GLuint stream,
GLsizei numInstances);
+extern GLboolean
+_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect);
+
+extern GLboolean
+_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
+ GLenum mode,
+ GLenum type,
+ const GLvoid *indirect);
+
+extern GLboolean
+_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect,
+ GLsizei primcount,
+ GLsizei stride);
+
+extern GLboolean
+_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
+ GLenum mode,
+ GLenum type,
+ const GLvoid *indirect,
+ GLsizei primcount,
+ GLsizei stride);
+
#endif