we have vertex positions
+ */
+ if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
+ return false;
+ break;
+
+ case API_OPENGL_CORE:
+ /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
+ * Core Profile spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no vertex array
+ * object is bound (see section 10.3.1)."
+ */
+ if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
+ return false;
+ }
+
+ /* The spec argues that this is allowed because a tess ctrl shader
+ * without a tess eval shader can be used with transform feedback.
+ * However, glBeginTransformFeedback doesn't allow GL_PATCHES and
+ * therefore doesn't allow tessellation.
+ *
+ * Further investigation showed that this is indeed a spec bug and
+ * a tess ctrl shader without a tess eval shader shouldn't have been
+ * allowed, because there is no API in GL 4.0 that can make use this
+ * to produce something useful.
+ *
+ * Also, all vendors except one don't support a tess ctrl shader without
+ * a tess eval shader anyway.
+ */
+ if (ctx->TessCtrlProgram._Current && !ctx->TessEvalProgram._Current) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(tess eval shader is missing)", function);
+ return false;
+ }
+
+ /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
+ * says:
+ *
+ * "If there is no active program for the vertex or fragment shader
+ * stages, the results of vertex and/or fragment processing will be
+ * undefined. However, this is not an error."
+ *
+ * The fragment shader is not tested here because other state (e.g.,
+ * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
+ */
+ return ctx->VertexProgram._Current != NULL;
+
+ case API_OPENGL_COMPAT:
+ if (ctx->VertexProgram._Current != NULL) {
+ /* Draw regardless of whether or not we have any vertex arrays.
+ * (Ex: could draw a point using a constant vertex pos)
+ */
+ return true;
+ } else {
+ /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
+ * array [0]).
+ */
+ return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
+ ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
+ }
+ break;
+
+ default:
+ unreachable("Invalid API value in check_valid_to_render()");
}
+
+ return true;
}
/**
- * Find the max index in the given element/index buffer
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? The set of legal values depends on whether geometry shaders/programs
+ * are supported.
+ * Note: This may be called during display list compilation.
*/
-GLuint
-_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
- const void *indices,
- struct gl_buffer_object *elementBuf)
+bool
+_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
{
- const GLubyte *map = NULL;
- GLuint max = 0;
- GLuint i;
+ /* The overwhelmingly common case is (mode <= GL_TRIANGLE_FAN). Test that
+ * first and exit. You would think that a switch-statement would be the
+ * right approach, but at least GCC 4.7.2 generates some pretty dire code
+ * for the common case.
+ */
+ if (likely(mode <= GL_TRIANGLE_FAN))
+ return true;
- if (_mesa_is_bufferobj(elementBuf)) {
- /* elements are in a user-defined buffer object. need to map it */
- map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
- GL_READ_ONLY, elementBuf);
- /* Actual address is the sum of pointers */
- indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
- }
+ if (mode <= GL_POLYGON)
+ return (ctx->API == API_OPENGL_COMPAT);
- if (type == GL_UNSIGNED_INT) {
- for (i = 0; i < count; i++)
- if (((GLuint *) indices)[i] > max)
- max = ((GLuint *) indices)[i];
- }
- else if (type == GL_UNSIGNED_SHORT) {
- for (i = 0; i < count; i++)
- if (((GLushort *) indices)[i] > max)
- max = ((GLushort *) indices)[i];
- }
- else {
- ASSERT(type == GL_UNSIGNED_BYTE);
- for (i = 0; i < count; i++)
- if (((GLubyte *) indices)[i] > max)
- max = ((GLubyte *) indices)[i];
- }
+ if (mode <= GL_TRIANGLE_STRIP_ADJACENCY)
+ return _mesa_has_geometry_shaders(ctx);
- if (map) {
- ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
- }
+ if (mode == GL_PATCHES)
+ return _mesa_has_tessellation(ctx);
- return max;
+ return false;
}
/**
- * Check if OK to draw arrays/elements.
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc? Also, do additional checking related to transformation feedback.
+ * Note: this function cannot be called during glNewList(GL_COMPILE) because
+ * this code depends on current transform feedback state.
+ * Also, do additional checking related to tessellation shaders.
*/
-static GLboolean
-check_valid_to_render(struct gl_context *ctx, const char *function)
+GLboolean
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
{
- if (!_mesa_valid_to_render(ctx, function)) {
+ bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
+
+ if (!valid_enum) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
return GL_FALSE;
}
- switch (ctx->API) {
-#if FEATURE_es2_glsl
- case API_OPENGLES2:
- /* For ES2, we can draw if any vertex array is enabled (and we
- * should always have a vertex program/shader). */
- if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
- return GL_FALSE;
- break;
-#endif
+ /* From the OpenGL 4.5 specification, section 11.3.1:
+ *
+ * The error INVALID_OPERATION is generated if Begin, or any command that
+ * implicitly calls Begin, is called when a geometry shader is active and:
+ *
+ * * the input primitive type of the current geometry shader is
+ * POINTS and <mode> is not POINTS,
+ *
+ * * the input primitive type of the current geometry shader is
+ * LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
+ *
+ * * the input primitive type of the current geometry shader is
+ * TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
+ * TRIANGLE_FAN,
+ *
+ * * the input primitive type of the current geometry shader is
+ * LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
+ * LINE_STRIP_ADJACENCY_ARB, or
+ *
+ * * the input primitive type of the current geometry shader is
+ * TRIANGLES_ADJACENCY_ARB and <mode> is not
+ * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
+ *
+ * The GL spec doesn't mention any interaction with tessellation, which
+ * is clearly a spec bug. The same rule should apply, but instead of
+ * the draw primitive mode, the tessellation evaluation shader primitive
+ * mode should be used for the checking.
+ */
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
+ const GLenum geom_mode =
+ ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType;
+ struct gl_shader_program *tes =
+ ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
+ GLenum mode_before_gs = mode;
+
+ if (tes) {
+ if (tes->TessEval.PointMode)
+ mode_before_gs = GL_POINTS;
+ else if (tes->TessEval.PrimitiveMode == GL_ISOLINES)
+ mode_before_gs = GL_LINES;
+ else
+ /* the GL_QUADS mode generates triangles too */
+ mode_before_gs = GL_TRIANGLES;
+ }
-#if FEATURE_ES1
- case API_OPENGLES:
- /* For OpenGL ES, only draw if we have vertex positions
- */
- if (!ctx->Array.ArrayObj->Vertex.Enabled)
- return GL_FALSE;
- break;
-#endif
-
-#if FEATURE_GL
- case API_OPENGL:
- {
- const struct gl_shader_program *vsProg =
- ctx->Shader.CurrentVertexProgram;
- GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus);
- GLboolean haveVertexProgram = ctx->VertexProgram._Enabled;
- if (haveVertexShader || haveVertexProgram) {
- /* Draw regardless of whether or not we have any vertex arrays.
- * (Ex: could draw a point using a constant vertex pos)
- */
- return GL_TRUE;
+ switch (mode_before_gs) {
+ case GL_POINTS:
+ valid_enum = (geom_mode == GL_POINTS);
+ break;
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ valid_enum = (geom_mode == GL_LINES);
+ break;
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ valid_enum = (geom_mode == GL_TRIANGLES);
+ break;
+ case GL_QUADS:
+ case GL_QUAD_STRIP:
+ case GL_POLYGON:
+ valid_enum = false;
+ break;
+ case GL_LINES_ADJACENCY:
+ case GL_LINE_STRIP_ADJACENCY:
+ valid_enum = (geom_mode == GL_LINES_ADJACENCY);
+ break;
+ case GL_TRIANGLES_ADJACENCY:
+ case GL_TRIANGLE_STRIP_ADJACENCY:
+ valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY);
+ break;
+ default:
+ valid_enum = false;
+ break;
+ }
+ if (!valid_enum) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(mode=%s vs geometry shader input %s)",
+ name,
+ _mesa_lookup_prim_by_nr(mode_before_gs),
+ _mesa_lookup_prim_by_nr(geom_mode));
+ return GL_FALSE;
+ }
+ }
+
+ /* From the OpenGL 4.0 (Core Profile) spec (section 2.12):
+ *
+ * "Tessellation operates only on patch primitives. If tessellation is
+ * active, any command that transfers vertices to the GL will
+ * generate an INVALID_OPERATION error if the primitive mode is not
+ * PATCHES.
+ * Patch primitives are not supported by pipeline stages below the
+ * tessellation evaluation shader. If there is no active program
+ * object or the active program object does not contain a tessellation
+ * evaluation shader, the error INVALID_OPERATION is generated by any
+ * command that transfers vertices to the GL if the primitive mode is
+ * PATCHES."
+ *
+ */
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL] ||
+ ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) {
+ if (mode != GL_PATCHES) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "only GL_PATCHES valid with tessellation");
+ return GL_FALSE;
+ }
+ }
+ else {
+ if (mode == GL_PATCHES) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "GL_PATCHES only valid with tessellation");
+ return GL_FALSE;
+ }
+ }
+
+ /* From the GL_EXT_transform_feedback spec:
+ *
+ * "The error INVALID_OPERATION is generated if Begin, or any command
+ * that performs an explicit Begin, is called when:
+ *
+ * * a geometry shader is not active and <mode> does not match the
+ * allowed begin modes for the current transform feedback state as
+ * given by table X.1.
+ *
+ * * a geometry shader is active and the output primitive type of the
+ * geometry shader does not match the allowed begin modes for the
+ * current transform feedback state as given by table X.1.
+ *
+ */
+ if (_mesa_is_xfb_active_and_unpaused(ctx)) {
+ GLboolean pass = GL_TRUE;
+
+ if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
+ switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) {
+ case GL_POINTS:
+ pass = ctx->TransformFeedback.Mode == GL_POINTS;
+ break;
+ case GL_LINE_STRIP:
+ pass = ctx->TransformFeedback.Mode == GL_LINES;
+ break;
+ case GL_TRIANGLE_STRIP:
+ pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
+ break;
+ default:
+ pass = GL_FALSE;
}
- else {
- /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
- * array [0]).
- */
- return (ctx->Array.ArrayObj->Vertex.Enabled ||
- ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
+ }
+ else if (ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
+ struct gl_shader_program *tes =
+ ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
+
+ if (tes->TessEval.PointMode)
+ pass = ctx->TransformFeedback.Mode == GL_POINTS;
+ else if (tes->TessEval.PrimitiveMode == GL_ISOLINES)
+ pass = ctx->TransformFeedback.Mode == GL_LINES;
+ else
+ pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
+ }
+ else {
+ switch (mode) {
+ case GL_POINTS:
+ pass = ctx->TransformFeedback.Mode == GL_POINTS;
+ break;
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ pass = ctx->TransformFeedback.Mode == GL_LINES;
+ break;
+ default:
+ pass = ctx->TransformFeedback.Mode == GL_TRIANGLES;
+ break;
}
}
- break;
-#endif
-
- default:
- ASSERT_NO_FEATURE();
+ if (!pass) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(mode=%s vs transform feedback %s)",
+ name,
+ _mesa_lookup_prim_by_nr(mode),
+ _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode));
+ return GL_FALSE;
+ }
}
return GL_TRUE;
}
-
/**
- * Do bounds checking on array element indexes. Check that the vertices
- * pointed to by the indices don't lie outside buffer object bounds.
- * \return GL_TRUE if OK, GL_FALSE if any indexed vertex goes is out of bounds
+ * Verify that the element type is valid.
+ *
+ * Generates \c GL_INVALID_ENUM and returns \c false if it is not.
*/
-static GLboolean
-check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
+static bool
+valid_elements_type(struct gl_context *ctx, GLenum type, const char *name)
{
- struct _mesa_prim prim;
- struct _mesa_index_buffer ib;
- GLuint min, max;
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ return true;
- /* Only the X Server needs to do this -- otherwise, accessing outside
- * array/BO bounds allows application termination.
+ default:
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name,
+ _mesa_enum_to_string(type));
+ return false;
+ }
+}
+
+static bool
+validate_DrawElements_common(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices,
+ const char *caller)
+{
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is also generated by DrawElements,
+ * DrawElementsInstanced, and DrawRangeElements while transform feedback
+ * is active and not paused, regardless of mode.
*/
- if (!ctx->Const.CheckArrayBounds)
- return GL_TRUE;
+ if (_mesa_is_gles3(ctx) && !ctx->Extensions.OES_geometry_shader &&
+ _mesa_is_xfb_active_and_unpaused(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(transform feedback active)", caller);
+ return false;
+ }
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(count)", caller);
+ return false;
+ }
- memset(&prim, 0, sizeof(prim));
- prim.count = count;
+ if (!_mesa_valid_prim_mode(ctx, mode, caller)) {
+ return false;
+ }
- memset(&ib, 0, sizeof(ib));
- ib.type = type;
- ib.ptr = indices;
- ib.obj = ctx->Array.ElementArrayBufferObj;
+ if (!valid_elements_type(ctx, type, caller))
+ return false;
- vbo_get_minmax_index(ctx, &prim, &ib, &min, &max);
+ if (!check_valid_to_render(ctx, caller))
+ return false;
- if ((int)(min + basevertex) < 0 ||
- max + basevertex > ctx->Array.ArrayObj->_MaxElement) {
- /* the max element is out of bounds of one or more enabled arrays */
- _mesa_warning(ctx, "glDrawElements() index=%u is out of bounds (max=%u)",
- max, ctx->Array.ArrayObj->_MaxElement);
- return GL_FALSE;
- }
+ /* Not using a VBO for indices, so avoid NULL pointer derefs later.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
+ return false;
- return GL_TRUE;
-}
+ if (count == 0)
+ return false;
+ return true;
+}
/**
* Error checking for glDrawElements(). Includes parameter checking
GLboolean
_mesa_validate_DrawElements(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
+ const GLvoid *indices)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
- return GL_FALSE;
+ return validate_DrawElements_common(ctx, mode, count, type, indices,
+ "glDrawElements");
+}
+
+
+/**
+ * Error checking for glMultiDrawElements(). Includes parameter checking
+ * and VBO bounds checking.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_MultiDrawElements(struct gl_context *ctx,
+ GLenum mode, const GLsizei *count,
+ GLenum type, const GLvoid * const *indices,
+ GLuint primcount)
+{
+ unsigned i;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glMultiDrawElements(count)" );
+ return GL_FALSE;
+ }
}
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
+ if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) {
return GL_FALSE;
}
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT)
- {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
+ if (!valid_elements_type(ctx, type, "glMultiDrawElements"))
return GL_FALSE;
- }
- if (!check_valid_to_render(ctx, "glDrawElements"))
+ if (!check_valid_to_render(ctx, "glMultiDrawElements"))
return GL_FALSE;
- /* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- /* use indices in the buffer object */
- /* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
- _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
- return GL_FALSE;
+ /* Not using a VBO for indices, so avoid NULL pointer derefs later.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
+ for (i = 0; i < primcount; i++) {
+ if (!indices[i])
+ return GL_FALSE;
}
}
- else {
- /* not using a VBO */
- if (!indices)
- return GL_FALSE;
- }
-
- if (!check_index_bounds(ctx, count, type, indices, basevertex))
- return GL_FALSE;
return GL_TRUE;
}
_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
- const GLvoid *indices, GLint basevertex)
+ const GLvoid *indices)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
+ if (end < start) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
return GL_FALSE;
}
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
- return GL_FALSE;
- }
+ return validate_DrawElements_common(ctx, mode, count, type, indices,
+ "glDrawRangeElements");
+}
- if (end < start) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
+
+/**
+ * Called from the tnl module to error check the function parameters and
+ * verify that we really can draw something.
+ * \return GL_TRUE if OK to render, GL_FALSE if error found
+ */
+GLboolean
+_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count)
+{
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
+ FLUSH_CURRENT(ctx, 0);
+
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
return GL_FALSE;
}
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) {
return GL_FALSE;
}
- if (!check_valid_to_render(ctx, "glDrawRangeElements"))
+ if (!check_valid_to_render(ctx, "glDrawArrays"))
return GL_FALSE;
- /* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- /* use indices in the buffer object */
- /* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
- _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is generated by DrawArrays and
+ * DrawArraysInstanced if recording the vertices of a primitive to the
+ * buffer objects being used for transform feedback purposes would result
+ * in either exceeding the limits of any buffer object’s size, or in
+ * exceeding the end position offset + size − 1, as set by
+ * BindBufferRange.
+ *
+ * This is in contrast to the behaviour of desktop GL, where the extra
+ * primitives are silently dropped from the transform feedback buffer.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1);
+ if (xfb_obj->GlesRemainingPrims < prim_count) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArrays(exceeds transform feedback size)");
return GL_FALSE;
}
- }
- else {
- /* not using a VBO */
- if (!indices)
- return GL_FALSE;
+ xfb_obj->GlesRemainingPrims -= prim_count;
}
- if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ if (count == 0)
return GL_FALSE;
return GL_TRUE;
}
-/**
- * Called from the tnl module to error check the function parameters and
- * verify that we really can draw something.
- * \return GL_TRUE if OK to render, GL_FALSE if error found
- */
GLboolean
-_mesa_validate_DrawArrays(struct gl_context *ctx,
- GLenum mode, GLint start, GLsizei count)
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
+ GLsizei count, GLsizei numInstances)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
+ FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
+ if (count < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(count=%d)", count);
return GL_FALSE;
}
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
+ if (first < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(start=%d)", first);
return GL_FALSE;
}
- if (!check_valid_to_render(ctx, "glDrawArrays"))
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) {
+ return GL_FALSE;
+ }
+
+ if (numInstances <= 0) {
+ if (numInstances < 0)
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawArraysInstanced(numInstances=%d)", numInstances);
return GL_FALSE;
+ }
- if (ctx->Const.CheckArrayBounds) {
- if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
+ if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
+ return GL_FALSE;
+
+ /* From the GLES3 specification, section 2.14.2 (Transform Feedback
+ * Primitive Capture):
+ *
+ * The error INVALID_OPERATION is generated by DrawArrays and
+ * DrawArraysInstanced if recording the vertices of a primitive to the
+ * buffer objects being used for transform feedback purposes would result
+ * in either exceeding the limits of any buffer object’s size, or in
+ * exceeding the end position offset + size − 1, as set by
+ * BindBufferRange.
+ *
+ * This is in contrast to the behaviour of desktop GL, where the extra
+ * primitives are silently dropped from the transform feedback buffer.
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) {
+ size_t prim_count
+ = vbo_count_tessellated_primitives(mode, count, numInstances);
+ if (xfb_obj->GlesRemainingPrims < prim_count) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glDrawArraysInstanced(exceeds transform feedback size)");
return GL_FALSE;
+ }
+ xfb_obj->GlesRemainingPrims -= prim_count;
}
+ if (count == 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
GLboolean
-_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
- GLsizei count, GLsizei numInstances)
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
+ GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei numInstances)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(count=%d)", count);
+ if (numInstances < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawElementsInstanced(numInstances=%d)", numInstances);
+ return GL_FALSE;
+ }
+
+ return validate_DrawElements_common(ctx, mode, count, type, indices,
+ "glDrawElementsInstanced")
+ && (numInstances > 0);
+}
+
+
+GLboolean
+_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
+ GLenum mode,
+ struct gl_transform_feedback_object *obj,
+ GLuint stream,
+ GLsizei numInstances)
+{
+ FLUSH_CURRENT(ctx, 0);
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) {
+ return GL_FALSE;
+ }
+
+ if (!obj) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
+ return GL_FALSE;
+ }
+
+ /* From the GL 4.5 specification, page 429:
+ * "An INVALID_VALUE error is generated if id is not the name of a
+ * transform feedback object."
+ */
+ if (!obj->EverBound) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)");
return GL_FALSE;
}
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawArraysInstanced(mode=0x%x)", mode);
+ if (stream >= ctx->Const.MaxVertexStreams) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDrawTransformFeedbackStream*(index>=MaxVertexStream)");
+ return GL_FALSE;
+ }
+
+ if (!obj->EndedAnytime) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*");
return GL_FALSE;
}
if (numInstances <= 0) {
if (numInstances < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawArraysInstanced(numInstances=%d)", numInstances);
+ "glDrawTransformFeedback*Instanced(numInstances=%d)",
+ numInstances);
return GL_FALSE;
}
- if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)"))
+ if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) {
return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean
+valid_draw_indirect(struct gl_context *ctx,
+ GLenum mode, const GLvoid *indirect,
+ GLsizei size, const char *name)
+{
+ const uint64_t end = (uint64_t) (uintptr_t) indirect + size;
+
+ /* OpenGL ES 3.1 spec. section 10.5:
+ *
+ * "DrawArraysIndirect requires that all data sourced for the
+ * command, including the DrawArraysIndirectCommand
+ * structure, be in buffer objects, and may not be called when
+ * the default vertex array object is bound."
+ */
+ if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "(no VAO bound)");
+ return GL_FALSE;
+ }
- if (ctx->CompileFlag) {
+ /* From OpenGL ES 3.1 spec. section 10.5:
+ * "An INVALID_OPERATION error is generated if zero is bound to
+ * VERTEX_ARRAY_BINDING, DRAW_INDIRECT_BUFFER or to any enabled
+ * vertex array."
+ *
+ * Here we check that for each enabled vertex array we have a vertex
+ * buffer bound.
+ */
+ if (_mesa_is_gles31(ctx) &&
+ ctx->Array.VAO->_Enabled != ctx->Array.VAO->VertexAttribBufferMask) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
+ return GL_FALSE;
+ }
+
+ if (!_mesa_valid_prim_mode(ctx, mode, name))
+ return GL_FALSE;
+
+ /* OpenGL ES 3.1 specification, section 10.5:
+ *
+ * "An INVALID_OPERATION error is generated if
+ * transform feedback is active and not paused."
+ */
+ if (_mesa_is_gles31(ctx) && !ctx->Extensions.OES_geometry_shader &&
+ _mesa_is_xfb_active_and_unpaused(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glDrawArraysInstanced(display list");
+ "%s(TransformFeedback is active and not paused)", name);
+ }
+
+ /* From OpenGL version 4.4. section 10.5
+ * and OpenGL ES 3.1, section 10.6:
+ *
+ * "An INVALID_VALUE error is generated if indirect is not a
+ * multiple of the size, in basic machine units, of uint."
+ */
+ if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(indirect is not aligned)", name);
return GL_FALSE;
}
- if (ctx->Const.CheckArrayBounds) {
- if (first + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
- return GL_FALSE;
+ if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name);
+ return GL_FALSE;
+ }
+
+ if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(DRAW_INDIRECT_BUFFER is mapped)", name);
+ return GL_FALSE;
+ }
+
+ /* From the ARB_draw_indirect specification:
+ * "An INVALID_OPERATION error is generated if the commands source data
+ * beyond the end of the buffer object [...]"
+ */
+ if (ctx->DrawIndirectBuffer->Size < end) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(DRAW_INDIRECT_BUFFER too small)", name);
+ return GL_FALSE;
+ }
+
+ if (!check_valid_to_render(ctx, name))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+static inline GLboolean
+valid_draw_indirect_elements(struct gl_context *ctx,
+ GLenum mode, GLenum type, const GLvoid *indirect,
+ GLsizeiptr size, const char *name)
+{
+ if (!valid_elements_type(ctx, type, name))
+ return GL_FALSE;
+
+ /*
+ * Unlike regular DrawElementsInstancedBaseVertex commands, the indices
+ * may not come from a client array and must come from an index buffer.
+ * If no element array buffer is bound, an INVALID_OPERATION error is
+ * generated.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name);
+ return GL_FALSE;
+ }
+
+ return valid_draw_indirect(ctx, mode, indirect, size, name);
+}
+
+static inline GLboolean
+valid_draw_indirect_multi(struct gl_context *ctx,
+ GLsizei primcount, GLsizei stride,
+ const char *name)
+{
+
+ /* From the ARB_multi_draw_indirect specification:
+ * "INVALID_VALUE is generated by MultiDrawArraysIndirect or
+ * MultiDrawElementsIndirect if <primcount> is negative."
+ *
+ * "<primcount> must be positive, otherwise an INVALID_VALUE error will
+ * be generated."
+ */
+ if (primcount < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name);
+ return GL_FALSE;
+ }
+
+
+ /* From the ARB_multi_draw_indirect specification:
+ * "<stride> must be a multiple of four, otherwise an INVALID_VALUE
+ * error is generated."
+ */
+ if (stride % 4) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name);
+ return GL_FALSE;
}
return GL_TRUE;
}
+GLboolean
+_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect)
+{
+ const unsigned drawArraysNumParams = 4;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ return valid_draw_indirect(ctx, mode,
+ indirect, drawArraysNumParams * sizeof(GLuint),
+ "glDrawArraysIndirect");
+}
GLboolean
-_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
- GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices, GLsizei numInstances,
- GLint basevertex)
+_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ const GLvoid *indirect)
+{
+ const unsigned drawElementsNumParams = 5;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ return valid_draw_indirect_elements(ctx, mode, type,
+ indirect, drawElementsNumParams * sizeof(GLuint),
+ "glDrawElementsIndirect");
+}
+
+GLboolean
+_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ GLsizeiptr size = 0;
+ const unsigned drawArraysNumParams = 4;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
+ assert(stride != 0);
+
+ if (!valid_draw_indirect_multi(ctx, primcount, stride,
+ "glMultiDrawArraysIndirect"))
+ return GL_FALSE;
+
+ /* number of bytes of the indirect buffer which will be read */
+ size = primcount
+ ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
+ : 0;
+
+ if (!valid_draw_indirect(ctx, mode, indirect, size,
+ "glMultiDrawArraysIndirect"))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ const GLvoid *indirect,
+ GLsizei primcount, GLsizei stride)
+{
+ GLsizeiptr size = 0;
+ const unsigned drawElementsNumParams = 5;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
+ assert(stride != 0);
+
+ if (!valid_draw_indirect_multi(ctx, primcount, stride,
+ "glMultiDrawElementsIndirect"))
+ return GL_FALSE;
+
+ /* number of bytes of the indirect buffer which will be read */
+ size = primcount
+ ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
+ : 0;
+
+ if (!valid_draw_indirect_elements(ctx, mode, type,
+ indirect, size,
+ "glMultiDrawElementsIndirect"))
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+static GLboolean
+valid_draw_indirect_parameters(struct gl_context *ctx,
+ const char *name,
+ GLintptr drawcount)
{
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ /* From the ARB_indirect_parameters specification:
+ * "INVALID_VALUE is generated by MultiDrawArraysIndirectCountARB or
+ * MultiDrawElementsIndirectCountARB if <drawcount> is not a multiple of
+ * four."
+ */
+ if (drawcount & 3) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(drawcount is not a multiple of 4)", name);
+ return GL_FALSE;
+ }
- if (count <= 0) {
- if (count < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(count=%d)", count);
+ /* From the ARB_indirect_parameters specification:
+ * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
+ * MultiDrawElementsIndirectCountARB if no buffer is bound to the
+ * PARAMETER_BUFFER_ARB binding point."
+ */
+ if (!_mesa_is_bufferobj(ctx->ParameterBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s: no buffer bound to PARAMETER_BUFFER", name);
return GL_FALSE;
}
- if (mode > GL_TRIANGLE_STRIP_ADJACENCY_ARB) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawElementsInstanced(mode = 0x%x)", mode);
+ if (_mesa_check_disallowed_mapping(ctx->ParameterBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(PARAMETER_BUFFER is mapped)", name);
return GL_FALSE;
}
- if (type != GL_UNSIGNED_INT &&
- type != GL_UNSIGNED_BYTE &&
- type != GL_UNSIGNED_SHORT) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glDrawElementsInstanced(type=0x%x)", type);
+ /* From the ARB_indirect_parameters specification:
+ * "INVALID_OPERATION is generated by MultiDrawArraysIndirectCountARB or
+ * MultiDrawElementsIndirectCountARB if reading a <sizei> typed value
+ * from the buffer bound to the PARAMETER_BUFFER_ARB target at the offset
+ * specified by <drawcount> would result in an out-of-bounds access."
+ */
+ if (ctx->ParameterBuffer->Size < drawcount + sizeof(GLsizei)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(PARAMETER_BUFFER too small)", name);
return GL_FALSE;
}
- if (numInstances <= 0) {
- if (numInstances < 0)
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glDrawElementsInstanced(numInstances=%d)", numInstances);
+ return GL_TRUE;
+}
+
+GLboolean
+_mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx,
+ GLenum mode,
+ GLintptr indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride)
+{
+ GLsizeiptr size = 0;
+ const unsigned drawArraysNumParams = 4;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */
+ assert(stride != 0);
+
+ if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
+ "glMultiDrawArraysIndirectCountARB"))
+ return GL_FALSE;
+
+ /* number of bytes of the indirect buffer which will be read */
+ size = maxdrawcount
+ ? (maxdrawcount - 1) * stride + drawArraysNumParams * sizeof(GLuint)
+ : 0;
+
+ if (!valid_draw_indirect(ctx, mode, (void *)indirect, size,
+ "glMultiDrawArraysIndirectCountARB"))
+ return GL_FALSE;
+
+ return valid_draw_indirect_parameters(
+ ctx, "glMultiDrawArraysIndirectCountARB", drawcount);
+}
+
+GLboolean
+_mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx,
+ GLenum mode, GLenum type,
+ GLintptr indirect,
+ GLintptr drawcount,
+ GLsizei maxdrawcount,
+ GLsizei stride)
+{
+ GLsizeiptr size = 0;
+ const unsigned drawElementsNumParams = 5;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */
+ assert(stride != 0);
+
+ if (!valid_draw_indirect_multi(ctx, maxdrawcount, stride,
+ "glMultiDrawElementsIndirectCountARB"))
return GL_FALSE;
+
+ /* number of bytes of the indirect buffer which will be read */
+ size = maxdrawcount
+ ? (maxdrawcount - 1) * stride + drawElementsNumParams * sizeof(GLuint)
+ : 0;
+
+ if (!valid_draw_indirect_elements(ctx, mode, type,
+ (void *)indirect, size,
+ "glMultiDrawElementsIndirectCountARB"))
+ return GL_FALSE;
+
+ return valid_draw_indirect_parameters(
+ ctx, "glMultiDrawElementsIndirectCountARB", drawcount);
+}
+
+static bool
+check_valid_to_compute(struct gl_context *ctx, const char *function)
+{
+ struct gl_shader_program *prog;
+
+ if (!_mesa_has_compute_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "unsupported function (%s) called",
+ function);
+ return false;
+ }
+
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_OPERATION error is generated if there is no active program
+ * for the compute shader stage."
+ */
+ prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+ if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(no active compute shader)",
+ function);
+ return false;
}
- if (!check_valid_to_render(ctx, "glDrawElementsInstanced"))
+ return true;
+}
+
+GLboolean
+_mesa_validate_DispatchCompute(struct gl_context *ctx,
+ const GLuint *num_groups)
+{
+ int i;
+ FLUSH_CURRENT(ctx, 0);
+
+ if (!check_valid_to_compute(ctx, "glDispatchCompute"))
return GL_FALSE;
- /* Vertex buffer object tests */
- if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
- /* use indices in the buffer object */
- /* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
- _mesa_warning(ctx,
- "glDrawElementsInstanced index out of buffer bounds");
+ for (i = 0; i < 3; i++) {
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_VALUE error is generated if any of num_groups_x,
+ * num_groups_y and num_groups_z are greater than or equal to the
+ * maximum work group count for the corresponding dimension."
+ *
+ * However, the "or equal to" portions appears to be a specification
+ * bug. In all other areas, the specification appears to indicate that
+ * the number of workgroups can match the MAX_COMPUTE_WORK_GROUP_COUNT
+ * value. For example, under DispatchComputeIndirect:
+ *
+ * "If any of num_groups_x, num_groups_y or num_groups_z is greater than
+ * the value of MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding
+ * dimension then the results are undefined."
+ *
+ * Additionally, the OpenGLES 3.1 specification does not contain "or
+ * equal to" as an error condition.
+ */
+ if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glDispatchCompute(num_groups_%c)", 'x' + i);
return GL_FALSE;
}
}
- else {
- /* not using a VBO */
- if (!indices)
- return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+static GLboolean
+valid_dispatch_indirect(struct gl_context *ctx,
+ GLintptr indirect,
+ GLsizei size, const char *name)
+{
+ const uint64_t end = (uint64_t) indirect + size;
+
+ if (!check_valid_to_compute(ctx, name))
+ return GL_FALSE;
+
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_VALUE error is generated if indirect is negative or is not a
+ * multiple of four."
+ */
+ if (indirect & (sizeof(GLuint) - 1)) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(indirect is not aligned)", name);
+ return GL_FALSE;
+ }
+
+ if (indirect < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(indirect is less than zero)", name);
+ return GL_FALSE;
+ }
+
+ /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
+ *
+ * "An INVALID_OPERATION error is generated if no buffer is bound to the
+ * DRAW_INDIRECT_BUFFER binding, or if the command would source data
+ * beyond the end of the buffer object."
+ */
+ if (!_mesa_is_bufferobj(ctx->DispatchIndirectBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s: no buffer bound to DISPATCH_INDIRECT_BUFFER", name);
+ return GL_FALSE;
}
- if (!check_index_bounds(ctx, count, type, indices, basevertex))
+ if (_mesa_check_disallowed_mapping(ctx->DispatchIndirectBuffer)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(DISPATCH_INDIRECT_BUFFER is mapped)", name);
+ return GL_FALSE;
+ }
+
+ if (ctx->DispatchIndirectBuffer->Size < end) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(DISPATCH_INDIRECT_BUFFER too small)", name);
return GL_FALSE;
+ }
return GL_TRUE;
}
+
+GLboolean
+_mesa_validate_DispatchComputeIndirect(struct gl_context *ctx,
+ GLintptr indirect)
+{
+ FLUSH_CURRENT(ctx, 0);
+
+ return valid_dispatch_indirect(ctx, indirect, 3 * sizeof(GLuint),
+ "glDispatchComputeIndirect");
+}