mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
[mesa.git] / src / mesa / main / api_validate.h
index ff82a2966caaab4384c1de82bcd9f6c764c51a1d..c0a7815ab52d84bfbe9a104ec0888738fd5f2c88 100644 (file)
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 #define API_VALIDATE_H
 
 
-#include "mtypes.h"
+#include "glheader.h"
+
+struct gl_buffer_object;
+struct gl_context;
+struct gl_transform_feedback_object;
 
 
 extern GLuint
-_mesa_max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
+_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
                        const void *indices,
                        struct gl_buffer_object *elementBuf);
 
+
 extern GLboolean
-_mesa_validate_DrawArrays(GLcontext *ctx,
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
+
+
+extern GLboolean
+_mesa_validate_DrawArrays(struct gl_context *ctx,
                          GLenum mode, GLint start, GLsizei count);
 
 extern GLboolean
-_mesa_validate_DrawElements(GLcontext *ctx,
+_mesa_validate_DrawElements(struct gl_context *ctx,
                            GLenum mode, GLsizei count, GLenum type,
-                           const GLvoid *indices);
+                           const GLvoid *indices, GLint basevertex);
+
+extern GLboolean
+_mesa_validate_MultiDrawElements(struct gl_context *ctx,
+                                 GLenum mode, const GLsizei *count,
+                                 GLenum type, const GLvoid * const *indices,
+                                 GLuint primcount, const GLint *basevertex);
 
 extern GLboolean
-_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
+_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
                                 GLuint start, GLuint end,
                                 GLsizei count, GLenum type,
-                                const GLvoid *indices);
+                                const GLvoid *indices, GLint basevertex);
+
+
+extern GLboolean
+_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
+                                   GLsizei count, GLsizei primcount);
+
+extern GLboolean
+_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
+                                     GLenum mode, GLsizei count, GLenum type,
+                                     const GLvoid *indices, GLsizei primcount,
+                                     GLint basevertex);
+
+extern GLboolean
+_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
+                                     GLenum mode,
+                                     struct gl_transform_feedback_object *obj,
+                                     GLuint stream,
+                                     GLsizei numInstances);
 
 
 #endif