#include "main/mtypes.h"
#include "main/arbprogram.h"
#include "main/shaderapi.h"
+#include "main/state.h"
#include "program/arbprogparse.h"
#include "program/program.h"
#include "program/prog_print.h"
-#ifdef _MSC_VER
-#include <stdlib.h>
-#define PATH_MAX _MAX_PATH
-#endif
+static void
+flush_vertices_for_program_constants(struct gl_context *ctx, GLenum target)
+{
+ uint64_t new_driver_state;
+
+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ new_driver_state =
+ ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT];
+ } else {
+ new_driver_state =
+ ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX];
+ }
+
+ FLUSH_VERTICES(ctx, new_driver_state ? 0 : _NEW_PROGRAM_CONSTANTS);
+ ctx->NewDriverState |= new_driver_state;
+}
/**
* Bind a program (make it current)
/* Error-check target and get curProg */
if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) {
- curProg = &ctx->VertexProgram.Current->Base;
+ curProg = ctx->VertexProgram.Current;
}
else if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
- curProg = &ctx->FragmentProgram.Current->Base;
+ curProg = ctx->FragmentProgram.Current;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramARB(target)");
/* Bind a default program */
newProg = NULL;
if (target == GL_VERTEX_PROGRAM_ARB)
- newProg = &ctx->Shared->DefaultVertexProgram->Base;
+ newProg = ctx->Shared->DefaultVertexProgram;
else
- newProg = &ctx->Shared->DefaultFragmentProgram->Base;
+ newProg = ctx->Shared->DefaultFragmentProgram;
}
else {
/* Bind a user program */
newProg = _mesa_lookup_program(ctx, id);
if (!newProg || newProg == &_mesa_DummyProgram) {
/* allocate a new program now */
- newProg = ctx->Driver.NewProgram(ctx, target, id);
+ newProg = ctx->Driver.NewProgram(ctx, target, id, true);
if (!newProg) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramARB");
return;
}
/* signal new program (and its new constants) */
- FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ flush_vertices_for_program_constants(ctx, target);
/* bind newProg */
if (target == GL_VERTEX_PROGRAM_ARB) {
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- gl_vertex_program(newProg));
+ _mesa_reference_program(ctx, &ctx->VertexProgram.Current, newProg);
}
else if (target == GL_FRAGMENT_PROGRAM_ARB) {
- _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- gl_fragment_program(newProg));
+ _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, newProg);
}
+ _mesa_update_vertex_processing_mode(ctx);
+
/* Never null pointers */
assert(ctx->VertexProgram.Current);
assert(ctx->FragmentProgram.Current);
-
- if (ctx->Driver.BindProgram)
- ctx->Driver.BindProgram(ctx, target, newProg);
}
switch (prog->Target) {
case GL_VERTEX_PROGRAM_ARB:
if (ctx->VertexProgram.Current &&
- ctx->VertexProgram.Current->Base.Id == ids[i]) {
+ ctx->VertexProgram.Current->Id == ids[i]) {
/* unbind this currently bound program */
_mesa_BindProgramARB(prog->Target, 0);
}
break;
case GL_FRAGMENT_PROGRAM_ARB:
if (ctx->FragmentProgram.Current &&
- ctx->FragmentProgram.Current->Base.Id == ids[i]) {
+ ctx->FragmentProgram.Current->Id == ids[i]) {
/* unbind this currently bound program */
_mesa_BindProgramARB(prog->Target, 0);
}
if (target == GL_VERTEX_PROGRAM_ARB
&& ctx->Extensions.ARB_vertex_program) {
- prog = &(ctx->VertexProgram.Current->Base);
+ prog = ctx->VertexProgram.Current;
maxParams = ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams;
}
else if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
- prog = &(ctx->FragmentProgram.Current->Base);
+ prog = ctx->FragmentProgram.Current;
maxParams = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams;
}
else {
return GL_FALSE;
}
- if (!prog->LocalParams) {
- prog->LocalParams = calloc(maxParams, sizeof(float[4]));
- if (!prog->LocalParams)
+ if (!prog->arb.LocalParams) {
+ prog->arb.LocalParams = rzalloc_array_size(prog, sizeof(float[4]),
+ maxParams);
+ if (!prog->arb.LocalParams)
return GL_FALSE;
}
- *param = prog->LocalParams[index];
+ *param = prog->arb.LocalParams[index];
return GL_TRUE;
}
_mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
const GLvoid *string)
{
- struct gl_program *base;
+ struct gl_program *prog;
bool failed;
GET_CURRENT_CONTEXT(ctx);
return;
}
+#ifdef ENABLE_SHADER_CACHE
+ GLcharARB *replacement;
+
+ gl_shader_stage stage = _mesa_program_enum_to_shader_stage(target);
+
+ /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace
+ * if corresponding entry found from MESA_SHADER_READ_PATH.
+ */
+ _mesa_dump_shader_source(stage, string);
+
+ replacement = _mesa_read_shader_source(stage, string);
+ if (replacement)
+ string = replacement;
+#endif /* ENABLE_SHADER_CACHE */
+
if (target == GL_VERTEX_PROGRAM_ARB && ctx->Extensions.ARB_vertex_program) {
- struct gl_vertex_program *prog = ctx->VertexProgram.Current;
+ prog = ctx->VertexProgram.Current;
_mesa_parse_arb_vertex_program(ctx, target, string, len, prog);
-
- base = & prog->Base;
}
else if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
- struct gl_fragment_program *prog = ctx->FragmentProgram.Current;
+ prog = ctx->FragmentProgram.Current;
_mesa_parse_arb_fragment_program(ctx, target, string, len, prog);
-
- base = & prog->Base;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glProgramStringARB(target)");
if (!failed) {
/* finally, give the program to the driver for translation/checking */
- if (!ctx->Driver.ProgramStringNotify(ctx, target, base)) {
+ if (!ctx->Driver.ProgramStringNotify(ctx, target, prog)) {
failed = true;
_mesa_error(ctx, GL_INVALID_OPERATION,
"glProgramStringARB(rejected by driver");
}
}
+ _mesa_update_vertex_processing_mode(ctx);
+
if (ctx->_Shader->Flags & GLSL_DUMP) {
const char *shader_type =
target == GL_FRAGMENT_PROGRAM_ARB ? "fragment" : "vertex";
fprintf(stderr, "ARB_%s_program source for program %d:\n",
- shader_type, base->Id);
+ shader_type, prog->Id);
fprintf(stderr, "%s\n", (const char *) string);
if (failed) {
fprintf(stderr, "ARB_%s_program %d failed to compile.\n",
- shader_type, base->Id);
+ shader_type, prog->Id);
} else {
fprintf(stderr, "Mesa IR for ARB_%s_program %d:\n",
- shader_type, base->Id);
- _mesa_print_program(base);
+ shader_type, prog->Id);
+ _mesa_print_program(prog);
fprintf(stderr, "\n");
}
fflush(stderr);
const char *capture_path = _mesa_get_shader_capture_path();
if (capture_path != NULL) {
FILE *file;
- char filename[PATH_MAX];
const char *shader_type =
target == GL_FRAGMENT_PROGRAM_ARB ? "fragment" : "vertex";
+ char *filename =
+ ralloc_asprintf(NULL, "%s/%cp-%u.shader_test",
+ capture_path, shader_type[0], prog->Id);
- _mesa_snprintf(filename, sizeof(filename), "%s/%cp-%u.shader_test",
- capture_path, shader_type[0], base->Id);
file = fopen(filename, "w");
if (file) {
fprintf(file,
} else {
_mesa_warning(ctx, "Failed to open %s", filename);
}
+ ralloc_free(filename);
}
}
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ flush_vertices_for_program_constants(ctx, target);
if (get_env_param_pointer(ctx, "glProgramEnvParameter",
target, index, ¶m)) {
GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ flush_vertices_for_program_constants(ctx, target);
if (get_env_param_pointer(ctx, "glProgramEnvParameter4fv",
target, index, ¶m)) {
GET_CURRENT_CONTEXT(ctx);
GLfloat * dest;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ flush_vertices_for_program_constants(ctx, target);
if (count <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)");
GET_CURRENT_CONTEXT(ctx);
GLfloat *param;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ flush_vertices_for_program_constants(ctx, target);
if (get_local_param_pointer(ctx, "glProgramLocalParameterARB",
target, index, ¶m)) {
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest;
- FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+ flush_vertices_for_program_constants(ctx, target);
if (count <= 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)");
if (target == GL_VERTEX_PROGRAM_ARB
&& ctx->Extensions.ARB_vertex_program) {
- prog = &(ctx->VertexProgram.Current->Base);
+ prog = ctx->VertexProgram.Current;
limits = &ctx->Const.Program[MESA_SHADER_VERTEX];
}
else if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
- prog = &(ctx->FragmentProgram.Current->Base);
+ prog = ctx->FragmentProgram.Current;
limits = &ctx->Const.Program[MESA_SHADER_FRAGMENT];
}
else {
*params = prog->Id;
return;
case GL_PROGRAM_INSTRUCTIONS_ARB:
- *params = prog->NumInstructions;
+ *params = prog->arb.NumInstructions;
return;
case GL_MAX_PROGRAM_INSTRUCTIONS_ARB:
*params = limits->MaxInstructions;
return;
case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
- *params = prog->NumNativeInstructions;
+ *params = prog->arb.NumNativeInstructions;
return;
case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB:
*params = limits->MaxNativeInstructions;
return;
case GL_PROGRAM_TEMPORARIES_ARB:
- *params = prog->NumTemporaries;
+ *params = prog->arb.NumTemporaries;
return;
case GL_MAX_PROGRAM_TEMPORARIES_ARB:
*params = limits->MaxTemps;
return;
case GL_PROGRAM_NATIVE_TEMPORARIES_ARB:
- *params = prog->NumNativeTemporaries;
+ *params = prog->arb.NumNativeTemporaries;
return;
case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB:
*params = limits->MaxNativeTemps;
return;
case GL_PROGRAM_PARAMETERS_ARB:
- *params = prog->NumParameters;
+ *params = prog->arb.NumParameters;
return;
case GL_MAX_PROGRAM_PARAMETERS_ARB:
*params = limits->MaxParameters;
return;
case GL_PROGRAM_NATIVE_PARAMETERS_ARB:
- *params = prog->NumNativeParameters;
+ *params = prog->arb.NumNativeParameters;
return;
case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB:
*params = limits->MaxNativeParameters;
return;
case GL_PROGRAM_ATTRIBS_ARB:
- *params = prog->NumAttributes;
+ *params = prog->arb.NumAttributes;
return;
case GL_MAX_PROGRAM_ATTRIBS_ARB:
*params = limits->MaxAttribs;
return;
case GL_PROGRAM_NATIVE_ATTRIBS_ARB:
- *params = prog->NumNativeAttributes;
+ *params = prog->arb.NumNativeAttributes;
return;
case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB:
*params = limits->MaxNativeAttribs;
return;
case GL_PROGRAM_ADDRESS_REGISTERS_ARB:
- *params = prog->NumAddressRegs;
+ *params = prog->arb.NumAddressRegs;
return;
case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB:
*params = limits->MaxAddressRegs;
return;
case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
- *params = prog->NumNativeAddressRegs;
+ *params = prog->arb.NumNativeAddressRegs;
return;
case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB:
*params = limits->MaxNativeAddressRegs;
* The following apply to fragment programs only (at this time)
*/
if (target == GL_FRAGMENT_PROGRAM_ARB) {
- const struct gl_fragment_program *fp = ctx->FragmentProgram.Current;
+ const struct gl_program *fp = ctx->FragmentProgram.Current;
switch (pname) {
case GL_PROGRAM_ALU_INSTRUCTIONS_ARB:
- *params = fp->Base.NumNativeAluInstructions;
+ *params = fp->arb.NumNativeAluInstructions;
return;
case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
- *params = fp->Base.NumAluInstructions;
+ *params = fp->arb.NumAluInstructions;
return;
case GL_PROGRAM_TEX_INSTRUCTIONS_ARB:
- *params = fp->Base.NumTexInstructions;
+ *params = fp->arb.NumTexInstructions;
return;
case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
- *params = fp->Base.NumNativeTexInstructions;
+ *params = fp->arb.NumNativeTexInstructions;
return;
case GL_PROGRAM_TEX_INDIRECTIONS_ARB:
- *params = fp->Base.NumTexIndirections;
+ *params = fp->arb.NumTexIndirections;
return;
case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
- *params = fp->Base.NumNativeTexIndirections;
+ *params = fp->arb.NumNativeTexIndirections;
return;
case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB:
*params = limits->MaxAluInstructions;
GET_CURRENT_CONTEXT(ctx);
if (target == GL_VERTEX_PROGRAM_ARB) {
- prog = &(ctx->VertexProgram.Current->Base);
+ prog = ctx->VertexProgram.Current;
}
else if (target == GL_FRAGMENT_PROGRAM_ARB) {
- prog = &(ctx->FragmentProgram.Current->Base);
+ prog = ctx->FragmentProgram.Current;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringARB(target)");