mesa: pass context parameter to gl_renderbuffer::Delete()
[mesa.git] / src / mesa / main / api_validate.h
index 16b9c2b26473965d4f74e349a3d8db1f1ba1283d..0ca9c90d92cda1491ecce384f85ccc3699bccc79 100644 (file)
 
 
 #include "glheader.h"
+#include "mfeatures.h"
 
 struct gl_buffer_object;
 struct gl_context;
+struct gl_transform_feedback_object;
 
 
 extern GLuint
@@ -39,6 +41,11 @@ _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
                        const void *indices,
                        struct gl_buffer_object *elementBuf);
 
+
+extern GLboolean
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
+
+
 extern GLboolean
 _mesa_validate_DrawArrays(struct gl_context *ctx,
                          GLenum mode, GLint start, GLsizei count);
@@ -48,6 +55,12 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
                            GLenum mode, GLsizei count, GLenum type,
                            const GLvoid *indices, GLint basevertex);
 
+extern GLboolean
+_mesa_validate_MultiDrawElements(struct gl_context *ctx,
+                                 GLenum mode, const GLsizei *count,
+                                 GLenum type, const GLvoid * const *indices,
+                                 GLuint primcount, const GLint *basevertex);
+
 extern GLboolean
 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
                                 GLuint start, GLuint end,
@@ -62,7 +75,15 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
 extern GLboolean
 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
                                      GLenum mode, GLsizei count, GLenum type,
-                                     const GLvoid *indices, GLsizei primcount);
+                                     const GLvoid *indices, GLsizei primcount,
+                                     GLint basevertex);
+
+extern GLboolean
+_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
+                                     GLenum mode,
+                                     struct gl_transform_feedback_object *obj,
+                                     GLuint stream,
+                                     GLsizei numInstances);
 
 
 #endif