}
-void
-_mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- const GLvoid *pointer)
-{
-}
-
-
void
_mesa_EnableVertexAttribArrayARB(GLuint index)
{
ctx->Array.VertexAttrib[index].Enabled = GL_FALSE;
ctx->Array._Enabled &= ~_NEW_ARRAY_ATTRIB(index);
- ctx->Array.NewState &= ~_NEW_ARRAY_ATTRIB(index);
+ ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
}