/*
* Mesa 3-D graphics library
- * Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
#ifndef API_VALIDATE_H
#define API_VALIDATE_H
-
+#include <stdbool.h>
#include "glheader.h"
struct gl_buffer_object;
struct gl_buffer_object *elementBuf);
+extern bool
+_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode);
+
extern GLboolean
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
GLuint stream,
GLsizei numInstances);
+extern GLboolean
+_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect);
+
+extern GLboolean
+_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
+ GLenum mode,
+ GLenum type,
+ const GLvoid *indirect);
+
+extern GLboolean
+_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
+ GLenum mode,
+ const GLvoid *indirect,
+ GLsizei primcount,
+ GLsizei stride);
+
+extern GLboolean
+_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
+ GLenum mode,
+ GLenum type,
+ const GLvoid *indirect,
+ GLsizei primcount,
+ GLsizei stride);
+
#endif