mask[a] = SWIZZLE_ONE;
break;
case COMPONENT_X:
- mask[a] = 0;
+ mask[a] = SWIZZLE_X;
break;
case COMPONENT_Y:
- mask[a] = 1;
+ mask[a] = SWIZZLE_Y;
break;
case COMPONENT_Z:
- mask[a] = 2;
+ mask[a] = SWIZZLE_Z;
break;
case COMPONENT_W:
- mask[a] = 3;
+ mask[a] = SWIZZLE_W;
break;
}