return;
}
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
ctx->Array.VertexAttrib[index].Enabled = GL_TRUE;
ctx->Array._Enabled |= _NEW_ARRAY_ATTRIB(index);
ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
return;
}
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
ctx->Array.VertexAttrib[index].Enabled = GL_FALSE;
ctx->Array._Enabled &= ~_NEW_ARRAY_ATTRIB(index);
ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
if (target == GL_VERTEX_PROGRAM_ARB
&& ctx->Extensions.ARB_vertex_program) {
struct vertex_program *prog = ctx->VertexProgram.Current;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
if (target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program) {
if (index >= ctx->Const.MaxFragmentProgramEnvParams) {
{
GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
if (!ctx->_CurrentProgram)
ASSERT_OUTSIDE_BEGIN_END(ctx);
struct program *prog;
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
if ((target == GL_FRAGMENT_PROGRAM_NV
&& ctx->Extensions.NV_fragment_program) ||
(target == GL_FRAGMENT_PROGRAM_ARB