#include "main/mtypes.h"
#include "main/arbprogram.h"
#include "main/shaderapi.h"
+#include "main/state.h"
#include "program/arbprogparse.h"
#include "program/program.h"
#include "program/prog_print.h"
+static void
+flush_vertices_for_program_constants(struct gl_context *ctx, GLenum target)
+{
+ uint64_t new_driver_state;
+
+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ new_driver_state =
+ ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT];
+ } else {
+ new_driver_state =
+ ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX];
+ }
+
+ FLUSH_VERTICES(ctx, new_driver_state ? 0 : _NEW_PROGRAM_CONSTANTS);
+ ctx->NewDriverState |= new_driver_state;
+}
+
/**
* Bind a program (make it current)
* \note Called from the GL API dispatcher by both glBindProgramNV
}
/* signal new program (and its new constants) */
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ flush_vertices_for_program_constants(ctx, target);
/* bind newProg */
if (target == GL_VERTEX_PROGRAM_ARB) {
_mesa_reference_program(ctx, &ctx->FragmentProgram.Current, newProg);
}
+ _mesa_update_vertex_processing_mode(ctx);
+
/* Never null pointers */
assert(ctx->VertexProgram.Current);
assert(ctx->FragmentProgram.Current);
-
- if (ctx->Driver.BindProgram)
- ctx->Driver.BindProgram(ctx, target, newProg);
}
return;
}
+#ifdef ENABLE_SHADER_CACHE
+ GLcharARB *replacement;
+
+ gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
+
+ /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
+ * if corresponding entry found from MESA_SHADER_READ_PATH.
+ */
+ _mesa_dump_shader_source(stage, string);
+
+ replacement = _mesa_read_shader_source(stage, string);
+ if (replacement)
+ string = replacement;
+#endif /* ENABLE_SHADER_CACHE */
+
if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) {
prog = ctx->VertexProgram.Current;
_mesa_parse_arb_vertex_program(ctx, target, string, len, prog);
}
}
+ _mesa_update_vertex_processing_mode(ctx);
+
if (ctx->_Shader->Flags & GLSL_DUMP) {
const char *shader_type =
target == GL_FRAGMENT_PROGRAM_ARB ? "fragment" : "vertex";
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ flush_vertices_for_program_constants(ctx, target);
if (get_env_param_pointer(ctx, "glProgramEnvParameter",
target, index, ¶m)) {
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ flush_vertices_for_program_constants(ctx, target);
if (get_env_param_pointer(ctx, "glProgramEnvParameter4fv",
target, index, ¶m)) {
GET_CURRENT_CONTEXT(ctx);
GLfloat * dest;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ flush_vertices_for_program_constants(ctx, target);
if (count <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)");
GET_CURRENT_CONTEXT(ctx);
GLfloat *param;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ flush_vertices_for_program_constants(ctx, target);
if (get_local_param_pointer(ctx, "glProgramLocalParameterARB",
target, index, ¶m)) {
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ flush_vertices_for_program_constants(ctx, target);
if (count <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)");