/**
* Set ptr to arrayObj w/ reference counting.
+ * Note: this should only be called from the _mesa_reference_array_object()
+ * inline function.
*/
void
-_mesa_reference_array_object(struct gl_context *ctx,
- struct gl_array_object **ptr,
- struct gl_array_object *arrayObj)
+_mesa_reference_array_object_(struct gl_context *ctx,
+ struct gl_array_object **ptr,
+ struct gl_array_object *arrayObj)
{
- if (*ptr == arrayObj)
- return;
+ assert(*ptr != arrayObj);
if (*ptr) {
/* Unreference the old array object */
case VERT_ATTRIB_EDGEFLAG:
init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_EDGEFLAG], 1, GL_BOOL);
break;
-#if FEATURE_point_size_array
case VERT_ATTRIB_POINT_SIZE:
init_array(ctx, &obj->VertexAttrib[VERT_ATTRIB_POINT_SIZE], 1, GL_FLOAT);
break;
-#endif
default:
init_array(ctx, &obj->VertexAttrib[i], 4, GL_FLOAT);
break;
/**
- * Helper for update_arrays().
- * \return min(current min, array->_MaxElement).
+ * Helper for _mesa_update_array_object_max_element().
+ * \return min(arrayObj->VertexAttrib[*]._MaxElement).
*/
static GLuint
-update_min(GLuint min, struct gl_client_array *array)
+compute_max_element(struct gl_array_object *arrayObj, GLbitfield64 enabled)
{
- assert(array->Enabled);
- _mesa_update_array_max_element(array);
- return MIN2(min, array->_MaxElement);
+ GLuint min = ~((GLuint)0);
+
+ while (enabled) {
+ struct gl_client_array *client_array;
+ GLint attrib = ffsll(enabled) - 1;
+ enabled ^= BITFIELD64_BIT(attrib);
+
+ client_array = &arrayObj->VertexAttrib[attrib];
+ assert(client_array->Enabled);
+ _mesa_update_array_max_element(client_array);
+ min = MIN2(min, client_array->_MaxElement);
+ }
+
+ return min;
}
_mesa_update_array_object_max_element(struct gl_context *ctx,
struct gl_array_object *arrayObj)
{
- GLbitfield64 enabled = arrayObj->_Enabled;
- GLuint min = ~0u;
+ GLbitfield64 enabled;
- while (enabled) {
- GLint attrib = ffsll(enabled) - 1;
- enabled &= ~BITFIELD64_BIT(attrib);
- min = update_min(min, &arrayObj->VertexAttrib[attrib]);
+ if (!ctx->VertexProgram._Current ||
+ ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
+ enabled = _mesa_array_object_get_enabled_ff(arrayObj);
+ } else {
+ enabled = _mesa_array_object_get_enabled_arb(arrayObj);
}
/* _MaxElement is one past the last legal array element */
- arrayObj->_MaxElement = min;
+ arrayObj->_MaxElement = compute_max_element(arrayObj, enabled);
}
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
return;
}
+
save_array_object(ctx, newObj);
}
+
+ if (!newObj->_Used) {
+ /* The "Interactions with APPLE_vertex_array_object" section of the
+ * GL_ARB_vertex_array_object spec says:
+ *
+ * "The first bind call, either BindVertexArray or
+ * BindVertexArrayAPPLE, determines the semantic of the object."
+ */
+ newObj->ARBsemantics = genRequired;
+ newObj->_Used = GL_TRUE;
+ }
}
ctx->NewState |= _NEW_ARRAY;
- ctx->Array.NewState |= VERT_BIT_ALL;
_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
/* Pass BindVertexArray call to device driver */
* becomes current."
*/
if ( obj == ctx->Array.ArrayObj ) {
- CALL_BindVertexArrayAPPLE( ctx->Exec, (0) );
+ _mesa_BindVertexArray(0);
}
/* The ID is immediately freed for re-use */
* \param vboOnly Will arrays have to reside in VBOs?
*/
static void
-gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
- GLboolean vboOnly)
+gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays)
{
GLuint first;
GLint i;
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
return;
}
- obj->VBOonly = vboOnly;
save_array_object(ctx, obj);
arrays[i] = first + i;
}
_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
- gen_vertex_arrays(ctx, n, arrays, GL_TRUE);
+ gen_vertex_arrays(ctx, n, arrays);
}
_mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
- gen_vertex_arrays(ctx, n, arrays, GL_FALSE);
+ gen_vertex_arrays(ctx, n, arrays);
}