{
GLuint i;
- for (i = 0; i < Elements(obj->VertexBinding); i++)
+ for (i = 0; i < ARRAY_SIZE(obj->VertexBinding); i++)
_mesa_reference_buffer_object(ctx, &obj->VertexBinding[i].BufferObj, NULL);
- for (i = 0; i < Elements(obj->_VertexAttrib); i++)
+ for (i = 0; i < ARRAY_SIZE(obj->_VertexAttrib); i++)
_mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
}
obj->RefCount = 1;
/* Init the individual arrays */
- for (i = 0; i < Elements(obj->VertexAttrib); i++) {
+ for (i = 0; i < ARRAY_SIZE(obj->VertexAttrib); i++) {
switch (i) {
case VERT_ATTRIB_WEIGHT:
init_array(ctx, obj, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT);