mesa: silence MSVC double/float assignment warnings in pixel unpack code
[mesa.git] / src / mesa / main / api_validate.h
index f24365055bb631740448727dd77e2259b2b88416..0ca9c90d92cda1491ecce384f85ccc3699bccc79 100644 (file)
@@ -1,4 +1,3 @@
-/* $Id: api_validate.h,v 1.2 2001/03/12 00:48:37 gareth Exp $ */
 
 /*
  * Mesa 3-D graphics library
 #define API_VALIDATE_H
 
 
-#include "mtypes.h"
+#include "glheader.h"
+#include "mfeatures.h"
+
+struct gl_buffer_object;
+struct gl_context;
+struct gl_transform_feedback_object;
+
+
+extern GLuint
+_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
+                       const void *indices,
+                       struct gl_buffer_object *elementBuf);
+
 
 extern GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
+
+
+extern GLboolean
+_mesa_validate_DrawArrays(struct gl_context *ctx,
                          GLenum mode, GLint start, GLsizei count);
 
 extern GLboolean
-_mesa_validate_DrawElements(GLcontext *ctx,
+_mesa_validate_DrawElements(struct gl_context *ctx,
                            GLenum mode, GLsizei count, GLenum type,
-                           const GLvoid *indices);
+                           const GLvoid *indices, GLint basevertex);
+
+extern GLboolean
+_mesa_validate_MultiDrawElements(struct gl_context *ctx,
+                                 GLenum mode, const GLsizei *count,
+                                 GLenum type, const GLvoid * const *indices,
+                                 GLuint primcount, const GLint *basevertex);
 
 extern GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
+_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
                                 GLuint start, GLuint end,
                                 GLsizei count, GLenum type,
-                                const GLvoid *indices);
+                                const GLvoid *indices, GLint basevertex);
+
+
+extern GLboolean
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
+                                   GLsizei count, GLsizei primcount);
+
+extern GLboolean
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
+                                     GLenum mode, GLsizei count, GLenum type,
+                                     const GLvoid *indices, GLsizei primcount,
+                                     GLint basevertex);
+
+extern GLboolean
+_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
+                                     GLenum mode,
+                                     struct gl_transform_feedback_object *obj,
+                                     GLuint stream,
+                                     GLsizei numInstances);
 
 
 #endif