obj->VertexAttrib[i].Normalized = GL_FALSE;
}
+#if FEATURE_point_size_array
+ obj->PointSize.Type = GL_FLOAT;
+ obj->PointSize.Stride = 0;
+ obj->PointSize.StrideB = 0;
+ obj->PointSize.Ptr = NULL;
+ obj->PointSize.Enabled = GL_FALSE;
+ obj->PointSize.BufferObj = ctx->Array.NullBufferObj;
+#endif
+
#if FEATURE_ARB_vertex_buffer_object
/* Vertex array buffers */
obj->Vertex.BufferObj = ctx->Array.NullBufferObj;